Multiplayer Updates
From Flexible Survival
The following is a list of updates made to the game since it entered open beta in 2011.
November
5th
- 'test' command for crafting updated to account for group craft mastery perks.
- Royal Jelly, Threatening Presence, Adrenaline Boost, Hard as Scale coded.
- Kaiju Island has become a hunting ground, bringing gigantic Manticores, Quicksilver Serpents, Jorogumo and Behemoths to the grid.
- Behemoths have the new Threatening Presence ability.
- Terrible Pun now generates much more aggro than before.
4th
- Self Powering recipe modifier added to MSPA drop table.
- MSPA removed from Hotel Oblivion floor 8, replaced by Porcupine
- Loadout requirements of the Magnetic distillation reduced.
- Distracting Lure power changed to 100% chance of healresist and lowered defense.
- Crazy Eye power energy costs and charge time adjusted.
3rd
- Fairhaven Chemical added to southwest Fairhaven, along with two new creatures (Liquid Panthress and Mutant Hyena).
1st
- Controlled Burst modified, it now reduces the damage dilution of Spread type powers as well.
- Fontanelle power added, but not yet placed.
- Royal Delight charge halved, effects reduced.
- Children are now exponentially less effective when used in groups of more than 0. Exact mechanics still pending.
October
Archived. Header is linked to archived updates.
September
Archived. Header is linked to archived updates.
August
Archived. Header is linked to archived updates.
July
Archived. Header is linked to archived updates.
June
Archived. Header is linked to archived updates.
May
Archived. Header is linked to archived updates.
April
Archived. Header is linked to archived updates.
March
Archived. Header is linked to archived updates.