Difference between revisions of "Thick Hide"

From Flexible Survival
Jump to: navigation, search
(Auto update)
(Auto update)
Line 1: Line 1:
{{Mutantpower|name=Thick Hide|desc=A thick hide lets you take more punishment than others.|basepower=Armored|powertype=Passive Auto Self|target=Self NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of PhysicalDamageResist at magnitude 0.25 for 2 rounds.<br>|Upgrades=MaxHPMag by 5, or PhysicalDamageResistMAG by 0}}[[Category:Powers with secondary effects]]
+
{{Mutantpower|name=Thick Hide|desc=A thick hide lets you take more punishment than others.|basepower=Armored|powertype=Passive Auto Self|target=Self NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of Maxhp at magnitude 10 for 2 rounds.<br>|Upgrades=MaxHPMag by 5<br>PhysicalDamageResistMAG by 0}}[[Category:Maxhp powers]]

Revision as of 08:28, 20 December 2011


Thick Hide stats
Type Passive Auto Self Target Self NoAoE
Description A thick hide lets you take more punishment than others.
Based on Armored Slot: Not Slotted
Cooldown 0 Charge time 0
Energy 0 Accuracy 75%
Damage 0 healing at level 0
Statuses
100% chance of Maxhp at magnitude 10 for 2 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Found On:

A

C

D

E

F

H

K

L

M

N

O

P

S

T

V

W

Z

Edit notes