Repeats Damager (build)
What are repeats? Repeats are special attacks that deal a small hit, but leave a punishing status on the opponent that strikes many times distributed across a few turns. This gives you a wide range of options that include dealing small bursts of damage, or dealing sustained damage to opponents, depending on repeat duration. However, the nature of a repeat build grants it very high aggro. Also, repeats rarely provide any form of team support.
Penetration 3 - One of the greatest weaknesses of repeats is that each repeat is susceptible to resists from opponents, and are easily deflected. This skill solves both problems and is very crucial.
Damage 3 - Damage.
Speed 3 - Reduces the duration of repeats, making it deal the same damage over lesser time. Also allows you to attack a lot more frequently, reducing charge and turn timers. A must have.
Readiness - Increases the amount of gear you can carry, important for that extra bit of equipment.
Sacrificial Fury - Massive increase to damage at great health cost.
Accuracy - Speaks for itself.
Vampiric - Two of the three strongest repeats in the game are highly self damaging. This helps mitigate some of that damage (though definitely not all.) Increases the potency of Forced Milking, and provides general life steal to help mitigate some damage.
Back Row - Monster threat needs to be controlled.
Fast Loading - While this reduces the cooldown on abilities, repeats are mechanically restricted to firing within a fixed number of turns. Reducing cooldown isn't always functional. (Example, Blade Flurry)
Avoidance - Take less damage! It's a lot easier for a dps to get defense than a high level of resist, so Avoidance is better.
Scent of Blood - Attack increases all hits you do by the stated number, scaling. This makes attack a core status!!!
Tooth and Nail - Attack.
Forced Milking - Emergency panic button that grants heavy lifesteal.
Quill Wag - Passive damage toggle.
Frenzy - Large damage increase
Fire Dance - Hugely sacrificial power. Strong but very taxing on your own HP bar.
Blade Flurry - Single most damaging power in game upgraded 2 repeat 1 damage.
Fenrir Wolf - Lifestealing repeat that might replace Forced Milking, provides energy. High defensive toggle.
Why are you not taking a dps dedication D: Don't be a bad.
You won't actually be able to fit all this in, so pick and choose. They're just reccomendations. But taking these items, you can't really go too wrong.
- PS! GO FERAL OR FAIL DPS*
Void Totem - Cheap recharge!
Training - Strength - Cheap damagebuff
Below Gear made useless by expensive repair bills and/or nerfs
Blade of mastery - Stats speak for themselves, Weapon Master required.
Automated Weapon - In case you feel mutant powers don't suffice, or you're all natural.
Steroid Injecting Unit - More damagebuff at energy cost.
Blood Extractor - Lifesteal on demand.
Muscular Enhancers - Max health and damagebuff.
Cybernetic Reflex Booster - Haste and defense. The use of haste is questionable since most repeats are fast charging.
Lucky Charm - Sometimes, you'll get just what you need.
Overclocker - Big haste boost at large energy penalty
Ultraquench - Very costly replacement to water flask.
Scattershot 2000 - Questionable. Very heavy, and most repeats are already AoE.
Subtle Module - Learn to manage aggro D: