Difference between revisions of "Everliving"

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{{Basepower|name=Everliving|desc=One of the few powers usable while defeated, gets you back on your feet with the blessings of your patron.|powertype=Posthumous, Buff, Dedication, Healing|target=Dead Self NOAoE|energy=1|charge=0|cooldown=65000|accuracy=75%|damageamount=250|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 20 for 3 rounds.<br>100% chance of DamageResist at magnitude 10 for 3 rounds.<br>100% chance of Charge at magnitude 30 for 3 rounds.<br>100% chance of Recharge at magnitude 30 for 3 rounds.<br>100% chance of DamageBuff at magnitude 30 for 3 rounds.<br>100% chance of HealGain at magnitude 4 for 3 rounds.<br>|Upgrades=ChargeMag by 50<br>Cooldown by -20000<br>Damage by 100<br>EnergyModMag by 25}}[[Category:Healing base powers]][[Category:Charge inflicting base powers]][[Category:Damagebuff inflicting base powers]][[Category:Damageresist inflicting base powers]][[Category:Energymod inflicting base powers]][[Category:Healgain inflicting base powers]][[Category:Recharge inflicting base powers]][[Category:Dedication power]][[Category:Friendly base powers]]
| Item [Everliving                   ]  Type [                  special]|
 
|________________________________________________________________________|
 
|______________________[        Description      ]______________________|
 
| One of the few powers usable while defeated, gets you back on your     |
 
| feet with the blessings of your patron.                               |
 
|________________________________________________________________________|
 
|______________________[  Additional Information  ]______________________|
 
| Cost    [99999                                                      ] |
 
| Type    [Healing, Posthumous, Instant                                ] |
 
| Target  [Dead Self                                                   ] |
 
| Energy  [1                                                           ] |
 
| Charge  [0                                                           ] |
 
| Cooldown[100000                                                      ] |
 
| Penetrat[0                                                          ] |
 
| Aggro  [100%                                                        ] |
 
| Accuracy[75%                                                         ] |
 
| Damage  [100(1602 damage at level 40)                                ] |
 
| Damage  [Healing                                                     ] |
 
| Statuses                                                              |
 
| \_EnergyMod                  [100% chance at 20 power for 3 rounds. ] |
 
| \_DamageResist                [100% chance at 10 power for 3 rounds. ] |
 
| \_Haste                      [100% chance at 30 power for 3 rounds. ] |
 
| \_Recharge                    [100% chance at 30 power for 3 rounds. ] |
 
| \_DamageBuff                  [100% chance at 30 power for 3 rounds. ] |
 
| \_HealResist                  [100% chance at -4 power for 3 rounds. ] |
 
| Upgrades                                                               |
 
| \_Cooldown                    [-25000                                ] |
 
| \_Damage                      [20                                    ] |
 
| \_EnergyModMag                [5                                    ] |
 
| \_HasteMag                    [10                                    ] |
 
| \_HealResistMag              [-2                                    ] |
 
|________________________________________________________________________|
 
</pre>
 
 
 
An inherent power granted to those who follow [[Anubis Servant (dedication)|Anubis]], Lord of the Dead.
 
 
 
[[Category:Inherent Powers]]
 

Latest revision as of 00:24, 10 May 2017

Everliving stats
Type Posthumous, Buff, Dedication, Healing Target Dead Self NOAoE
Description One of the few powers usable while defeated, gets you back on your feet with the blessings of your patron.
Cooldown 65000 Charge time 0
Energy 1 Accuracy 75%
Damage 250 Healing at level 0
Statuses
100% chance of EnergyMod at magnitude 20 for 3 rounds.
100% chance of DamageResist at magnitude 10 for 3 rounds.
100% chance of Charge at magnitude 30 for 3 rounds.
100% chance of Recharge at magnitude 30 for 3 rounds.
100% chance of DamageBuff at magnitude 30 for 3 rounds.
100% chance of HealGain at magnitude 4 for 3 rounds.
Training Upgrades
ChargeMag by 50
Cooldown by -20000
Damage by 100
EnergyModMag by 25
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Everliving/Extra Notes Edit notes

Mutant powers Based on this power: