Difference between revisions of "Multiplayer Updates"

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(November: +advertising)
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== November ==
+
== November ==
'''25th'''
+
 
*Black Friday! All [[:Category:Dedications|dedications]] and all [[Mako Items]] are half off today only!
+
'''25th'''  
 +
 
 +
*Black Friday! All [[:Category:Dedications|dedications]] and all [[Mako Items]] are half off today only!  
 
**Offer void for either dedication registration items.
 
**Offer void for either dedication registration items.
 +
**A badge to commemorate the day has been placed in the elite stores. It will be removed at midnight, EST.
 +
*[[Breast Care Supplies]] added to the elite stores.
 +
*Upon using a "Hero Revive", you will have a 5-round buff to fleeing. A big one!
 +
  
'''24th'''
+
'''24th'''  
*New [[:Category:Group upgrades|Group upgrades]]:
+
 
**[[Treasure Hunting]], costs 6 levels to increase the chance of finding trinkets after combat.
+
*New [[:Category:Group upgrades|Group upgrades]]:  
**[[Skill]], costs 3 levels to add 1 level of [[Category:Skills|Skill]] to all members. Only once per specific skill.
+
**[[Treasure Hunting]], costs 6 levels to increase the chance of finding trinkets after combat.  
 +
**[[Skill]], costs 3 levels to add 1 level of to all members. Only once per specific skill.  
 
*Web battles now allow use of items from your inventory, such as [[Energy Snack]]
 
*Web battles now allow use of items from your inventory, such as [[Energy Snack]]
  
'''23rd'''
+
'''23rd'''  
*Using a monotreme activator while egg-bearing will now report how many eggs you have, without consuming the activator.
+
 
 +
*Using a monotreme activator while egg-bearing will now report how many eggs you have, without consuming the activator.  
 
*Liberated children can now untrain a skill to return it to level 1, allowing them to respec.
 
*Liberated children can now untrain a skill to return it to level 1, allowing them to respec.
  
'''22nd'''
+
'''22nd'''  
*Repairing your gear will look for the lowest-level salvage necessary, then go up for whatever level of that type you have available.
+
 
*[[Poke]] made way more annoying and hard to resist.
+
*Repairing your gear will look for the lowest-level salvage necessary, then go up for whatever level of that type you have available.  
*[[Small Claws]] are now less threatening. Who's afraid of small claws, anyway?
+
*[[Poke]] made way more annoying and hard to resist.  
*[[Snap]] base power improved, and the upgrades mostly downgraded.
+
*[[Small Claws]] are now less threatening. Who's afraid of small claws, anyway?  
 +
*[[Snap]] base power improved, and the upgrades mostly downgraded.  
 
*Roleplayers rejoice! The throttle point for RP XP has been increased from 20% to 60%! You'll now earn much more XP from RPing!
 
*Roleplayers rejoice! The throttle point for RP XP has been increased from 20% to 60%! You'll now earn much more XP from RPing!
  
'''21st'''
+
'''21st'''  
*[[Plated Hide]] improved to be in line with other passive powers.
 
*You can now mark people and rooms with your scent.  Be possessive!
 
*[[Optimized]] added to Redd's shop, one north of 2500 3rd Street in Fairhaven.
 
*[[Insulating]] added to Skize's shop, upstairs in the Fairhaven mall.
 
*Salvage downgrading added and upgrading widened in scope.  100 common -> 1 uncommon, 25 uncommon -> 1 rare.  Downgrades go 1 rare -> 20 uncommon, 1 uncommon -> 90 common.
 
  
'''20th'''
+
*[[Plated Hide]] improved to be in line with other passive powers.
*[[Technical Wizard]] merit added.
+
*You can now mark people and rooms with your scent. Be possessive!
*[[Tough Food]] added, and placed in the Seelie Sweets shop.
+
*[[Optimized]] added to Redd's shop, one north of 2500 3rd Street in Fairhaven.
*[[Shock Treatment]] added, placed in Jack's Hardware.
+
*[[Insulating]] added to Skize's shop, upstairs in the Fairhaven mall.
*[[Medical Hypo]] added, placed in the Mall.
+
*Salvage downgrading added and upgrading widened in scope. 100 common -> 1 uncommon, 25 uncommon -> 1 rare. Downgrades go 1 rare -> 20 uncommon, 1 uncommon -> 90 common.
 +
 
 +
'''20th'''  
 +
 
 +
*[[Technical Wizard]] merit added.  
 +
*[[Tough Food]] added, and placed in the Seelie Sweets shop.  
 +
*[[Shock Treatment]] added, placed in Jack's Hardware.  
 +
*[[Medical Hypo]] added, placed in the Mall.  
 
*[[Electrified Chainsword]] added, placed in the mall.
 
*[[Electrified Chainsword]] added, placed in the mall.
  
'''19th'''
+
'''19th'''  
*Equipment now decays every 24 OOC hours. All Natural, Readiness, and the new Neat Freak perk increase the time between decay ticks.
+
 
**Decayed equipment functions at 1 level lower than its true level per tick, and must be repaired to restore full capability. Repairing costs freecred and common salvage (for player-crafted items).
+
*Equipment now decays every 24 OOC hours. All Natural, Readiness, and the new Neat Freak perk increase the time between decay ticks.  
**There is a new item available at the Mall that will automatically repair your equipment when it decays, provided you have the necessary freecred and salvage.
+
**Decayed equipment functions at 1 level lower than its true level per tick, and must be repaired to restore full capability. Repairing costs freecred and common salvage (for player-crafted items).  
*[[Medicinal]] recipe and [[Medicated]] recipe modifiers added to the reward shop.
+
**There is a new item available at the Mall that will automatically repair your equipment when it decays, provided you have the necessary freecred and salvage.  
*Train Remove now functions with innate powers like [[Rest]] and [[Nova Meteor]]. Mako spent is refunded.
+
*[[Medicinal]] recipe and [[Medicated]] recipe modifiers added to the reward shop.  
 +
*Train Remove now functions with innate powers like [[Rest]] and [[Nova Meteor]]. Mako spent is refunded.
 +
 
 +
'''18th'''
  
'''18th'''
+
*The Mall Rat Salvage Exchange is now open for business! Accessible via the web interface on the Shops page.  
*The Mall Rat Salvage Exchange is now open for business! Accessible via the web interface on the Shops page.
 
 
**Recipe salvage costs have been increased to compensate for the increased ease of trade.
 
**Recipe salvage costs have been increased to compensate for the increased ease of trade.
  
'''17th'''
+
'''17th'''  
 +
 
 
*Auxilium went crazy and glued flags to all the mutants who have fur, feathers, or scales.
 
*Auxilium went crazy and glued flags to all the mutants who have fur, feathers, or scales.
  
'''16th'''
+
'''16th'''  
*The recipe for [[Health Snack]] has been added to the magazine rack in the mall.
+
 
*The [[Training Respecializer]] now only consumes one hero point (instead of two) when used in any triage area.
+
*The recipe for [[Health Snack]] has been added to the magazine rack in the mall.  
*Distill purchasing on the web site has been changed! You now have about half the purchasing power as before; Underworld 3, Academics 3, and level 37 are required to reach cap at this time.
+
*The [[Training Respecializer]] now only consumes one hero point (instead of two) when used in any triage area.  
*Cover should no longer accidentally cover enemies.
+
*Distill purchasing on the web site has been changed! You now have about half the purchasing power as before; Underworld 3, Academics 3, and level 37 are required to reach cap at this time.  
 +
*Cover should no longer accidentally cover enemies.  
 
*The [[Single Sexed]] perk now destroys all parts of the opposite gender on mutation. Growing a dick causes your vagina(s) to disappear completely, and vice-versa.
 
*The [[Single Sexed]] perk now destroys all parts of the opposite gender on mutation. Growing a dick causes your vagina(s) to disappear completely, and vice-versa.
  
'''14th'''
+
'''14th'''  
*[[Mothering Instinct]] coded.
+
 
*[[String Parsing]] now allows checking for badges! For example: [if Total Skunk Girl is owned by [player]]
+
*[[Mothering Instinct]] coded.  
*[Public] Nuku squawks, "BEWARE"
+
*[[String Parsing]] now allows checking for badges! For example: [if Total Skunk Girl is owned by [player]]  
*[Public] Nuku squawks, "DANGER DANGER"
+
*[Public] Nuku squawks, "BEWARE"  
*[Public] Nuku squawks, "NEW PRIME MUTANT DETECTED"
+
*[Public] Nuku squawks, "DANGER DANGER"  
**This would be the "Prickly" type. Early sightings gave it 15 PhysicalDamageReturn and 8 EnergyDamageReturn.
+
*[Public] Nuku squawks, "NEW PRIME MUTANT DETECTED"  
 +
**This would be the "Prickly" type. Early sightings gave it 15 PhysicalDamageReturn and 8 EnergyDamageReturn.  
 
