Difference between revisions of "Newbie Command List"

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This page does not cover all the commands currently in the game, but these are the commands that will make up most of a player's commands. For the use of some of these command in [[roleplay]] see the recomende use of command section there.
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This page does not cover all the commands currently in the game, but these will make up most of a player's commands.
  
==look ==
+
==Finding Helpful Information==
Lets you look at things - the room you're in, other players, objects, even enemy monsters. Typing <code>look</code> by itself merely looks at the room, while typing <code>look me</code> looks at yourself. If you want to look at a monster during combat, typing <code>look 1</code> (or whatever number they are) tends to work better than typing their name.
 
(short l)
 
  
==use==
+
===help basic commands===
Lets you use a power or object. Powers work best by using the format of <code>use &lt;Power Name&gt; on &lt;Target&gt;</code>. Targets that are hostile are best selected by using just the number next to their name in the combat display.  
+
While there are help files on a variety of subjects (type <code>help</code> for a list), <code>help basic commands</code> is an excellent quick reference for the most common in-game commands, including many of the commands listed here.
  
+
===+rpinfo &lt;topic&gt;===
==+rpinfo &lt;topic&gt;==  
+
Gets you more information on the topic, including some [[Gear|items]], most [[:Category:Mutant powers|powers]], [[:Category:Roles|roles]], [[:Category:professions|professions]], [[:Category:Dedications|dedications]], [[Crafting Tutorial|crafting recipes]], etc. A great source of help at the early stages.<br>
Gets you more information on the topic, including some items, most powers, roles, professions, etc. A great source of help at the early stages.
+
Entering <code>info &lt;topic&gt;</code> works as well.<br>
 +
See [[Power]] for an explanation of the information shown for a mutant power.
  
==public &lt;Message&gt; ==
+
===list===
(can be shortened to pub &lt;Message&gt;)
+
The list command gives you a list of things you can get more lists about. As an example, <code>List Supernatural</code> lists all the [[:Category:Dedications|dedications]] in the game.<br>
Chats in the general public channel, viewable by all players with the channel turned on (most players at this point). Using the format <code>pub :</code> you can type in emotes that just say your name, rather than your current head's chatter type. Mostly considered out-of-character and used to pass information or ask questions.
+
If you use <code>List Item</code> where there isn't a normal shop (anywhere that says <span style="color: red">You can browse, sell, and buy things here.</span>) then you can see a list of basic items available for sale.
  
==say &lt;Message&gt; ==  
+
==Getting Around==
Using a prefix generated by your current head type, talks in the current room with a message visible to all players. Generally considered IC, or "In Character" for roleplaying. For example:
 
You type <code>say "Hello all, this is just a test!"</code>.
 
What you see: <code>You chirr, "Hello all, this is just a test!"</code>.
 
What everyone else in the room sees: <code>Playername chirrs, "Hello all, this is just a test!"</code>
 
  
==emote &lt;Message&gt;==
+
===north/south/east/west/up/down===
Similar to say, but instead the message displayed to all players starts with just your name, useful for RP. Only displays for the room you are currently in. For example:
+
Basic movement commands. Dependent on the exits to your current room, and can usually be abbreviated to their first letter.
You type <code>emote is simply conducting tests for the wiki, don't mind them.</code>
 
What you see: <code>Playername is simply conducting tests for the wiki, don't mind them.</code>
 
What everyone else sees: <code>Playername is simply conducting tests for the wiki, don't mind them.</code>
 
  
==OOC &lt;Message&gt;==
+
In room descriptions, where available exits will be displayed in colors that denote the hazard level of the room beyond the exit.
Can be used in two formats, much like <code>public</code>. Typing <code>ooc</code> results in an appearance for your local room that looks like a say, but without your head suffix adding its portion to your chat. Using the format "<code>OOC :</code>" results in an output that acts much like an emote from above.  
 
  
==editplayer==
+
* <code style="color:brown;background:black>[<span style="color:yellow;font-weight:bold">NE</span>]</code> - yellow indicates the destination room is safe, and contains no hostile feral creatures
Command that has a lot of functions for editing appearance, your short and long descriptions can be edited via this command. It comes with its own built in help for most of them as well, give it a try if you didn't do much during character creation to jazz up your character's appearance to others.
+
* <code style="color:brown;background:black>[<span style="color:dimgray;font-weight:bold">NE</span>]</code> - gray indicates the destination room contains hostile ferals, but they are sufficiently low level that they are intimidated by your combat abilities and will not engage you in combat (Hostiles are below your current level)
 +
* <code style="color:brown;background:black>[<span style="color:white;font-weight:bold">NE</span>]</code> - white indicates the destination room contains hostile ferals, and they will have no qualms about starting a fight with you (Hostiles are at a comparable level to you)
 +
* <code style="color:brown;background:black>[<span style="color:magenta;font-weight:bold">NE</span>]</code> - magenta indicates the destination room is very dangerous and contains hostile ferals far above your level. It's recommended to avoid combat in such areas without considerable backup. (Hostiles are above your current level)
  
==inventory ==
+
===depart===
Lists all the current items you are carrying. You can type <code>inventory #</code> to get more information about an item in your inventory.
+
Takes you to the overworld map for fast and safe traveling. Players without the [[Flight]] perk can only do so from designated points, while those with Flight can depart from any location.
(interchangeable with +gear, can be shortened to i)
 
  
==+equip==  
+
===home===
yped by itself, it lists off everything you have equipped, and in which slots. Typing <code>equip #</code>, with the number of an item in place of the #, tries to equip that item from your inventory. If it's equippable, and you have enough spare [[loadout]], then it'll be equipped.
+
Takes you to your bond point. By default this is your faction's medical facility (Zephyr Triage for [[Zephyr]], New Dawn Medical Hut for [[Prometheans]], RSX Triage for [[RSX]]), but you can set a new bond point by visiting a valid bond point and typing <code>bond</code>.
  
==+gear==  
+
===mjoin and msummon===
An important command that serves as the root for several commands. By itself, <code>+gear</code> lists all the items you are carrying. Typing <code>+gear #</code>, with the number of an item in place of the #, displays more information on that item. Typing <code>+gear #help</code> shows a help screen about further commands.
+
These commands take you directly to another player, or bring them to you. Type <code>mjoin &lt;target&gt;</code> to move to them, or <code>msummon &lt;target&gt;</code> to invite them to move to you.
  
==+acc==
+
===pjoin and pinvite===
*quips that item number from your inventory. You can use +gear or inventory to determine the item number of what you want to equip.
+
These commands are like mjoin and msummon, except they additionally cause you to join another player's party, or add another player to your own party. Party members automatically follow the movements of the party leader and join them in combat.<br>
 +
Use the command <code>help partying</code> in-game for more information.
  
==remove==  
+
===tport===
*Removes a piece of equipment. You'll need to tell the game which piece of equipment, by typing <code>equip</code>, finding the slot number of the gear, and typing <code>remove #</code>.
+
Provides "fast travel" to certain locations. Enter <code>tport #public</code> to see a list of possible destinations, and <code>tport Destination</code> to instantly travel to a location. For example, use <code>tport zephyrlobby</code> to go to the [[Zephyr]] main lobby, <code>tport prommie</code> to reach the Crossroads of [[Prometheans|New Dawn]], and <code>tport rsxlobby</code> for the [[RSX]] main lobby.<br>
 +
This command will not work if you are in an unsafe location, i.e. a place where ferals can be encountered.
  
==ws==
+
===cart===
 +
Shows an ASCII map of nearby rooms.<br>
 +
For a much smaller map showing only immediately adjacent rooms, use <code>map</code>.
 +
 
 +
===trace===
 +
This command will display a route to the location of one person. It works by typing <code>trace playername</code>.
 +
Use <code>rtrace roomname</code> and <code>atrace areaname</code> to display routes to the locations of rooms and areas, respectively.<br>
 +
(alternate forms: findplayer, findroom)
 +
 
 +
==Communicating==
 +
 
 +
===public &lt;message&gt;===
 +
Chats in the general public channel, viewable by all players with the channel turned on (most players will). Using the format <code>public :</code> you can type in emotes that just say your name, rather than your current head's chatter type. Mostly considered out-of-character and used to pass information, to ask questions, or to just chat. To turn this channel on or off, type <code>public #on</code> or <code>public #off</code>.<br>
 +
Can be shortened to pub &lt;Message&gt; or /1 &lt;Message&gt;.<br>
 +
Flexible Survival has many other channels. Use <code>pub #list</code> to see a list of them all. Of special importance is the <code>update</code> channel, which only staff can post to; try using <code>update #last</code> to see the latest changes to the game.
 +
 
 +
===say &lt;message&gt;===
 +
Using a prefix generated by your current head type, talks in the current room with a message visible to all players. Generally considered IC, or "In Character" for [[roleplay]]ing. For example:<br>
 +
You type <code>say Hello all, this is just a test!</code>.<br>
 +
What you see: <code>You chirr, "Hello all, this is just a test!"</code>.<br>
 +
What everyone else in the room sees: <code>Playername chirrs, "Hello all, this is just a test!"</code><br>
 +
You can substitute <code>"</code> (a double quote) or <code>'</code> (a single quote) for say.
 +
 
 +
===emote &lt;message&gt;===
 +
Similar to say, but instead the message displayed to all players starts with just your name, useful for [[roleplay]] that involves description instead of speech. Only displays for the room you are currently in. For example:<br>
 +
You type <code>emote is simply conducting tests for the wiki, don't mind them.</code><br>
 +
What you see: <code>Playername is simply conducting tests for the wiki, don't mind them.</code><br>
 +
What everyone else sees: <code>Playername is simply conducting tests for the wiki, don't mind them.</code><br>
 +
You can substitute <code>pose</code>, <code>:</code> (a colon), or <code>;</code> (a semicolon) for emote.
 +
 
 +
===[[spoof]] &lt;message&gt;===
 +
Similar to emote, this does the same thing but does not start your emote with a name. Useful if you want to start your [[roleplay]] post with something other than your name. Be advised, this will put brackets around your post if you start with another player's name.<br>
 +
You type <code>spoof Wiki-tests are being done by Playername!</code><br>
 +
What you see: <code>Wiki-tests are being done by Playername!</code><br>
 +
What everyone else sees: <code>Wiki-tests are being done by Playername!</code><br>
 +
You type <code>spoof Nuku is simply conducting tests for the wiki, don't mind them.</code><br>
 +
What you see: <code>( Nuku is simply conducting tests for the wiki, don't mind them. )</code><br>
 +
What everyone else sees: <code>( Nuku is simply conducting tests for the wiki, don't mind them. )</code><br>
 +
 
 +
===pot===
 +
Short for <b>p</b>ose <b>o</b>rder <b>t</b>racking. Shows the recent history of in-character actions (anything produced by <code>say</code>, <code>emote</code>, or <code>spoof</code>) for the current room. Useful for keeping track of a roleplaying session.
 +
 
 +
===OOC &lt;message&gt;===
 +
Can be used in two formats, much like <code>public</code>. Typing <code>ooc</code> results in an appearance for your local room that looks like a say, but without your head suffix adding its portion to your chat. Using the format "<code>ooc :</code>" results in an output that acts much like an emote from above. <br>
 +
Use <code>ooc #last</code> to see a recent history of ooc messages posted to the current room.
 +
 
 +
===page &lt;Message&gt;===
 +
To page or private message another player, you can type <code>page player=message</code> to send the message to a new recipient, or type <code>page message</code> to send it to the same recipient as previous messages.<br>
 +
Use <code>page #last</code> to view recent pages, in case you miss any.<br>
 +
(Alternate form: p)
 +
 
 +
===+bbhelp===
 +
This command will allow you to learn the commands needed to view the in-game community bulletin board.
 +
 
 +
===mail===
 +
This command will take you to your inbox. In order to read your mail, type the command followed by the number of the letter you wish to read.<br>
 +
This command can also be used to send mail to other players; type <code>mail &lt;playername&gt;=&lt;subject&gt;</code> to start your message.
 +
 
 +
===[[Colors|Color Codes]]===
 +
[[File:ANSIcolors.png|150px|thumb|right|A chart of all the colors]]
 +
There are 256 color codes available for use in public messages and descriptions. If you wish to color what you type, use two carets (^) with the color code in the center. The code for each color in the image is in the lower-left corner of each one. If you wish to revert your text back to normal, use <code>^normal^</code>
 +
 
 +
Example: <code>^9^ text ^normal^ text</code><br>
 +
Appears: <span style="color: red"> text </span> text
 +
 
 +
Some colors also have "word" names.
 +
 
 +
Example: <code>^red^ text ^normal^ text</code><br>
 +
Appears: <span style="color: red"> text </span> text
 +
 
 +
===+prove &lt;a player stat&gt;===
 +
Proves if the player has a statistic with that name. The result will be shown to the room with an message like "Playername proves that they possess a stat named StatName with a value of StatValue".<br>
 +
Can be altered by <code>/silent</code> so it will not show the result to the room; for example, <code>+prove/silent Strength</code>.
 +
 
 +
===+request===
 +
For filing support tickets with staff. For bug and typo reports, suggestions, dispute resolution, requests for judge status, problems with gear or character, and so on.
 +
 
 +
==Inspection==
 +
 
 +
===look===
 +
Lets you look at things - the room you're in, other players, objects, enemy monsters, even yourself. Typing <code>look</code> by itself looks at the room, while typing <code>look me</code> looks at yourself. If you want to look at a monster during combat, typing <code>look 1</code> (or whatever number they are) tends to work better than typing their name.<br/>
 +
Note that <code>look '''at''' <thing></code> will '''not''' work!<br/>
 +
(Alternate form: l)
 +
 
 +
===smell===
 +
Similar to <code>look</code>, but instead of using your eyes, you use your nose. This command tells you a bit about the fertility and species of the target. <code>smell here</code> effectively counts as smelling everybody and the room itself. And, of course, sticking your nose in someone's crotch will be visible to them.
 +
 
 +
===ws===
 
Type in a room to get some information about your fellow players without being too intrusive. Information includes name, status (IC, idle, OOC, etc), current sex and species status.
 
