Difference between revisions of "Multiplayer Updates/November 2013"
From Flexible Survival
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* A [[Witch Hat]] is now for sale in the elite store. | * A [[Witch Hat]] is now for sale in the elite store. | ||
** It provides some protection, and helps restore your energy for extended hexes! | ** It provides some protection, and helps restore your energy for extended hexes! | ||
+ | [[Category:Updates]] |
Latest revision as of 18:28, 16 November 2017
28th
- Updated the unofficial wiki guide on String Parsing for extra clarity.
- Updated the 'string parsing/flags' helpfile with the new abbreviated alias, [if <flag> present in [target]].
- [if <flag> is present in [target]] still works, but is not preferred.
- New research: Pregnancy Tower Refinement (?).
- Article on optimizing string parsing added to the wiki: Optimizing String Parsing
- Expansion pending!
- When fishing, if you catch multiples, you get badge credit all the faster!
- Staff can now type 'reset' to renew hp, energy, and clear all statuses/toggles and wounds on themselves.
- New nanomagic: Shared Dream Nanomagic!
- Outdated reference to 'retirejp' removed from +retire.
- Insects have an avatar!
- Partying AI condition should now work as intended.
- Insect Avatar added to many of the monster avatars where seen appropriate.
- Most insect/arachnid forms and sexy exosuit just because it's the closest thing we have at present.
- If I've missed any that you think deserve it, let me know.
- Cat Girls have an avatar!
- https://flexiblesurvival.com/index?shipedit&view=235
- Insect is no longer being shown off.
- Cat Girl avatar updated/fixed.
- "Help Skills" and "Help Proficiencies" updated.
- New Monster added to the NEIN Dome area: Emerald Dragonfly.
Happy Holidays! Ferals are no longer limited to 50 ready builder nanites at a time.
- Medical Hypo now uses first aid proficiency.
- Medicinal now uses first aid proficiency.
- You can now +roll (stuff) #private and only active judges, or yourself, will see the roll.
- What has science done?!
- New Monster added to the General Hospital: Abomination.
- And you thought the Crazy Guys were big'n bad?
- New Monster added to the General Hospital: Abomination.
- New, free, avatar color: Peach.
- Due to lack of interest, the Field Surgery mpool and Emotion Suppressor mpools were removed.
- New monster added to the Nightclub!
- Now you can see the Rave-tastic deights of the Mechanical Mephit dancing with a Slut Rat!
- Removed unnecessary debug from string parsing.
- Cleanup to the 'string parsing/if' helpfile.
- Changed uses of (person name) to [target].
- Specified AM and PM on all time values.
- Mentioned that seasons work with logical NOT.
- Specified that numbers should be checked with ==, versus =.
- The "Great Red Forest" clearly does not exist at this time.
- From now on, web and the terminal reflect this.
- All String Parsing help files have been tweaked for accuracy and clarity.
- Case Statement help file has been reworded and expanded.
- [stat and [local stat should now return lower case results.
- Vehicular Mode on the form Pack Leader removed.
- Train your body social action renamed to Work your body.
- Mechanical Mephit now properly commendable.
- [if X equipped by Y = N] and [if X possessed by Y = N] will now check the base-item on a recipe, rather than the name.
- "x is searching for trouble" message now only displayed to the searcher.
- A line added after the desc/autodesc and mutation listing.
- Talakai essence should work properly for stuffing big things into small places.
26th
- Bewitched now calcs after warded, debuffresist, and other related status reducers.
- Claws and other static features now render correctly on avatars.
- The avatar caches have been erased.
- Avatars may be slow to load until they've been fully regenerated.
- Giving items no longer alerts the room.
- Trading salvage no longer alerts the room.
- Votes should refill at a more reliable rate.
- RP XP is now kinder to folks who are posing slower and/or are in larger scenes.
- It now gets kinder in tolerance the more people are in a scene to account for slower pose rounds.
- Damage over Time effects now ignore much of a target's debuffresist/warded/bewitched for magnitude reduction.
- This includes the power for monsters to inherently resist statuses.
- Mall Rats continue to innovate!
- The price of manufacturing their superconductor reduced as they realize you don't -have- to use titanium for the frame, aluminum works about as well.
- Target being UIR now displays an error, but continues, rather than aborting when attempting to apply adept/coyote shifting to them.
- A new area in Woodfield: Fredericks of Woodfield
- has a new staff monster: Living Lingerie.
-
Transform command unlocked!- Transform command disabled until errors are fixed.
- Incorrect mastery bug fixed.
- When something succumbs to DoT, you will now be told how much damage was done.
- ACCOUNTPASSWORD command now correctly respects case-sensitive passwords.
- Latex Skunk skin desc fixed.
- Several forms are now correctly commendable.
- When transformed by adept powers, any spreading infection (including one triggered just then by singular merit) is cleared.
- The "Hot Pink" has received a re-coloration.
- The "Pinky Pink" Dye has received an update.
- Stats can now be checked for existence via [if local stat/city stat/stat does/does not exists].
- Example: [if local stat pancake of [player] does exist]pancakes[end if].
22nd
- Changes made to Nanite Degradation page on the Wiki.
- Backend update: Fixed a bug that could cause memory corruption when using certain internal functions.
- Backend update: Fixed a bug that could cause stack corruption when recompiling a currently running MUF program
- Backend update: Fixed a bug that could cause stack corruption if a user did not have color turned on.
- Backend update: Fixed a bug that could cause memory corruption if a NULL header field was submitted to the HTTP server.
- Backend update: The @uncompile command may no longer restart AUTOSTART programs.
- This will be fixed in a future update.
- New Holiday Form now available in the Elite Shop: Malevolent Menorah
- Through more extensive testing and balancing, the temporary fix to Automated Weapon has been revoked, in favor of a longer-term correction.
- Cost to produce heavy melee changed.
- Powers, items, and abilities now have a greater chance to fire any status they have if their charge is above 0(The more above 0, the more chance to fire any given status).
- This happens in reverse if the charge time is below 0, meaning that extremely fast powers have a small chance to NOT fire a status.
- This also affects procs, such as laser emitting.
- This happens in reverse if the charge time is below 0, meaning that extremely fast powers have a small chance to NOT fire a status.
- The status mag of powers, abilities, and items that have a positive charge will be enhanced(higher charge, more status mag boosting). No effect on powers with 0 or less charge.
- Charge time on vibrator adjusted.
- Fast powers are no longer nerfed in status chance, slow powers will remain buffed.
- New Husky based quest line added!
- Husky Quest has been bug fixed.
- Well-Trained Nanites added to RSX's offerings.
- Bug in well-trained nanites fixed
- Reactive Triage now available in the token store as a new recipe modifier, thanks to your financial support of the game!
- Tail feathers accessory added, free, unlocked when you defeat the prime wild turkey!
- A second turkey feather accessory is available for 2 mako, created by Glitch!
- Greatly optimized string parsing and fixed edge-case errors in the Uber Fox. Playtesting encouraged!
- Forgetful Nibble typos fixed.
19th
- Updated chargen to use the now-standard green highlighting for commands in room descs.
- Web server successfully upgraded to Apache 2.4.6.
- New dedication: Sacred Warrior
- Available in Clairmont's Police Station or from web.
- You can now connect to the website using a secure connection (just use https instead)!
- Please report any issues via +request.
- Billing system now correctly handles secure connections coming from the new web proxy.
- Fixed a failure in targeting lstats on players. 'lstats me' now works correctly.
- Due to continued problems with the Automated Weapon item, a temporary patch as been thrown at it until a more permanent solution is found.
- A level 2 action added to Bodyguard job.
16th
- The system clocks have been re-synced to the correct time.
- This may cause some slight temporary issues that will clear up in a few seconds.
- Incorrect double spacing fixed in auto desc.
- Staff alts can no longer master forms via infection.
- Autodesc altered mildly.
- @roomfind should no longer crash in certain situations.
- Message when buying a profession made better.
- Bronze Imp now supports the Arm Divider and the Tail Divider.
- In addition, various grammatical cleanup has been done.
- Clockwork Fox Guy and Clockwork Fox Girl Defeat scenes have changed to second-person.
- Monster Writing help file tweaked for more clarity.
- Checking +xp will cause patrol point regaining.
- Cow Maidens may now become Mootaurs.
- Fixed broken string parsing in the Water Dragon and Priapan Orca Victory and Defeat scenes.
13th
- Less precision displayed in social actions when using builder nanites.
- String parsing update: You can now [set the stat1 and stat2 and stat3 <thing> of Joe to <value>]
- RPinfo now reveals combat proficiencies for what they are!
- Shadow Vixen no longer has the non-existent 'Suggestive Smile' power.
- A Cost Modifier can now be set on proficiencies
- It will modify the costs when trying to upgrade them.
- Woolly Mammoth added to the Living Museum exterior.
- They've been added without any powers by accident. This has been fixed.
11th
- New Wiki page: Nanite Degradation
- Base Kaiju mass increased to be more in line with other giant forms.
10th
- Monster amounts should get larger faster when adjusting that aspect of the difficulty.
- Massively improved the string parsing of the Xanadu Bird infection.
- All Defeat scenes variants (and there are plenty) should now show up properly.
- Parade Dragon TFs fixed.
- Trying to train a level without having enough roles will now point you at help skills and proficiencies instead of the non-existant help roles.
- Knowledge skills removed from sheet.
