Difference between revisions of "Solid Frame"
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− | {{Mutantpower|name=Solid Frame|desc=You have the power to defend yourself against physical blows, both through innate toughness and a power to roll with attacks actively.|basepower=Defense Matrix|powertype=Toggle, Self|target=Self NoAoE|slot=|energy=0.6|charge=300|cooldown=6000|accuracy=75%|damageamount=0|damagetype= | + | {{Mutantpower|name=Solid Frame|desc=You have the power to defend yourself against physical blows, both through innate toughness and a power to roll with attacks actively.|basepower=Defense Matrix|powertype=Toggle, Self|target=Self NoAoE|slot=|energy=0.6|charge=300|cooldown=6000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of PhysicalDamageResist at magnitude 3 for 2 rounds.<br>100% chance of Bluntdamageimmunity at magnitude 5 for 2 rounds.<br>100% chance of Knockdownresist at magnitude 2 for 2 rounds.<br>100% chance of Piercedamageimmunity at magnitude 5 for 2 rounds.<br>100% chance of Slashdamageimmunity at magnitude 5 for 2 rounds.<br>}}[[Category:Bluntdamageimmunity inflicting powers]][[Category:Knockdownresist inflicting powers]][[Category:Physicaldamageresist inflicting powers]][[Category:Piercedamageimmunity inflicting powers]][[Category:Slashdamageimmunity inflicting powers]][[Category:Toggle]][[Category:Friendly powers]] |
Latest revision as of 00:11, 28 December 2024
Type | Toggle, Self | Target | Self NoAoE |
---|---|---|---|
Description | You have the power to defend yourself against physical blows, both through innate toughness and a power to roll with attacks actively. | ||
Based on Defense Matrix | Slot: | ||
Cooldown | 6000 | Charge time | 300 |
Energy | 0.6 | Accuracy | 75% |
Damage | 0 Healing at level 0 | ||
Statuses | |||
100% chance of PhysicalDamageResist at magnitude 3 for 2 rounds. 100% chance of Bluntdamageimmunity at magnitude 5 for 2 rounds. 100% chance of Knockdownresist at magnitude 2 for 2 rounds. 100% chance of Piercedamageimmunity at magnitude 5 for 2 rounds. 100% chance of Slashdamageimmunity at magnitude 5 for 2 rounds. | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Contents
Found On:
A
B
C
- Cactus Mephitaur
- Candy Canid
- Candy Dragon
- Card Shark
- Centaur Mare
- Centaur Stallion
- Cerberus Herm
- Cheetah
- Chimera
- Chocolate Cow
- Chrome Shark Beast
- Chubby Cherub
- Clockwork Fox Girl
- Clockwork Fox Guy
- Clockwork Mantis
- Clownfish
- Clydesdale Stud
- Collie Herm
- Coyote (dedication)
- Crimson Pegasus
- Crimson Wyrm
D
E
F
G
H
- Harbinger Lynx
- Harpatrice
- Heckler
- Honey Bear
- Horseshoe Crab
- Hugely Hung Happy Hyper Herm Horse
- Hydick
- Hyena Herm
I
J
K
L
M
- Male Gator
- Manticore
- Mantis
- Marshmallow Chicken
- Masked Phantom
- Mechanical Mephit
- Mephitic Gryphon
- Minotaur
- Mobile Shrubbery
- Momma Bronto
- Mountain Lion
- Muscle Hulk
N
- Namidian (dedication) (Totemic Bear)
O
P
- Panther Taur
- Parasitic Plant
- Penguin
- Pesky Gnat
- Philosiraptor
- Pinball
- Planar Panther
- Polar Bear
- Porcupine
- Prim Piggy
- Psycho Weasel
- Puny Pegasus
R
S
- Sandfire Dragon
- Santa
- Sea Angel
- Seraphim
- Shiba Inu
- Shibari Inu
- Sinner
- Skink Skank
- Skunk Beast
- Skunk Stud
- Sleepy Sheepgirl
- Slushman
- Snapping Turtle
- Snowman
- Splinterer
- Stag Beetle
- Stagtaur
- Steelfang Jackal