Type in a room to get some information about your fellow players without being too intrusive. Information includes name, status (IC, idle, OOC, etc), current sex and species status.
  
==wi==
+
===sheet===
Type in room to see the rp prefferences of the players in the room alos yo see theri short description if they have one. Should be used if the player comes new into the room doesn't know the other player and didn't do roleplaying steps to couse using commands like smell or look.
+
Views your current character sheet, containing a lot of useful information including your HP status, special skills, [[:Category:Mutant powers|mutant powers]], [[:Category:Combat Skills|combat skills]] and [[Proficiencies|knowledge skills]].<br>
==smell==  
+
Can be used to view partial information about another player by typing <code>sheet playername</code>.<br>
Similar to <code>look</code>, but instead of using your eyes, you use your nose. This command tells you a bit about the fertility and species of the target. <code>smell here</code> effectively counts as smelling everybody and the room itself. And, of course, sticking your nose in someone's crotch will be visible to them.
+
By default, does not show how much [[:Category:Salvage|salvage]] you have. Use the <code>salvage</code> command to show your salvage. Use <code>sheet #showSalvage</code> if you want salvage information appended to your main sheet.<br>
 +
For a more concise display of information about only your experience and patrol points, try <code>xp</code>. For information about your funds, try <code>money</code> or <code>mh</code>.<br>
 +
(Alternate forms: +sheet, stats, score, sc)
 +
 
 +
===+hazards===
 +
Shows a hazard monitor display about the current area, with known monsters and approximate threat level. Try to stay in areas which match your level.<br>
 +
Follow this command with a direction (for example, <code>+hazards east</code>) to get a hazards reading for an adjacent location.<br>
 +
If you're too high-level for an area, but still want to fight the enemies there, use the <code>mentor</code> command to lower your effective level.<br>
 +
(Alternate form: +haz)
 +
 
 +
===+mutation===
 +
Shows the species mutations you currently have, and the [[:Category:Mutant powers|powers]] they grant.<br>
 +
Can be used on other players and on NPCs (<code>+mutation Nuku</code> to see Nuku's mutations, for example), though you need a high [[Xeno]] proficiency to see much information.<br>
 +
(Alternate form: mut)
 +
 
 +
===+groin===
 +
Shows information about the size of your body and your various 'bits.' You can also discreetly view another player's part sizes if they're in the same room, using <code>+groin Nuku</code> to view Nuku's sizes for example.<br>
 +
Note that a height value of "17" does '''not''' mean that you are seventeen feet tall (you're more like 10'4" to 12'7" tall), and that cock length, breast size, et cetera are relative to the size of the form they're on, so an "arm-length" penis on a giant is the length of a '''giant's''' arm, not a human's arm.<br>
 +
(Alternate form: size)
 +
 
 +
===formlist===
 +
Shows all mutations (forms) that you have mastered. To master a form, you must be infected by a mutant strain while fully shifted into that strain.<br>
 +
You can make use of these forms if you become a [[Recursion|Recursionist]], [[Nanite Adept]], or [[Coyote]] dedicant.
 +
 
 +
===pregtime===
 +
Shows how much time you have remaining in your current [[Pregnancy|pregnancy]], and/or information about your male and/or female fertility.
 +
 
 +
===wi===
 +
Type in a room to get some roleplaying information about your fellow players. This will show a list of 'flags' for each player, displaying what they are interested in. The same command is also used to set your own flags. Type <code>wi #help</code> for more details.
 +
 
 +
===who===
 +
This command will display a list of everyone currently online, their factions, their locations, their status as a player judge, and if they're on the web interface or not. WARNING: Spammy!<br>
 +
For a smaller, personalized list, try <code>watchfor</code> or <code>wf</code>. Type <code>watchfor player</code> to add a player to your list of "watched" players, and then you'll see their info listed when you enter <code>watchfor</code> by itself. You'll also be warned when they log on or off. Good for keeping track of friends, or enemies.<br>
 +
You can also use the <code>whereare</code> (or <code>wa</code>) command for a concise listing of locations where people are gathered.<br>
 +
 
 +
==Manipulation==
 +
 
 +
===editplayer===
 +
Command that has a lot of functions for editing appearance and for many other options. Can be used to edit your short and long character descriptions, enable or disable auto-leveling, enable post-combat reports, configure automatic options, and more. The description editor comes with its own built-in help.
 +
 
 +
===talk and check===
 +
These two have the same effect. They're used to interact with NPCs or objects in the same room as you, with the format <code>talk &lt;target&gt;</code> or <code>check &lt;target&gt;</code>.<br>
 +
Simply typing some or all of the object's name by itself works as well. For example, you can type <code>Mike</code> instead of <code>talk Mike the Chopper Pilot</code> to interact with Mike.
 +
 