- When talking to ooc chat with the ; emote, it now highlights your name in yellow to avoid any confusion with other player names.
- Several forms have had their color-chooser support fixed and should now work properly.
- A large batch of forms have been made lstats-compliant.
- Most remaining forms are private ones.
- You can no longer use the recall command to return to places that don't allow teleporting.
- Typo in Vespikitty mutant power fixed.
- Keen Eyes -> Keen Vision
- Danger and Pheromone technicians can now set your level to 4.
- General Cat Town grammar fixes and string parsing improvements.
- Broken exits cleared as well.
8th
- Time now shows accurate weather information.
- Sunrise and sunset now vary over the year and game area properly.
- Option 28 added to editplayer to set the default unit type (mainly for weather so far) on your character.
- Lawyer and Diplomat professions changed to have more difference!
- Flat Chested should auto correct itself if you end up with breasts somehow.
- SQL server optimization resulted in an estimated 32% reduction in disk IO at a small cost to speed (4%) for complex or malformed queries.
- This will increase the lifespan of our solid state disks and increase the overall performance of the server.
4th
- Otters should now display their Defeat messages again.
- Small grammar and string parsing tweaks to the form.
- Donkey Boy victory and defeat messages rephrased and spell checked.
- Minor fixes to the rest of the form.
- Mall Rat grammar & string parsing fixes.
- The dedication is now 20% cooler.
- Shadow Vixen now has the correct sayverb.
- The Great Knockdown Revision, part 1: Being knocked down will give you a stacking resistance against further knock downs for 20 rounds.
- The Great Knockdown Revision, part 2: You can only be stunned for so long.
- Excess knockdown becomes instantcooldowndebuff status instead.
- Terrible in its own, different, way.
- Tail Divider support added to the Margay and Margay Taur.
- Updated Margay and Margay Taur defeat, victory, TF messages, and bodypart descriptions with better string parsing and grammar.
- Energy usage of the Nanite Cannon and Unshielded Prototype normalized.
- Monsters now spawn with only one template at most when doing a random encounter.
- Bull Shark infection updated with new descriptions, TF messages, and polished victory/defeat scenes.
- Fixed several gender pronoun bugs.
- Ember Warrior Defeat scene is now second-person and can impregnate the player again.
- Local notes added to all body parts in the monster editor.
- New difficulty settings available.
- Push it to the next level with insane difficulty and hoards quantity setting!
- Difficulty now increases the difficulty of mobs by altering their 'rank score' in a more granular way than mid boss to boss.
- Its rank is converted to a number, which is then increased by 10% per difficulty(or lowered by 10% on easy). This will affect rewards from the mobs, daily progress, and other related things.
- lstats command is now a thing. Currently only supports Lion Beast, Wolger and Latex Skunk.
- Other infections will be made lstats-compliant where needed.
- This ties in to the tweaks to the monster-maker.
- Whatever notes on local variables you enter there will be displayed when typing lstats.
- Remember, if you use locals, adding these notes is MANDATORY.
- Lustful template now only appears if you are at difficulty 1 or less.
- Multi Armed template ceases to appear at difficulty 3+
- Unclean will no longer appear at difficulty 2+
- Debugging: When spawning monsters, you will be told their specific rank number"
- HP and con value(color) of enemies fixed.
- Debugging: While doing a daily mission, you will be told its rank multiplier for sake of the daily mission.
- Do tell us if this ratio looks off.
- Enemies encountered at high difficulty levels will be moderately more durable, especially at the new insane level.
- For the number lovers, +1 health combat skill at difficulty 2 and 3, +2 at the new level 5.
- Many Nanomagics have been updated for the new system.
- Minor glitch with new knockdown code fixed.
- If you have a massive number of builder vials of one type, you can no longer cause an integer overflow.
- Web interface nanite display now can work with BIG numbers.
- Fixed nonsensical Victory scenes for neuter Wolfen Predators and OVictory scenes for non-males.
- Chargen no longer mentions 'buy perk' or 'buy flaw'. It simply mentions the correct 'buy' now.
- Oops. Buy perk and buy flaw were correct.
- Sacrificial Fury now works nicer with repeat attacks.
- Self damage during the repeated portion of an attack is now only 33% strength.
- "Help Skills", "Help Professions" and "Help Roles" are no longer things.
- "Help Skills and "Help Proficiencies" is a thing, on the other hand.
- "Help Local Stats" added.
1st
- Shadow Vixen now empowered with the ability to get pregnant from combat!
- Shadow Vixen defeat, victory, TF messages, and bodypart descriptions have been revamped thoroughly for better grammar and much faster parsing.
- Defeat messages should now show up properly for males, females, and hermaphrodites.
- A Witch Hat is now for sale in the elite store.
- It provides some protection, and helps restore your energy for extended hexes!