**"Strong" types were added shortly thereafter. They hit much harder (50 DamageBuff, 16 Attack) and are very difficult to knock over (10 Knockdown resist).
 
**"Strong" types were added shortly thereafter. They hit much harder (50 DamageBuff, 16 Attack) and are very difficult to knock over (10 Knockdown resist).
  
'''13th'''
+
'''13th'''  
*[[Green Hydra]] added to Fairhaven Chemical, bringing its [[Acidic Vomit]] and [[Hard as Scale]] powers to the grid!
 
**[[Pangolin]] also has [[Hard as Scale]]
 
*Nuku squawks, "help [[RP Logs]]"
 
*Ariel says, "you wanted it, you got it:  On the web page if you go to buy an infection vial, the mass buy buttons are now 1/5/8/12."
 
  
'''12th'''
+
*[[Green Hydra]] added to Fairhaven Chemical, bringing its [[Acidic Vomit]] and [[Hard as Scale]] powers to the grid!
*Children and eggs now summon at Minion rank, up from Mook. This does not raise the maximum rank of your minions, so that third point of [[Mastermind]] is much more optional than it was.
+
**[[Pangolin]] also has [[Hard as Scale]]
*[[Legends]], [[Arcane]], and [[History]] updated.
+
*Nuku squawks, "help [[RP Logs]]"
**Legends reduces freecred and vials required to summon Prime mutants, and improves the quality of trinkets found after battle.
+
*Ariel says, "you wanted it, you got it: On the web page if you go to buy an infection vial, the mass buy buttons are now 1/5/8/12."
**Arcane improves the quality of trinkets.
+
 
**History improves the quality of trinkets.
+
'''12th'''  
*By the way, you now also find [[Trinket]]s after battle once in a while. They are a freecred bonus, and never actually enter your inventory. An alternative to [[Economics]]!
+
 
 +
*Children and eggs now summon at Minion rank, up from Mook. This does not raise the maximum rank of your minions, so that third point of [[Mastermind]] is much more optional than it was.  
 +
*[[Legends]], [[Arcane]], and [[History]] updated.  
 +
**Legends reduces freecred and vials required to summon Prime mutants, and improves the quality of trinkets found after battle.  
 +
**Arcane improves the quality of trinkets.  
 +
**History improves the quality of trinkets.  
 +
*By the way, you now also find [[Trinket]]s after battle once in a while. They are a freecred bonus, and never actually enter your inventory. An alternative to [[Economics]]!  
 
*A strange machine has been added to the Old Warehouse (From Zephyr's lobby, go Out, West, West, South, South, West, North, and finally West). It's free -- check it out!
 
*A strange machine has been added to the Old Warehouse (From Zephyr's lobby, go Out, West, West, South, South, West, North, and finally West). It's free -- check it out!
  
'''11th'''
+
'''11th'''  
 +
 
 
*No updates today on account of Skyrim.
 
*No updates today on account of Skyrim.
  
'''10th'''
+
'''10th'''  
*Ammo Carrier [[:Category:Roles|role]] added. Thanks, Sil! They have Durability, Speed, and Back Row.
+
 
*The 'cover' mechanic now works. Output now resembles the following:
+
*Ammo Carrier [[:Category:Roles|role]] added. Thanks, Sil! They have Durability, Speed, and Back Row.  
**<Cover> Paladin intercepts 135 damage meant for White Mage and takes 75 damage.
+
*The 'cover' mechanic now works. Output now resembles the following:  
*Hypothetically, kids will now always summon with full HP.
+
**&lt;Cover&gt; Paladin intercepts 135 damage meant for White Mage and takes 75 damage.  
*Minor rebalancing has occurred across multiple dedications. Updates pending.
+
*Hypothetically, kids will now always summon with full HP.  
**[[Giant Pound]] gained a little bit more cooldown, but also hits harder now.
+
*Minor rebalancing has occurred across multiple dedications. Updates pending.  
**[[Forest Wisp]] now summons a stronger spirit.
+
**[[Giant Pound]] gained a little bit more cooldown, but also hits harder now.  
 +
**[[Forest Wisp]] now summons a stronger spirit.  
 
*Effects list now shows the sum of all active effects as well as listing them.
 
*Effects list now shows the sum of all active effects as well as listing them.
  
