Multiplayer Updates

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Revision as of 05:30, 15 November 2011 by Balina (talk | contribs) (November)
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The following is a list of updates made to the game since it entered open beta in 2011.


November

14th

  • Mothering Instinct coded.
  • String parsing now allows checking for badges! For example: [if Total Skunk Girl is owned by [player]]
  • [Public] Nuku squawks, "BEWARE"
  • [Public] Nuku squawks, "DANGER DANGER"
  • [Public] Nuku squawks, "NEW PRIME MUTANT DETECTED"
    • This would be the "Prickly" type. Early sightings gave it 15 PhysicalDamageReturn and 8 EnergyDamageReturn.


13th

12th

  • Children and eggs now summon at Minion rank, up from Mook. This does not raise the maximum rank of your minions, so that third point of Mastermind is much more optional than it was.
  • Legends, Arcane, and History updated.
    • Legends reduces freecred and vials required to summon Prime mutants, and improves the quality of trinkets found after battle.
    • Arcane improves the quality of trinkets.
    • History improves the quality of trinkets.
  • By the way, you now also find Trinkets after battle once in a while. They are a freecred bonus, and never actually enter your inventory. An alternative to Economics!
  • A strange machine has been added to the Old Warehouse (From Zephyr's lobby, go Out, West, West, South, South, West, North, and finally West). It's free -- check it out!

11th

  • No updates today on account of Skyrim.

10th

  • Ammo Carrier role added. Thanks, Sil! They have Durability, Speed, and Back Row.
  • The 'cover' mechanic now works. Output now resembles the following:
    • <Cover> Paladin intercepts 135 damage meant for White Mage and takes 75 damage.
  • Hypothetically, kids will now always summon with full HP.
  • Minor rebalancing has occurred across multiple dedications. Updates pending.
    • Giant Pound gained a little bit more cooldown, but also hits harder now.
    • Forest Wisp now summons a stronger spirit.
  • Effects list now shows the sum of all active effects as well as listing them.

9th

  • Rebirth power changed to a self-revive, with a large damage and debuff AoE as well.
  • Spread distillation now also reduces damage and increases energy cost slightly.
  • Fiery Feathers, Divine Mercy, Everliving all buffed to varying degrees. Shred the Moon energy cost reduced slightly.
  • Several new roles added:
    • Surgeon General: Mastermind, Support, and Health
    • Battle Commander: Enduring Minions, Front Row, Reactive
    • Field Captain: Front Row, Mastermind, Warded

8th

  • King Cobra added, but not yet placed.
  • Crimson Pegasus added to the East Highway.
  • An aviary has been added to the zoo, stocked with Dandy Peacock, and the new Eagle Girl and Parrot Lady mutants.
  • Duration of Distracting Lure's healresist effect reduced from its previous value of 100.
  • Distills now have a 'side' that can be affected by powers. Burning armor no long incinerates its user, and putting regenerating on a gun will not make a medigun.
    • Distills work on children and kangaroo pets now. :0

6th

5th

4th

3rd

1st

  • Controlled Burst modified, it now reduces the damage dilution of Spread type powers as well.
  • Fontanelle power added, but not yet placed.
  • Royal Delight charge halved, effects reduced.
  • Children are now exponentially less effective when used in groups of more than 0. Exact mechanics still pending.

October

Archived. Header is linked to archived updates.

September

Archived. Header is linked to archived updates.

August

Archived. Header is linked to archived updates.

July

Archived. Header is linked to archived updates.

June

Archived. Header is linked to archived updates.

May

Archived. Header is linked to archived updates.

April

Archived. Header is linked to archived updates.

March

Archived. Header is linked to archived updates.