Difference between revisions of "Newbie Command List"
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===+rpinfo <topic>=== | ===+rpinfo <topic>=== | ||
− | Gets you more information on the topic, including some items, most powers, roles, professions, dedications, crafting recipes, etc. A great source of help at the early stages.<br> | + | Gets you more information on the topic, including some [[Gear|items]], most [[:Category:Mutant powers|powers]], [[:Category:Roles|roles]], [[:Category:professions|professions]], [[:Category:Dedications|dedications]], [[Crafting Tutorial|crafting recipes]], etc. A great source of help at the early stages.<br> |
− | Entering <code>info <topic></code> works as well. | + | Entering <code>info <topic></code> works as well.<br> |
+ | See [[Power]] for an explanation of the information shown for a mutant power. | ||
===list=== | ===list=== | ||
− | The list command gives you a list of things you can get more lists about. As an example, <code>List Supernatural</code> lists all the dedications in the game.<br> | + | The list command gives you a list of things you can get more lists about. As an example, <code>List Supernatural</code> lists all the [[:Category:Dedications|dedications]] in the game.<br> |
If you use <code>List Item</code> where there isn't a normal shop (anywhere that says <span style="color: red">You can browse, sell, and buy things here.</span>) then you can see a list of basic items available for sale. | If you use <code>List Item</code> where there isn't a normal shop (anywhere that says <span style="color: red">You can browse, sell, and buy things here.</span>) then you can see a list of basic items available for sale. | ||
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===north/south/east/west/up/down=== | ===north/south/east/west/up/down=== | ||
Basic movement commands. Dependent on the exits to your current room, and can usually be abbreviated to their first letter. | Basic movement commands. Dependent on the exits to your current room, and can usually be abbreviated to their first letter. | ||
+ | |||
+ | In room descriptions, where available exits will be displayed in colors that denote the hazard level of the room beyond the exit. | ||
+ | |||
+ | * <code style="color:brown;background:black>[<span style="color:yellow;font-weight:bold">NE</span>]</code> - yellow indicates the destination room is safe, and contains no hostile feral creatures | ||
+ | * <code style="color:brown;background:black>[<span style="color:dimgray;font-weight:bold">NE</span>]</code> - gray indicates the destination room contains hostile ferals, but they are sufficiently low level that they are intimidated by your combat abilities and will not engage you in combat (Hostiles are below your current level) | ||
+ | * <code style="color:brown;background:black>[<span style="color:white;font-weight:bold">NE</span>]</code> - white indicates the destination room contains hostile ferals, and they will have no qualms about starting a fight with you (Hostiles are at a comparable level to you) | ||
+ | * <code style="color:brown;background:black>[<span style="color:magenta;font-weight:bold">NE</span>]</code> - magenta indicates the destination room is very dangerous and contains hostile ferals far above your level. It's recommended to avoid combat in such areas without considerable backup. (Hostiles are above your current level) | ||
===depart=== | ===depart=== | ||
− | Takes you to the overworld map for fast and safe traveling. Players without the Flight perk can only do so from designated points, while those with Flight can depart from any location. | + | Takes you to the overworld map for fast and safe traveling. Players without the [[Flight]] perk can only do so from designated points, while those with Flight can depart from any location. |
===home=== | ===home=== | ||
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===tport=== | ===tport=== | ||
− | Provides "fast travel" to certain locations. Enter <code>tport #public</code> to see a list of possible destinations, and <code>tport Destination</code> to instantly travel to a location. For example, use <code>tport zephyrlobby</code> to go to the Zephyr main lobby, <code>tport prommie</code> to reach the Crossroads of New Dawn, and <code>tport rsxlobby</code> for the RSX main lobby.<br> | + | Provides "fast travel" to certain locations. Enter <code>tport #public</code> to see a list of possible destinations, and <code>tport Destination</code> to instantly travel to a location. For example, use <code>tport zephyrlobby</code> to go to the [[Zephyr]] main lobby, <code>tport prommie</code> to reach the Crossroads of [[Prometheans|New Dawn]], and <code>tport rsxlobby</code> for the [[RSX]] main lobby.<br> |
This command will not work if you are in an unsafe location, i.e. a place where ferals can be encountered. | This command will not work if you are in an unsafe location, i.e. a place where ferals can be encountered. | ||
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You can substitute <code>pose</code>, <code>:</code> (a colon), or <code>;</code> (a semicolon) for emote. | You can substitute <code>pose</code>, <code>:</code> (a colon), or <code>;</code> (a semicolon) for emote. | ||
− | ===spoof <message>=== | + | ===[[spoof]] <message>=== |
Similar to emote, this does the same thing but does not start your emote with a name. Useful if you want to start your [[roleplay]] post with something other than your name. Be advised, this will put brackets around your post if you start with another player's name.<br> | Similar to emote, this does the same thing but does not start your emote with a name. Useful if you want to start your [[roleplay]] post with something other than your name. Be advised, this will put brackets around your post if you start with another player's name.<br> | ||
You type <code>spoof Wiki-tests are being done by Playername!</code><br> | You type <code>spoof Wiki-tests are being done by Playername!</code><br> | ||
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===pot=== | ===pot=== | ||
− | Shows the recent history of in-character actions (anything produced by <code>say</code>, <code>emote</code>, or <code>spoof</code>) for the current room. Useful for keeping track of a roleplaying session. | + | Short for <b>p</b>ose <b>o</b>rder <b>t</b>racking. Shows the recent history of in-character actions (anything produced by <code>say</code>, <code>emote</code>, or <code>spoof</code>) for the current room. Useful for keeping track of a roleplaying session. |
===OOC <message>=== | ===OOC <message>=== | ||
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This command can also be used to send mail to other players; type <code>mail <playername>=<subject></code> to start your message. | This command can also be used to send mail to other players; type <code>mail <playername>=<subject></code> to start your message. | ||
− | ===Color Codes=== | + | ===[[Colors|Color Codes]]=== |
[[File:ANSIcolors.png|150px|thumb|right|A chart of all the colors]] | [[File:ANSIcolors.png|150px|thumb|right|A chart of all the colors]] | ||
There are 256 color codes available for use in public messages and descriptions. If you wish to color what you type, use two carets (^) with the color code in the center. The code for each color in the image is in the lower-left corner of each one. If you wish to revert your text back to normal, use <code>^normal^</code> | There are 256 color codes available for use in public messages and descriptions. If you wish to color what you type, use two carets (^) with the color code in the center. The code for each color in the image is in the lower-left corner of each one. If you wish to revert your text back to normal, use <code>^normal^</code> | ||
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===look=== | ===look=== | ||
− | Lets you look at things - the room you're in, other players, objects, enemy monsters, even yourself. Typing <code>look</code> by itself looks at the room, while typing <code>look me</code> looks at yourself. If you want to look at a monster during combat, typing <code>look 1</code> (or whatever number they are) tends to work better than typing their name.<br> | + | Lets you look at things - the room you're in, other players, objects, enemy monsters, even yourself. Typing <code>look</code> by itself looks at the room, while typing <code>look me</code> looks at yourself. If you want to look at a monster during combat, typing <code>look 1</code> (or whatever number they are) tends to work better than typing their name.<br/> |
+ | Note that <code>look '''at''' <thing></code> will '''not''' work!<br/> | ||
(Alternate form: l) | (Alternate form: l) | ||
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===sheet=== | ===sheet=== | ||
− | Views your current character sheet, containing a lot of useful information including your HP status, special skills, mutant powers, combat skills and knowledge skills.<br> | + | Views your current character sheet, containing a lot of useful information including your HP status, special skills, [[:Category:Mutant powers|mutant powers]], [[:Category:Combat Skills|combat skills]] and [[Proficiencies|knowledge skills]].<br> |
Can be used to view partial information about another player by typing <code>sheet playername</code>.<br> | Can be used to view partial information about another player by typing <code>sheet playername</code>.<br> | ||
− | By default, does not show how much salvage you have. Use the <code>salvage</code> command to show your salvage. Use <code>sheet #showSalvage</code> if you want salvage information appended to your main sheet.<br> | + | By default, does not show how much [[:Category:Salvage|salvage]] you have. Use the <code>salvage</code> command to show your salvage. Use <code>sheet #showSalvage</code> if you want salvage information appended to your main sheet.<br> |
For a more concise display of information about only your experience and patrol points, try <code>xp</code>. For information about your funds, try <code>money</code> or <code>mh</code>.<br> | For a more concise display of information about only your experience and patrol points, try <code>xp</code>. For information about your funds, try <code>money</code> or <code>mh</code>.<br> | ||
(Alternate forms: +sheet, stats, score, sc) | (Alternate forms: +sheet, stats, score, sc) | ||
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===+mutation=== | ===+mutation=== | ||
− | Shows the species mutations you currently have, and the powers they grant.<br> | + | Shows the species mutations you currently have, and the [[:Category:Mutant powers|powers]] they grant.<br> |
− | Can be used on other players and on NPCs (<code>+mutation Nuku</code> to see Nuku's mutations, for example) | + | Can be used on other players and on NPCs (<code>+mutation Nuku</code> to see Nuku's mutations, for example), though you need a high [[Xeno]] proficiency to see much information.<br> |
(Alternate form: mut) | (Alternate form: mut) | ||
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===formlist=== | ===formlist=== | ||
Shows all mutations (forms) that you have mastered. To master a form, you must be infected by a mutant strain while fully shifted into that strain.<br> | Shows all mutations (forms) that you have mastered. To master a form, you must be infected by a mutant strain while fully shifted into that strain.<br> | ||
− | You can make use of these forms if you become a Recursionist, Nanite Adept, or Coyote dedicant. | + | You can make use of these forms if you become a [[Recursion|Recursionist]], [[Nanite Adept]], or [[Coyote]] dedicant. |
===pregtime=== | ===pregtime=== | ||
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===use <ability>=== | ===use <ability>=== | ||
− | Lets you use a power, equipped object, or inventory item. Powers work best by using the format of <code>use <Power Name> on <Target></code>. Targets that are hostile are best selected by using just the number next to their name in the combat display.<br> | + | Lets you use a [[:Category:Mutant powers|power]], [[Gear|equipped object]], or inventory item. Powers work best by using the format of <code>use <Power Name> on <Target></code>. Targets that are hostile are best selected by using just the number next to their name in the combat display.<br> |
When in combat, you can specify a "default" target for powers by using the <code>target</code> command. | When in combat, you can specify a "default" target for powers by using the <code>target</code> command. | ||
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===social=== | ===social=== | ||
− | For access to the "social actions" (jobs) system, used in locations such as Eureka, Clairmont, Hare Town, and Cat Town. When in one of these areas, enter <code>social</code> by itself for information about the social actions system, and if you're in a room where a job is available to you (which largely depends on your non-combat proficiencies), use <code>social list</code> to see the list of jobs. Use <code>social jobname</code> to perform a job.<br> | + | For access to the "social actions" (jobs) system, used in locations such as [[Eureka Jobs|Eureka]], Clairmont, Hare Town, and Cat Town. When in one of these areas, enter <code>social</code> by itself for information about the social actions system, and if you're in a room where a job is available to you (which largely depends on your non-combat proficiencies), use <code>social list</code> to see the list of jobs. Use <code>social jobname</code> to perform a job.<br> |
Performing social actions jobs will reward you with freecred, experience, and sometimes other things, but costs patrol points. Patrol points regenerate over time.<br> | Performing social actions jobs will reward you with freecred, experience, and sometimes other things, but costs patrol points. Patrol points regenerate over time.<br> | ||
(Alternate form: sa) | (Alternate form: sa) | ||
===mine=== | ===mine=== | ||
− | Can be used to mine for salvage in certain dangerous areas. Type <code>mine</code> by itself for more information. You can mine by spending either freecred or patrol points; patrol points regenerate over time. | + | Can be used to mine for [[:Category:Salvage|salvage]] in certain dangerous areas. Type <code>mine</code> by itself for more information. You can mine by spending either freecred or patrol points; patrol points regenerate over time. |
===fuck=== | ===fuck=== | ||
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===equip=== | ===equip=== | ||
− | Typed by itself, it lists everything you have equipped, and in which slots. Typing <code>equip #</code>, with the number of an item in place of the #, tries to equip that item from your inventory. If it's equippable, and you have enough spare [[loadout]], it'll be equipped.<br> | + | Typed by itself, it lists everything you have [[Gear|equipped]], and in which slots. Typing <code>equip #</code>, with the number of an item in place of the #, tries to equip that item from your inventory. If it's equippable, and you have enough spare [[loadout]], it'll be equipped.<br> |
In addition, you can use the <code>load</code> command to view details on items you have equipped. For instance, <code>load 1</code> will give you a detailed description of what you have equipped in slot 1.<br> | In addition, you can use the <code>load</code> command to view details on items you have equipped. For instance, <code>load 1</code> will give you a detailed description of what you have equipped in slot 1.<br> | ||
(Alternate forms: +acc, eq) | (Alternate forms: +acc, eq) |
Latest revision as of 05:52, 15 August 2019
This page does not cover all the commands currently in the game, but these will make up most of a player's commands.
Contents
Finding Helpful Information
help basic commands
While there are help files on a variety of subjects (type help
for a list), help basic commands
is an excellent quick reference for the most common in-game commands, including many of the commands listed here.
+rpinfo <topic>
Gets you more information on the topic, including some items, most powers, roles, professions, dedications, crafting recipes, etc. A great source of help at the early stages.
Entering info <topic>
works as well.
See Power for an explanation of the information shown for a mutant power.
list
The list command gives you a list of things you can get more lists about. As an example, List Supernatural
lists all the dedications in the game.
If you use List Item
where there isn't a normal shop (anywhere that says You can browse, sell, and buy things here.) then you can see a list of basic items available for sale.
Getting Around
north/south/east/west/up/down
Basic movement commands. Dependent on the exits to your current room, and can usually be abbreviated to their first letter.
In room descriptions, where available exits will be displayed in colors that denote the hazard level of the room beyond the exit.
-
[NE]
- yellow indicates the destination room is safe, and contains no hostile feral creatures -
[NE]
- gray indicates the destination room contains hostile ferals, but they are sufficiently low level that they are intimidated by your combat abilities and will not engage you in combat (Hostiles are below your current level) -
[NE]
- white indicates the destination room contains hostile ferals, and they will have no qualms about starting a fight with you (Hostiles are at a comparable level to you) -
[NE]
- magenta indicates the destination room is very dangerous and contains hostile ferals far above your level. It's recommended to avoid combat in such areas without considerable backup. (Hostiles are above your current level)
depart
Takes you to the overworld map for fast and safe traveling. Players without the Flight perk can only do so from designated points, while those with Flight can depart from any location.
home
Takes you to your bond point. By default this is your faction's medical facility (Zephyr Triage for Zephyr, New Dawn Medical Hut for Prometheans, RSX Triage for RSX), but you can set a new bond point by visiting a valid bond point and typing bond
.
mjoin and msummon
These commands take you directly to another player, or bring them to you. Type mjoin <target>
to move to them, or msummon <target>
to invite them to move to you.
pjoin and pinvite
These commands are like mjoin and msummon, except they additionally cause you to join another player's party, or add another player to your own party. Party members automatically follow the movements of the party leader and join them in combat.
Use the command help partying
in-game for more information.
tport
Provides "fast travel" to certain locations. Enter tport #public
to see a list of possible destinations, and tport Destination
to instantly travel to a location. For example, use tport zephyrlobby
to go to the Zephyr main lobby, tport prommie
to reach the Crossroads of New Dawn, and tport rsxlobby
for the RSX main lobby.
This command will not work if you are in an unsafe location, i.e. a place where ferals can be encountered.
cart
Shows an ASCII map of nearby rooms.
For a much smaller map showing only immediately adjacent rooms, use map
.
trace
This command will display a route to the location of one person. It works by typing trace playername
.
Use rtrace roomname
and atrace areaname
to display routes to the locations of rooms and areas, respectively.
(alternate forms: findplayer, findroom)
Communicating
public <message>
Chats in the general public channel, viewable by all players with the channel turned on (most players will). Using the format public :
you can type in emotes that just say your name, rather than your current head's chatter type. Mostly considered out-of-character and used to pass information, to ask questions, or to just chat. To turn this channel on or off, type public #on
or public #off
.
Can be shortened to pub <Message> or /1 <Message>.
Flexible Survival has many other channels. Use pub #list
to see a list of them all. Of special importance is the update
channel, which only staff can post to; try using update #last
to see the latest changes to the game.
say <message>
Using a prefix generated by your current head type, talks in the current room with a message visible to all players. Generally considered IC, or "In Character" for roleplaying. For example:
You type say Hello all, this is just a test!
.
What you see: You chirr, "Hello all, this is just a test!"
.
What everyone else in the room sees: Playername chirrs, "Hello all, this is just a test!"
You can substitute "
(a double quote) or '
(a single quote) for say.
emote <message>
Similar to say, but instead the message displayed to all players starts with just your name, useful for roleplay that involves description instead of speech. Only displays for the room you are currently in. For example:
You type emote is simply conducting tests for the wiki, don't mind them.
What you see: Playername is simply conducting tests for the wiki, don't mind them.
What everyone else sees: Playername is simply conducting tests for the wiki, don't mind them.
You can substitute pose
, :
(a colon), or ;
(a semicolon) for emote.
spoof <message>
Similar to emote, this does the same thing but does not start your emote with a name. Useful if you want to start your roleplay post with something other than your name. Be advised, this will put brackets around your post if you start with another player's name.
You type spoof Wiki-tests are being done by Playername!
What you see: Wiki-tests are being done by Playername!
What everyone else sees: Wiki-tests are being done by Playername!
You type spoof Nuku is simply conducting tests for the wiki, don't mind them.
What you see: ( Nuku is simply conducting tests for the wiki, don't mind them. )
What everyone else sees: ( Nuku is simply conducting tests for the wiki, don't mind them. )
pot
Short for pose order tracking. Shows the recent history of in-character actions (anything produced by say
, emote
, or spoof
) for the current room. Useful for keeping track of a roleplaying session.
OOC <message>
Can be used in two formats, much like public
. Typing ooc
results in an appearance for your local room that looks like a say, but without your head suffix adding its portion to your chat. Using the format "ooc :
" results in an output that acts much like an emote from above.
Use ooc #last
to see a recent history of ooc messages posted to the current room.
page <Message>
To page or private message another player, you can type page player=message
to send the message to a new recipient, or type page message
to send it to the same recipient as previous messages.
Use page #last
to view recent pages, in case you miss any.
(Alternate form: p)
+bbhelp
This command will allow you to learn the commands needed to view the in-game community bulletin board.
This command will take you to your inbox. In order to read your mail, type the command followed by the number of the letter you wish to read.
This command can also be used to send mail to other players; type mail <playername>=<subject>
to start your message.
Color Codes
There are 256 color codes available for use in public messages and descriptions. If you wish to color what you type, use two carets (^) with the color code in the center. The code for each color in the image is in the lower-left corner of each one. If you wish to revert your text back to normal, use ^normal^
Example: ^9^ text ^normal^ text
Appears: text text
Some colors also have "word" names.
Example: ^red^ text ^normal^ text
Appears: text text
+prove <a player stat>
Proves if the player has a statistic with that name. The result will be shown to the room with an message like "Playername proves that they possess a stat named StatName with a value of StatValue".
Can be altered by /silent
so it will not show the result to the room; for example, +prove/silent Strength
.
+request
For filing support tickets with staff. For bug and typo reports, suggestions, dispute resolution, requests for judge status, problems with gear or character, and so on.
Inspection
look
Lets you look at things - the room you're in, other players, objects, enemy monsters, even yourself. Typing look
by itself looks at the room, while typing look me
looks at yourself. If you want to look at a monster during combat, typing look 1
(or whatever number they are) tends to work better than typing their name.
Note that look at <thing>
will not work!
(Alternate form: l)
smell
Similar to look
, but instead of using your eyes, you use your nose. This command tells you a bit about the fertility and species of the target. smell here
effectively counts as smelling everybody and the room itself. And, of course, sticking your nose in someone's crotch will be visible to them.
ws
Type in a room to get some information about your fellow players without being too intrusive. Information includes name, status (IC, idle, OOC, etc), current sex and species status.
sheet
Views your current character sheet, containing a lot of useful information including your HP status, special skills, mutant powers, combat skills and knowledge skills.
Can be used to view partial information about another player by typing sheet playername
.
By default, does not show how much salvage you have. Use the salvage
command to show your salvage. Use sheet #showSalvage
if you want salvage information appended to your main sheet.
For a more concise display of information about only your experience and patrol points, try xp
. For information about your funds, try money
or mh
.
(Alternate forms: +sheet, stats, score, sc)
+hazards
Shows a hazard monitor display about the current area, with known monsters and approximate threat level. Try to stay in areas which match your level.
Follow this command with a direction (for example, +hazards east
) to get a hazards reading for an adjacent location.
If you're too high-level for an area, but still want to fight the enemies there, use the mentor
command to lower your effective level.
(Alternate form: +haz)
+mutation
Shows the species mutations you currently have, and the powers they grant.
Can be used on other players and on NPCs (+mutation Nuku
to see Nuku's mutations, for example), though you need a high Xeno proficiency to see much information.
(Alternate form: mut)
+groin
Shows information about the size of your body and your various 'bits.' You can also discreetly view another player's part sizes if they're in the same room, using +groin Nuku
to view Nuku's sizes for example.
Note that a height value of "17" does not mean that you are seventeen feet tall (you're more like 10'4" to 12'7" tall), and that cock length, breast size, et cetera are relative to the size of the form they're on, so an "arm-length" penis on a giant is the length of a giant's arm, not a human's arm.
(Alternate form: size)
formlist
Shows all mutations (forms) that you have mastered. To master a form, you must be infected by a mutant strain while fully shifted into that strain.
You can make use of these forms if you become a Recursionist, Nanite Adept, or Coyote dedicant.
pregtime
Shows how much time you have remaining in your current pregnancy, and/or information about your male and/or female fertility.
wi
Type in a room to get some roleplaying information about your fellow players. This will show a list of 'flags' for each player, displaying what they are interested in. The same command is also used to set your own flags. Type wi #help
for more details.
who
This command will display a list of everyone currently online, their factions, their locations, their status as a player judge, and if they're on the web interface or not. WARNING: Spammy!
For a smaller, personalized list, try watchfor
or wf
. Type watchfor player
to add a player to your list of "watched" players, and then you'll see their info listed when you enter watchfor
by itself. You'll also be warned when they log on or off. Good for keeping track of friends, or enemies.
You can also use the whereare
(or wa
) command for a concise listing of locations where people are gathered.