'''9th'''
+
'''9th'''  
*[[Rebirth]] power changed to a self-revive, with a large damage and debuff AoE as well.
+
 
*[[Spread]] [[distillation]] now also reduces damage and increases energy cost slightly.
+
*[[Rebirth]] power changed to a self-revive, with a large damage and debuff AoE as well.  
*[[Fiery Feathers]], [[Divine Mercy]], [[Everliving]] all buffed to varying degrees. [[Shred the Moon]] energy cost reduced slightly.
+
*[[Spread]] [[Distillation]] now also reduces damage and increases energy cost slightly.  
*Several new [[:Category:Roles|role]]s added:
+
*[[Fiery Feathers]], [[Divine Mercy]], [[Everliving]] all buffed to varying degrees. [[Shred the Moon]] energy cost reduced slightly.  
**Surgeon General: Mastermind, Support, and Health
+
*Several new [[:Category:Roles|roles]] added:  
**Battle Commander: Enduring Minions, Front Row, Reactive
+
**Surgeon General: Mastermind, Support, and Health  
 +
**Battle Commander: Enduring Minions, Front Row, Reactive  
 
**Field Captain: Front Row, Mastermind, Warded
 
**Field Captain: Front Row, Mastermind, Warded
  
'''8th'''
+
'''8th'''  
*[[King Cobra]] added, but not yet placed.
+
 
*[[Crimson Pegasus]] added to the East Highway.
+
*[[King Cobra]] added, but not yet placed.  
*An aviary has been added to the zoo, stocked with [[Dandy Peacock]], and the new [[Eagle Girl]] and [[Parrot Lady]] mutants.
+
*[[Crimson Pegasus]] added to the East Highway.  
*Duration of [[Distracting Lure]]'s healresist effect reduced from its previous value of 100.
+
*An aviary has been added to the zoo, stocked with [[Dandy Peacock]], and the new [[Eagle Girl]] and [[Parrot Lady]] mutants.  
*Distills now have a 'side' that can be affected by powers. Burning armor no long incinerates its user, and putting regenerating on a gun will not make a medigun.
+
*Duration of [[Distracting Lure]]'s healresist effect reduced from its previous value of 100.  
**Distills work on children and kangaroo pets now. :0
+
*Distills now have a 'side' that can be affected by powers. Burning armor no long incinerates its user, and putting regenerating on a gun will not make a medigun.  
 +
**Distills work on children and kangaroo pets now.&nbsp;:0
 +
 
 +
'''6th'''
  
'''6th'''
+
*[[Training Respecializer]] added to the elite shop.  
*[[Training Respecializer]] added to the elite shop.
+
*'hero refill' will now consume 100% of a mako battery to regain one hero point.  
*'hero refill' will now consume 100% of a mako battery to regain one hero point.
 
 
*[[Superior Balance]] coded.
 
*[[Superior Balance]] coded.
  
'''5th'''
+
'''5th'''  
*'test' command for crafting updated to account for group craft mastery perks.
+
 
*[[Royal Jelly]], [[Threatening Presence]], [[Adrenaline Boost]], [[Hard as Scale]] coded.
+
*'test' command for crafting updated to account for group craft mastery perks.  
*Kaiju Island has become a hunting ground, bringing gigantic [[Manticore]]s, [[Quicksilver Serpent]]s, [[Jorogumo]] and [[Behemoth]]s to the grid.
+
*[[Royal Jelly]], [[Threatening Presence]], [[Adrenaline Boost]], [[Hard as Scale]] coded.  
**Behemoths have the new Threatening Presence ability.
+
*Kaiju Island has become a hunting ground, bringing gigantic [[Manticore]]s, [[Quicksilver Serpent]]s, [[Jorogumo]] and [[Behemoth]]s to the grid.  
***By the way, everything on Kaiju Island has [[Giant Size]]. Watch their step!
+
**Behemoths have the new Threatening Presence ability.  
 +
***By the way, everything on Kaiju Island has [[Giant Size]]. Watch their step!  
 
*[[Terrible Pun]] now generates much more aggro than before.
 
*[[Terrible Pun]] now generates much more aggro than before.
  
'''4th'''
+
'''4th'''  
*[[Self Powering]] [[:Category:Recipe Modifier|recipe modifier]] added to [[MSPA Series 6|MSPA]] drop table.
+
 
*[[MSPA Series 6|MSPA]] removed from Hotel Oblivion floor 8, replaced by [[Porcupine]]
+
*[[Self Powering]] [[:Category:Recipe Modifier|recipe modifier]] added to [[MSPA Series 6|MSPA]] drop table.  
*Loadout requirements of the [[Magnetic]] [[distillation]] reduced.
+
*[[MSPA Series 6|MSPA]] removed from Hotel Oblivion floor 8, replaced by [[Porcupine]]  
*[[Distracting Lure]] power changed to 100% chance of healresist and lowered defense.
+
*Loadout requirements of the [[Magnetic]] [[Distillation]] reduced.  
 +
*[[Distracting Lure]] power changed to 100% chance of healresist and lowered defense.  
 
*[[Crazy Eye]] power energy costs and charge time adjusted.
 
*[[Crazy Eye]] power energy costs and charge time adjusted.
  
'''3rd'''
+
'''3rd'''  
 +
 
 
*Fairhaven Chemical added to southwest Fairhaven, along with two new creatures ([[Liquid Panthress]] and [[Mutant Hyena]]).
 
*Fairhaven Chemical added to southwest Fairhaven, along with two new creatures ([[Liquid Panthress]] and [[Mutant Hyena]]).
  
'''1st'''
+
'''1st'''  
*[[Controlled Burst]] modified, it now reduces the damage dilution of Spread type powers as well.
+
 
*[[Fontanelle]] power added, but not yet placed.
+
*[[Controlled Burst]] modified, it now reduces the damage dilution of Spread type powers as well.  
*[[Royal Delight]] charge halved, effects reduced.
+
*[[Fontanelle]] power added, but not yet placed.  
 +
*[[Royal Delight]] charge halved, effects reduced.  
 
*Children are now exponentially less effective when used in groups of more than 0. Exact mechanics still pending.
 
*Children are now exponentially less effective when used in groups of more than 0. Exact mechanics still pending.
 +
 +
[[Category:Skills|Skill]]
  
 
==[[Multiplayer_Updates/October_2011|October]]==
 
==[[Multiplayer_Updates/October_2011|October]]==

Revision as of 03:49, 26 November 2011

The following is a list of updates made to the game since it entered open beta in 2011.


November

25th

  • Black Friday! All dedications and all Mako Items are half off today only!
    • Offer void for either dedication registration items.
    • A badge to commemorate the day has been placed in the elite stores. It will be removed at midnight, EST.
  • Breast Care Supplies added to the elite stores.
  • Upon using a "Hero Revive", you will have a 5-round buff to fleeing. A big one!


24th

  • New Group upgrades:
    • Treasure Hunting, costs 6 levels to increase the chance of finding trinkets after combat.
    • Skill, costs 3 levels to add 1 level of to all members. Only once per specific skill.
  • Web battles now allow use of items from your inventory, such as Energy Snack

23rd

  • Using a monotreme activator while egg-bearing will now report how many eggs you have, without consuming the activator.
  • Liberated children can now untrain a skill to return it to level 1, allowing them to respec.

22nd

  • Repairing your gear will look for the lowest-level salvage necessary, then go up for whatever level of that type you have available.
  • Poke made way more annoying and hard to resist.
  • Small Claws are now less threatening. Who's afraid of small claws, anyway?
  • Snap base power improved, and the upgrades mostly downgraded.
  • Roleplayers rejoice! The throttle point for RP XP has been increased from 20% to 60%! You'll now earn much more XP from RPing!

21st

  • Plated Hide improved to be in line with other passive powers.
  • You can now mark people and rooms with your scent. Be possessive!
  • Optimized added to Redd's shop, one north of 2500 3rd Street in Fairhaven.
  • Insulating added to Skize's shop, upstairs in the Fairhaven mall.
  • Salvage downgrading added and upgrading widened in scope. 100 common -> 1 uncommon, 25 uncommon -> 1 rare. Downgrades go 1 rare -> 20 uncommon, 1 uncommon -> 90 common.

20th

19th

  • Equipment now decays every 24 OOC hours. All Natural, Readiness, and the new Neat Freak perk increase the time between decay ticks.
    • Decayed equipment functions at 1 level lower than its true level per tick, and must be repaired to restore full capability. Repairing costs freecred and common salvage (for player-crafted items).
    • There is a new item available at the Mall that will automatically repair your equipment when it decays, provided you have the necessary freecred and salvage.
  • Medicinal recipe and Medicated recipe modifiers added to the reward shop.
  • Train Remove now functions with innate powers like Rest and Nova Meteor. Mako spent is refunded.

18th

  • The Mall Rat Salvage Exchange is now open for business! Accessible via the web interface on the Shops page.
    • Recipe salvage costs have been increased to compensate for the increased ease of trade.

17th

  • Auxilium went crazy and glued flags to all the mutants who have fur, feathers, or scales.

16th

  • The recipe for Health Snack has been added to the magazine rack in the mall.
  • The Training Respecializer now only consumes one hero point (instead of two) when used in any triage area.
  • Distill purchasing on the web site has been changed! You now have about half the purchasing power as before; Underworld 3, Academics 3, and level 37 are required to reach cap at this time.
  • Cover should no longer accidentally cover enemies.
  • The Single Sexed perk now destroys all parts of the opposite gender on mutation. Growing a dick causes your vagina(s) to disappear completely, and vice-versa.

14th

  • Mothering Instinct coded.
  • String Parsing now allows checking for badges! For example: [if Total Skunk Girl is owned by [player]]
  • [Public] Nuku squawks, "BEWARE"
  • [Public] Nuku squawks, "DANGER DANGER"
  • [Public] Nuku squawks, "NEW PRIME MUTANT DETECTED"
    • This would be the "Prickly" type. Early sightings gave it 15 PhysicalDamageReturn and 8 EnergyDamageReturn.
    • "Strong" types were added shortly thereafter. They hit much harder (50 DamageBuff, 16 Attack) and are very difficult to knock over (10 Knockdown resist).

13th

12th

  • Children and eggs now summon at Minion rank, up from Mook. This does not raise the maximum rank of your minions, so that third point of Mastermind is much more optional than it was.
  • Legends, Arcane, and History updated.
    • Legends reduces freecred and vials required to summon Prime mutants, and improves the quality of trinkets found after battle.
    • Arcane improves the quality of trinkets.
    • History improves the quality of trinkets.
  • By the way, you now also find Trinkets after battle once in a while. They are a freecred bonus, and never actually enter your inventory. An alternative to Economics!
  • A strange machine has been added to the Old Warehouse (From Zephyr's lobby, go Out, West, West, South, South, West, North, and finally West). It's free -- check it out!

11th

  • No updates today on account of Skyrim.

10th

  • Ammo Carrier role added. Thanks, Sil! They have Durability, Speed, and Back Row.
  • The 'cover' mechanic now works. Output now resembles the following:
    • <Cover> Paladin intercepts 135 damage meant for White Mage and takes 75 damage.
  • Hypothetically, kids will now always summon with full HP.
  • Minor rebalancing has occurred across multiple dedications. Updates pending.
    • Giant Pound gained a little bit more cooldown, but also hits harder now.
    • Forest Wisp now summons a stronger spirit.
  • Effects list now shows the sum of all active effects as well as listing them.

9th

  • Rebirth power changed to a self-revive, with a large damage and debuff AoE as well.
  • Spread Distillation now also reduces damage and increases energy cost slightly.
  • Fiery Feathers, Divine Mercy, Everliving all buffed to varying degrees. Shred the Moon energy cost reduced slightly.
  • Several new roles added:
    • Surgeon General: Mastermind, Support, and Health
    • Battle Commander: Enduring Minions, Front Row, Reactive
    • Field Captain: Front Row, Mastermind, Warded

8th

  • King Cobra added, but not yet placed.
  • Crimson Pegasus added to the East Highway.
  • An aviary has been added to the zoo, stocked with Dandy Peacock, and the new Eagle Girl and Parrot Lady mutants.
  • Duration of Distracting Lure's healresist effect reduced from its previous value of 100.
  • Distills now have a 'side' that can be affected by powers. Burning armor no long incinerates its user, and putting regenerating on a gun will not make a medigun.
    • Distills work on children and kangaroo pets now. :0

6th

5th

4th

3rd

1st

  • Controlled Burst modified, it now reduces the damage dilution of Spread type powers as well.
  • Fontanelle power added, but not yet placed.
  • Royal Delight charge halved, effects reduced.
  • Children are now exponentially less effective when used in groups of more than 0. Exact mechanics still pending.

October

Archived. Header is linked to archived updates.

September

Archived. Header is linked to archived updates.

August

Archived. Header is linked to archived updates.

July

Archived. Header is linked to archived updates.

June

Archived. Header is linked to archived updates.

May

Archived. Header is linked to archived updates.

April

Archived. Header is linked to archived updates.

March

Archived. Header is linked to archived updates.