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  • *Items made with the [[Insulating]] modifier now slowly drain your builder nanites when worn or used. *[[Enduring Effect]] recipe modifier added to the Hidden Camp in Bozeman, Montana. Head to Fairhaven Park to be
    22 KB (3,471 words) - 04:19, 10 February 2015
  • Skill: Electronic/25 Skill: Electronic/25
    14 KB (2,416 words) - 08:04, 21 May 2020
  • ...<span style="color:#FFFFFF">]</span> Nuku softly churrs, &quot;If a recipe modifier is marked &#39;vanity&#39;, it will NOT count as one of the modifiers when ...lor:#00CDCD">y</span> Glitch churrs adorably, &quot;The Stimulating Recipe Modifier has been slightly updated to remove its ability to be put on recipes that h
    130 KB (21,468 words) - 00:00, 1 February 2019
  • * [[Reactive Triage]] now available in the token store as a new recipe modifier, thanks to your financial support of the game! * A Cost Modifier can now be set on proficiencies
    15 KB (2,380 words) - 18:28, 16 November 2017
  • ...], costs 3 levels to add 1 level of to all members. Only once per specific skill. *Liberated children can now untrain a skill to return it to level 1, allowing them to respec.
    10 KB (1,565 words) - 20:13, 19 January 2013
  • *You can modify what you make with awesome modifier recipes! ...ssemble new things out of. Scavenging battle skill helps, as does crafting skill.
    10 KB (1,629 words) - 01:38, 26 September 2011
  • *[[Amplifying]] modifier added, though not yet placed. This may be a mistake. Wait and see! ...e rate should be small, but is intended to give the [[Penetration]] combat skill some use.
    9 KB (1,493 words) - 08:15, 2 November 2011
  • ...e.(For sale in NPC shop, quest, rare drop, etc). If your idea for a recipe/modifier is not accepted and you can't think of another, the item will be refunded e
    475 bytes (85 words) - 20:57, 28 January 2012
  • Your fishing skill is: 10 Your butchering skill is: 6.5</pre>
    8 KB (989 words) - 11:28, 11 December 2018
  • **The High-Quality modifier is being re-evaluated. Currently not available on new gear. Old gear with t ...lly allow, though there is a significant salvage penalty. Maximum possible skill requirement is 75.
    19 KB (3,025 words) - 13:40, 3 January 2012
  • ...nd to A) show recipes and modifiers in Capitalized words, B) Actually show Modifier names, and C) have #maker actually function when you use it.&quot; .../span> Song says, &quot;Couple of changes to Anarchist. 1) Update to class skill spread. Opportunity 1 -&gt; 0, Enduring Malice 2 -&gt; 3. Reasoning: Anarch
    83 KB (13,722 words) - 00:00, 1 December 2018
  • * Butchering skill now displays properly in +fish. * +fish/patrol amplifies your skill for sake of avoiding badly weighted fish, both light and heavy.
    28 KB (4,656 words) - 01:47, 2 July 2013
  • * Librarian job fixed and working with the History skill. * [[Self Powered]] recipe modifier added to token shop.
    20 KB (3,306 words) - 23:13, 1 June 2013
  • ...emy Status Modifier]][[Category:Skill Modifier Modifier]][[Category:Upkeep Modifier]]
    1 KB (155 words) - 00:03, 5 May 2024
  • ...' on your crafting skill page. This allows others to make items using your skill, with their own material (giving you the taxed amount). Items made in this *Fishing skill twice as effective at keeping you from hooking things you cannot reel in.
    25 KB (4,075 words) - 04:51, 11 March 2012
  • *The [[Installation]] skill no longer boosts mechanical salvage rates. This has been handed off to [[De *Penalties on the [[Basic Spread]] modifier reduced, and [[Extreme Spread]] coded for more fun down the road.
    24 KB (3,897 words) - 18:27, 12 May 2012
  • *[[Xeno]] group skill upgrade works when looking at mutants. ...ke ChemicalSalvage, no longer has a cap. Unfortunately it is a percentage modifier on your base salvage chance, ending up much smaller.
    13 KB (2,101 words) - 20:04, 29 June 2012
  • ...d. You now get +10% to all effects from distills, the [[Intense Training]] skill, and at level 12 [[Cure]]. *The 'Speed' combat skill has been buffed. It now shortens that 1000-point delay between turns by 100
    21 KB (3,517 words) - 20:04, 29 June 2012
  • ...the original salvage needed to make them. The percentage is based off the skill with that craft type. It is halved again if the item has expired already. ...does not take into account extra salvage spent when the item is above your skill level.
    19 KB (3,188 words) - 20:11, 19 January 2013
  • **Unnamed crafted pets will now use their first modifier to determine their name until you give them a real one. *The Technical combat skill now applied to equipment-type pets (such as drones).
    16 KB (2,581 words) - 05:35, 3 October 2012

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