 +
===use &lt;ability&gt;===
 +
Lets you use a [[:Category:Mutant powers|power]], [[Gear|equipped object]], or inventory item. Powers work best by using the format of <code>use &lt;Power Name&gt; on &lt;Target&gt;</code>. Targets that are hostile are best selected by using just the number next to their name in the combat display.<br>
 +
When in combat, you can specify a "default" target for powers by using the <code>target</code> command.
 +
 
 +
===search===
 +
Use in dangerous areas to search for enemies. Allows you to trigger combats without needing to move around.<br>
 +
Won't work if your last battle was too recent. Also, won't work if you're too high-level for the area--use <code>mentor</code> to lower your effective level first.
 +
 
 +
===social===
 +
For access to the "social actions" (jobs) system, used in locations such as [[Eureka Jobs|Eureka]], Clairmont, Hare Town, and Cat Town. When in one of these areas, enter <code>social</code> by itself for information about the social actions system, and if you're in a room where a job is available to you (which largely depends on your non-combat proficiencies), use <code>social list</code> to see the list of jobs. Use <code>social jobname</code> to perform a job.<br>
 +
Performing social actions jobs will reward you with freecred, experience, and sometimes other things, but costs patrol points. Patrol points regenerate over time.<br>
 +
(Alternate form: sa)
 +
 
 +
===mine===
 +
Can be used to mine for [[:Category:Salvage|salvage]] in certain dangerous areas. Type <code>mine</code> by itself for more information. You can mine by spending either freecred or patrol points; patrol points regenerate over time.
 +
 
 +
===fuck===
 +
Does the deed, mechanically. Best preceded by some role-playing, or at least a polite request for permission, when targeted at another player. Can result in pregnancies and in embarrassingly public messages about wet drippy bits.<br>
 +
Type <code>help fuck</code> for all the squishy details.
 +
 
 +
==Inventory and Equipment==
 +
 
 +
===+gear===
 +
By itself, <code>+gear</code> lists all the items you are carrying in your [[Gear|inventory]]. Typing <code>+gear #</code>, with the number of an item in place of the #, displays more information on that item. Typing <code>+gear #help</code> shows a help screen about further commands.<br>
 +
(Alternate forms: inventory, i)
 +
 
 +
===equip===
 +
Typed by itself, it lists everything you have [[Gear|equipped]], and in which slots. Typing <code>equip #</code>, with the number of an item in place of the #, tries to equip that item from your inventory. If it's equippable, and you have enough spare [[loadout]], it'll be equipped.<br>
 +
In addition, you can use the <code>load</code> command to view details on items you have equipped. For instance, <code>load 1</code> will give you a detailed description of what you have equipped in slot 1.<br>
 +
(Alternate forms: +acc, eq)
  
==stats==  
+
===remove===
Views your current character sheet, containing a lot of useful information including your HP status, special skills, mutant powers, combat skills and knowledge skills.
+
Removes a piece of equipment. You'll need to tell the game which piece of equipment, by typing <code>equip</code>, finding the slot number of the gear, and typing <code>remove #</code>.
  
==+hazards==
+
===drop===
Shows a display about the current area. Known monsters and approximate threat level. Try to stay in areas which match your level.
+
Destroys an item in your inventory; shortcut for <code>+gear/trash</code>. Use <code>+gear</code> or <code>i</code> first to learn the number of the item, then <code>drop #</code>. You'll be asked to confirm.<br>
(can be shortened to +haz)
+
Use <code>droprange #-#</code> to drop a whole range of items.<br>
 +
Use <code>+gear/recover</code> to recover recently-destroyed items for a small fee.
  
==+mut==
+
===give===
Shows the body mutation you currently have.
+
Give an item (or freecred, or tokens, or salvage, or mako) to another player. Use <code>+gear</code> to determine the number of the item you want to give, then use <code>give # to player</code> to hand over that item. Use <code>help give</code> for more information on what you can give and how to give it.<br>
 +
You can give things to players who aren't in the same room with you. Simply enter <code>give thing to player</code> as usual. The game will ask if you want to try a wider search for that player, and warn you that this may be "dangerous" (not really dangerous, but you could end up sending something to the wrong person if you entered the name incorrectly and answer the prompts too hastily). Answer <code>yes</code> and the game will find the person, and ask you to confirm that the name is correct: if it's the right person, answer <code>yes</code> once again. Finally, if you're trying to send an inventory item, you'll be warned that there will be a 100 freecred fee for shipping; agree to pay the fee, and the item will be sent. (If you don't want to pay the fee, try using <code>mjoin</code> or <code>trace</code> to visit the player in person instead.)
  
==+prove &lt;a player statt&gt;==
+
===+gear/sort===
proves if the plaer has a statt with that name. The result will be shown to the room with an message like ''charname proves that they possess a stat named statt name with a value of a figure''. Can be alterd by <code>/silent</code> then it will not show the result to the room For Example <code> + prove/silent Pregnant </code> will prove if the player is [[Pregnancy|Pregnant]] and give the actual Value for it.
+
Sorts your inventory alphabetically.<br>
 +
(Alternate form: i sort)
  
 
[[Category:Commands]]
 
[[Category:Commands]]
[[Category:Guide]]
+
[[Category:Guides]]
[[Category:InGameHelp]]
 

Latest revision as of 05:52, 15 August 2019

This page does not cover all the commands currently in the game, but these will make up most of a player's commands.

Finding Helpful Information

help basic commands

While there are help files on a variety of subjects (type help for a list), help basic commands is an excellent quick reference for the most common in-game commands, including many of the commands listed here.

+rpinfo <topic>

Gets you more information on the topic, including some items, most powers, roles, professions, dedications, crafting recipes, etc. A great source of help at the early stages.
Entering info <topic> works as well.
See Power for an explanation of the information shown for a mutant power.

list

The list command gives you a list of things you can get more lists about. As an example, List Supernatural lists all the dedications in the game.
If you use List Item where there isn't a normal shop (anywhere that says You can browse, sell, and buy things here.) then you can see a list of basic items available for sale.

Getting Around

north/south/east/west/up/down

Basic movement commands. Dependent on the exits to your current room, and can usually be abbreviated to their first letter.

In room descriptions, where available exits will be displayed in colors that denote the hazard level of the room beyond the exit.

  • [NE] - yellow indicates the destination room is safe, and contains no hostile feral creatures
  • [NE] - gray indicates the destination room contains hostile ferals, but they are sufficiently low level that they are intimidated by your combat abilities and will not engage you in combat (Hostiles are below your current level)
  • [NE] - white indicates the destination room contains hostile ferals, and they will have no qualms about starting a fight with you (Hostiles are at a comparable level to you)
  • [NE] - magenta indicates the destination room is very dangerous and contains hostile ferals far above your level. It's recommended to avoid combat in such areas without considerable backup. (Hostiles are above your current level)

depart

Takes you to the overworld map for fast and safe traveling. Players without the Flight perk can only do so from designated points, while those with Flight can depart from any location.

home

Takes you to your bond point. By default this is your faction's medical facility (Zephyr Triage for Zephyr, New Dawn Medical Hut for Prometheans, RSX Triage for RSX), but you can set a new bond point by visiting a valid bond point and typing bond.

mjoin and msummon

These commands take you directly to another player, or bring them to you. Type mjoin <target> to move to them, or msummon <target> to invite them to move to you.

pjoin and pinvite

These commands are like mjoin and msummon, except they additionally cause you to join another player's party, or add another player to your own party. Party members automatically follow the movements of the party leader and join them in combat.
Use the command help partying in-game for more information.

tport

Provides "fast travel" to certain locations. Enter tport #public to see a list of possible destinations, and tport Destination to instantly travel to a location. For example, use tport zephyrlobby to go to the Zephyr main lobby, tport prommie to reach the Crossroads of New Dawn, and tport rsxlobby for the RSX main lobby.
This command will not work if you are in an unsafe location, i.e. a place where ferals can be encountered.

cart

Shows an ASCII map of nearby rooms.
For a much smaller map showing only immediately adjacent rooms, use map.

trace

This command will display a route to the location of one person. It works by typing trace playername. Use rtrace roomname and atrace areaname to display routes to the locations of rooms and areas, respectively.
(alternate forms: findplayer, findroom)

Communicating

public <message>

Chats in the general public channel, viewable by all players with the channel turned on (most players will). Using the format public : you can type in emotes that just say your name, rather than your current head's chatter type. Mostly considered out-of-character and used to pass information, to ask questions, or to just chat. To turn this channel on or off, type public #on or public #off.
Can be shortened to pub <Message> or /1 <Message>.
Flexible Survival has many other channels. Use pub #list to see a list of them all. Of special importance is the update channel, which only staff can post to; try using update #last to see the latest changes to the game.

say <message>

Using a prefix generated by your current head type, talks in the current room with a message visible to all players. Generally considered IC, or "In Character" for roleplaying. For example:
You type say Hello all, this is just a test!.
What you see: You chirr, "Hello all, this is just a test!".
What everyone else in the room sees: Playername chirrs, "Hello all, this is just a test!"
You can substitute " (a double quote) or ' (a single quote) for say.

emote <message>

Similar to say, but instead the message displayed to all players starts with just your name, useful for roleplay that involves description instead of speech. Only displays for the room you are currently in. For example:
You type emote is simply conducting tests for the wiki, don't mind them.
What you see: Playername is simply conducting tests for the wiki, don't mind them.
What everyone else sees: Playername is simply conducting tests for the wiki, don't mind them.
You can substitute pose, : (a colon), or ; (a semicolon) for emote.

spoof <message>

Similar to emote, this does the same thing but does not start your emote with a name. Useful if you want to start your roleplay post with something other than your name. Be advised, this will put brackets around your post if you start with another player's name.
You type spoof Wiki-tests are being done by Playername!
What you see: Wiki-tests are being done by Playername!
What everyone else sees: Wiki-tests are being done by Playername!
You type spoof Nuku is simply conducting tests for the wiki, don't mind them.
What you see: ( Nuku is simply conducting tests for the wiki, don't mind them. )
What everyone else sees: ( Nuku is simply conducting tests for the wiki, don't mind them. )

pot

Short for pose order tracking. Shows the recent history of in-character actions (anything produced by say, emote, or spoof) for the current room. Useful for keeping track of a roleplaying session.

OOC <message>

Can be used in two formats, much like public. Typing ooc results in an appearance for your local room that looks like a say, but without your head suffix adding its portion to your chat. Using the format "ooc :" results in an output that acts much like an emote from above.
Use ooc #last to see a recent history of ooc messages posted to the current room.

page <Message>

To page or private message another player, you can type page player=message to send the message to a new recipient, or type page message to send it to the same recipient as previous messages.
Use page #last to view recent pages, in case you miss any.
(Alternate form: p)

+bbhelp

This command will allow you to learn the commands needed to view the in-game community bulletin board.

mail

This command will take you to your inbox. In order to read your mail, type the command followed by the number of the letter you wish to read.
This command can also be used to send mail to other players; type mail <playername>=<subject> to start your message.

Color Codes

A chart of all the colors

There are 256 color codes available for use in public messages and descriptions. If you wish to color what you type, use two carets (^) with the color code in the center. The code for each color in the image is in the lower-left corner of each one. If you wish to revert your text back to normal, use ^normal^

Example: ^9^ text ^normal^ text
Appears: text text

Some colors also have "word" names.

Example: ^red^ text ^normal^ text
Appears: text text

+prove <a player stat>

Proves if the player has a statistic with that name. The result will be shown to the room with an message like "Playername proves that they possess a stat named StatName with a value of StatValue".
Can be altered by /silent so it will not show the result to the room; for example, +prove/silent Strength.

+request

For filing support tickets with staff. For bug and typo reports, suggestions, dispute resolution, requests for judge status, problems with gear or character, and so on.

Inspection

look

Lets you look at things - the room you're in, other players, objects, enemy monsters, even yourself. Typing look by itself looks at the room, while typing look me looks at yourself. If you want to look at a monster during combat, typing look 1 (or whatever number they are) tends to work better than typing their name.
Note that look at <thing> will not work!
(Alternate form: l)

smell

Similar to look, but instead of using your eyes, you use your nose. This command tells you a bit about the fertility and species of the target. smell here effectively counts as smelling everybody and the room itself. And, of course, sticking your nose in someone's crotch will be visible to them.

ws

Type in a room to get some information about your fellow players without being too intrusive. Information includes name, status (IC, idle, OOC, etc), current sex and species status.

sheet

Views your current character sheet, containing a lot of useful information including your HP status, special skills, mutant powers, combat skills and knowledge skills.
Can be used to view partial information about another player by typing sheet playername.
By default, does not show how much salvage you have. Use the salvage command to show your salvage. Use sheet #showSalvage if you want salvage information appended to your main sheet.
For a more concise display of information about only your experience and patrol points, try xp. For information about your funds, try money or mh.
(Alternate forms: +sheet, stats, score, sc)

+hazards

Shows a hazard monitor display about the current area, with known monsters and approximate threat level. Try to stay in areas which match your level.
Follow this command with a direction (for example, +hazards east) to get a hazards reading for an adjacent location.
If you're too high-level for an area, but still want to fight the enemies there, use the mentor command to lower your effective level.
(Alternate form: +haz)

+mutation

Shows the species mutations you currently have, and the powers they grant.
Can be used on other players and on NPCs (+mutation Nuku to see Nuku's mutations, for example), though you need a high Xeno proficiency to see much information.
(Alternate form: mut)

+groin

Shows information about the size of your body and your various 'bits.' You can also discreetly view another player's part sizes if they're in the same room, using +groin Nuku to view Nuku's sizes for example.
Note that a height value of "17" does not mean that you are seventeen feet tall (you're more like 10'4" to 12'7" tall), and that cock length, breast size, et cetera are relative to the size of the form they're on, so an "arm-length" penis on a giant is the length of a giant's arm, not a human's arm.
(Alternate form: size)

formlist

Shows all mutations (forms) that you have mastered. To master a form, you must be infected by a mutant strain while fully shifted into that strain.
You can make use of these forms if you become a Recursionist, Nanite Adept, or Coyote dedicant.

