Difference between revisions of "Rest"

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{{Basepower|name=Rest|desc=Taking a moment to catch your breath leads to energy restoration and a little bit of healing.|powertype=Energy Recovery, Self, +HP|target=Self NoAoE|energy=0|charge=1000|cooldown=7000|accuracy=75%|damageamount=5|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 15 for 1 rounds.<br>100% chance of DebuffClear at magnitude 15 for 1 rounds.<br>100% chance of Defense at magnitude -9.9 for 1 rounds.<br>|Upgrades=DebuffClearMag by 5<br>DefenseMag by 5<br>Energy by -4<br>EnergyModDuration by 0.5<br>EnergyModMag by 5}}[[Category:Healing base powers]][[Category:Debuffclear inflicting base powers]][[Category:Defense inflicting base powers]][[Category:Energymod inflicting base powers]][[Category:Friendly base powers]]
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{{Basepower|name=Rest|desc=Taking a moment to catch your breath leads to energy restoration and a little bit of healing.|powertype=Energy Recovery, Self, +HP, Toggle|target=Self NoAoE|energy=0|charge=0|cooldown=10000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 15 for 3 rounds.<br>100% chance of DebuffClear at magnitude 15 for 1 rounds.<br>100% chance of Defense at magnitude -9.9 for 1 rounds.<br>100% chance of Knockdown at magnitude 1 for 1 rounds.<br>100% chance of Exposed at magnitude 1 for 2 rounds.<br>100% chance of Regen at magnitude 10 for 2 rounds.<br>|Upgrades=DebuffClearMag by 5<br>DefenseMag by 5<br>Energy by -4<br>EnergyModDuration by 0.5<br>EnergyModMag by 5}}[[Category:Debuffclear inflicting base powers]][[Category:Defense inflicting base powers]][[Category:Energymod inflicting base powers]][[Category:Exposed inflicting base powers]][[Category:Knockdown inflicting base powers]][[Category:Regen inflicting base powers]][[Category:Toggle base power]][[Category:Friendly base powers]]

Latest revision as of 01:25, 25 November 2024

Rest stats
Type Energy Recovery, Self, +HP, Toggle Target Self NoAoE
Description Taking a moment to catch your breath leads to energy restoration and a little bit of healing.
Cooldown 10000 Charge time 0
Energy 0 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of EnergyMod at magnitude 15 for 3 rounds.
100% chance of DebuffClear at magnitude 15 for 1 rounds.
100% chance of Defense at magnitude -9.9 for 1 rounds.
100% chance of Knockdown at magnitude 1 for 1 rounds.
100% chance of Exposed at magnitude 1 for 2 rounds.
100% chance of Regen at magnitude 10 for 2 rounds.
Training Upgrades
DebuffClearMag by 5
DefenseMag by 5
Energy by -4
EnergyModDuration by 0.5
EnergyModMag by 5
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Rest/Extra Notes Edit notes

Mutant powers Based on this power: