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  • * Staff can now type 'reset' to renew hp, energy, and clear all statuses/toggles and wounds on themselves. * Partying AI condition should now work as intended.
    15 KB (2,380 words) - 18:28, 16 November 2017
  • {{AI Program |parameterstat=Renew>0
    252 bytes (36 words) - 18:40, 3 September 2011
  • * 'renew' AI should now work with targets ALLY and ENEMY. * The 'dead' AI should be more reliable now.
    28 KB (4,656 words) - 01:47, 2 July 2013
  • ...now get all the benefits of such equipment and can use it according to the AI set. * Renew condition now works no matter if the target is self, ally or enemy.
    20 KB (3,306 words) - 23:13, 1 June 2013
  • *AI should no longer use powers that are on cooldown. The 'Always' setting is n *The [http://flexiblesurvival.com/index?ai AI page] is now more clear about which powers you are deciding to use or not u
    20 KB (3,312 words) - 05:36, 3 October 2012
  • *Characters with [[All Natural]] should no longer see the AI try (and fail) to use mutant powers. **When you are low on nanites, the AI wills top trying to use them.
    20 KB (3,311 words) - 01:33, 4 August 2017
  • * Fixed crash in AI code when using Renew. * Item-based toggles will now not keep getting turned off by the AI system.
    13 KB (2,098 words) - 00:35, 31 August 2013
  • ...at AI to select which '''Action''' you will take it will scan through your AI Routines, if one of the '''Conditions''' is met and the power or item is no Each new character begins with a set of basic AI programs:
    4 KB (551 words) - 01:49, 2 March 2014
  • ...ill recharge passively. If you're willing to spend a patrol point, type '''renew''' to be at full strength once more. ...tle as well. If you're willing to spend a patrol point, you can use the '''renew''' command to fully regenerate your health and energy.
    139 KB (24,343 words) - 05:28, 9 July 2023
  • * You can now renew at full hp. * Setting your AI to keep two "slotted toggles" running at once will no longer lock up combat
    12 KB (1,918 words) - 11:05, 7 October 2015
  • * You can now 'renew part' to turn on toggles and summon things without renewing your hp, energy * Added AI targeting "Pets" that tries to target... pets.
    17 KB (2,727 words) - 10:07, 1 March 2016
  • ...n style="color:#FFFFFF">]</span> Nuku jingle bells, &quot;Ally and Self HP AI should behave better. Debug left on to monitor. Feedback appreciated.&quot; ...85858">Ground</span> Control commands, &quot;Upgrade to AI successful, the AI can now use &#39;Instant&#39; powers without ending your turn.&quot;
    69 KB (10,513 words) - 00:23, 28 March 2016
  • ...>Somewhat</span> Damaged cutely churrs, &quot;Fixed bug in AI Least EN and Renew that caused them bot crash and not work.&quot;
    25 KB (3,798 words) - 00:21, 30 April 2016
  • ...oothly says, &quot;Sending your merc out to a party ought to now set their AI to on properly now.&quot; ...ter</span> Glitch churrs adorably, &quot;<span style="color:#FFFF00">+help renew</span> now available.&quot;
    41 KB (6,376 words) - 00:00, 1 May 2018
  • ...FFF00">renew patrol </span><span style="color:#FF00FF">&lt;#&gt;</span> to renew multiple patrol points at once, reducing potential spam and rapid entry of ...&#39;s owners. Just use the player name in the <span style="color:#FFFF00">renew patrol </span><span style="color:#FF00FF">&lt;player&gt;</span><span style=
    34 KB (5,351 words) - 00:00, 1 June 2018
  • * [[AI: Ally HP 25]] ...energy nor cooldowns, so make sure you're refreshed before doing so (using renew for a patrol point if need be)!
    3 KB (593 words) - 17:22, 28 March 2021