Manipulation
editplayer
Command that has a lot of functions for editing appearance and for many other options. Can be used to edit your short and long character descriptions, enable or disable auto-leveling, enable post-combat reports, configure automatic options, and more. The description editor comes with its own built-in help.
talk and check
These two have the same effect. They're used to interact with NPCs or objects in the same room as you, with the format talk <target>
or check <target>
.
Simply typing some or all of the object's name by itself works as well. For example, you can type Mike
instead of talk Mike the Chopper Pilot
to interact with Mike.
use <ability>
Lets you use a power, equipped object, or inventory item. Powers work best by using the format of use <Power Name> on <Target>
. Targets that are hostile are best selected by using just the number next to their name in the combat display.
When in combat, you can specify a "default" target for powers by using the target
command.
search
Use in dangerous areas to search for enemies. Allows you to trigger combats without needing to move around.
Won't work if your last battle was too recent. Also, won't work if you're too high-level for the area--use mentor
to lower your effective level first.
social
For access to the "social actions" (jobs) system, used in locations such as Eureka, Clairmont, Hare Town, and Cat Town. When in one of these areas, enter social
by itself for information about the social actions system, and if you're in a room where a job is available to you (which largely depends on your non-combat proficiencies), use social list
to see the list of jobs. Use social jobname
to perform a job.
Performing social actions jobs will reward you with freecred, experience, and sometimes other things, but costs patrol points. Patrol points regenerate over time.
(Alternate form: sa)
mine
Can be used to mine for salvage in certain dangerous areas. Type mine
by itself for more information. You can mine by spending either freecred or patrol points; patrol points regenerate over time.
fuck
Does the deed, mechanically. Best preceded by some role-playing, or at least a polite request for permission, when targeted at another player. Can result in pregnancies and in embarrassingly public messages about wet drippy bits.
Type help fuck
for all the squishy details.
Inventory and Equipment
+gear
By itself, +gear
lists all the items you are carrying in your inventory. Typing +gear #
, with the number of an item in place of the #, displays more information on that item. Typing +gear #help
shows a help screen about further commands.
(Alternate forms: inventory, i)
equip
Typed by itself, it lists everything you have equipped, and in which slots. Typing equip #
, with the number of an item in place of the #, tries to equip that item from your inventory. If it's equippable, and you have enough spare loadout, it'll be equipped.
In addition, you can use the load
command to view details on items you have equipped. For instance, load 1
will give you a detailed description of what you have equipped in slot 1.
(Alternate forms: +acc, eq)
remove
Removes a piece of equipment. You'll need to tell the game which piece of equipment, by typing equip
, finding the slot number of the gear, and typing remove #
.
drop
Destroys an item in your inventory; shortcut for +gear/trash
. Use +gear
or i
first to learn the number of the item, then drop #
. You'll be asked to confirm.
Use droprange #-#
to drop a whole range of items.
Use +gear/recover
to recover recently-destroyed items for a small fee.
give
Give an item (or freecred, or tokens, or salvage, or mako) to another player. Use +gear
to determine the number of the item you want to give, then use give # to player
to hand over that item. Use help give
for more information on what you can give and how to give it.
You can give things to players who aren't in the same room with you. Simply enter give thing to player
as usual. The game will ask if you want to try a wider search for that player, and warn you that this may be "dangerous" (not really dangerous, but you could end up sending something to the wrong person if you entered the name incorrectly and answer the prompts too hastily). Answer yes
and the game will find the person, and ask you to confirm that the name is correct: if it's the right person, answer yes
once again. Finally, if you're trying to send an inventory item, you'll be warned that there will be a 100 freecred fee for shipping; agree to pay the fee, and the item will be sent. (If you don't want to pay the fee, try using mjoin
or trace
to visit the player in person instead.)
+gear/sort
Sorts your inventory alphabetically.
(Alternate form: i sort)