pregtime

Shows how much time you have remaining in your current pregnancy, and/or information about your male and/or female fertility.

wi

Type in a room to get some roleplaying information about your fellow players. This will show a list of 'flags' for each player, displaying what they are interested in. The same command is also used to set your own flags. Type wi #help for more details.

who

This command will display a list of everyone currently online, their factions, their locations, their status as a player judge, and if they're on the web interface or not. WARNING: Spammy!
For a smaller, personalized list, try watchfor or wf. Type watchfor player to add a player to your list of "watched" players, and then you'll see their info listed when you enter watchfor by itself. You'll also be warned when they log on or off. Good for keeping track of friends, or enemies.
You can also use the whereare (or wa) command for a concise listing of locations where people are gathered.

Manipulation

editplayer

Command that has a lot of functions for editing appearance and for many other options. Can be used to edit your short and long character descriptions, enable or disable auto-leveling, enable post-combat reports, configure automatic options, and more. The description editor comes with its own built-in help.

talk and check

These two have the same effect. They're used to interact with NPCs or objects in the same room as you, with the format talk <target> or check <target>.
Simply typing some or all of the object's name by itself works as well. For example, you can type Mike instead of talk Mike the Chopper Pilot to interact with Mike.

use <ability>

Lets you use a power, equipped object, or inventory item. Powers work best by using the format of use <Power Name> on <Target>. Targets that are hostile are best selected by using just the number next to their name in the combat display.
When in combat, you can specify a "default" target for powers by using the target command.

search

Use in dangerous areas to search for enemies. Allows you to trigger combats without needing to move around.
Won't work if your last battle was too recent. Also, won't work if you're too high-level for the area--use mentor to lower your effective level first.

social

For access to the "social actions" (jobs) system, used in locations such as Eureka, Clairmont, Hare Town, and Cat Town. When in one of these areas, enter social by itself for information about the social actions system, and if you're in a room where a job is available to you (which largely depends on your non-combat proficiencies), use social list to see the list of jobs. Use social jobname to perform a job.
Performing social actions jobs will reward you with freecred, experience, and sometimes other things, but costs patrol points. Patrol points regenerate over time.
(Alternate form: sa)

mine

Can be used to mine for salvage in certain dangerous areas. Type mine by itself for more information. You can mine by spending either freecred or patrol points; patrol points regenerate over time.

fuck

Does the deed, mechanically. Best preceded by some role-playing, or at least a polite request for permission, when targeted at another player. Can result in pregnancies and in embarrassingly public messages about wet drippy bits.
Type help fuck for all the squishy details.

Inventory and Equipment

+gear

By itself, +gear lists all the items you are carrying in your inventory. Typing +gear #, with the number of an item in place of the #, displays more information on that item. Typing +gear #help shows a help screen about further commands.
(Alternate forms: inventory, i)

equip

Typed by itself, it lists everything you have equipped, and in which slots. Typing equip #, with the number of an item in place of the #, tries to equip that item from your inventory. If it's equippable, and you have enough spare loadout, it'll be equipped.
In addition, you can use the load command to view details on items you have equipped. For instance, load 1 will give you a detailed description of what you have equipped in slot 1.
(Alternate forms: +acc, eq)

remove

Removes a piece of equipment. You'll need to tell the game which piece of equipment, by typing equip, finding the slot number of the gear, and typing remove #.

drop

Destroys an item in your inventory; shortcut for +gear/trash. Use +gear or i first to learn the number of the item, then drop #. You'll be asked to confirm.
Use droprange #-# to drop a whole range of items.
Use +gear/recover to recover recently-destroyed items for a small fee.

give

Give an item (or freecred, or tokens, or salvage, or mako) to another player. Use +gear to determine the number of the item you want to give, then use give # to player to hand over that item. Use help give for more information on what you can give and how to give it.
You can give things to players who aren't in the same room with you. Simply enter give thing to player as usual. The game will ask if you want to try a wider search for that player, and warn you that this may be "dangerous" (not really dangerous, but you could end up sending something to the wrong person if you entered the name incorrectly and answer the prompts too hastily). Answer yes and the game will find the person, and ask you to confirm that the name is correct: if it's the right person, answer yes once again. Finally, if you're trying to send an inventory item, you'll be warned that there will be a 100 freecred fee for shipping; agree to pay the fee, and the item will be sent. (If you don't want to pay the fee, try using mjoin or trace to visit the player in person instead.)

+gear/sort

Sorts your inventory alphabetically.
(Alternate form: i sort)