Difference between revisions of "Conductive"

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{{Mutantpower|name=Conductive|desc=Mutation has granted you the ability to disperse hostile energies with ease! Keeping this protection going is mildly draining, however. Critters with hides that make them exceptionally resistant to electricity gain the same bonuses against energy damage|basepower=Defense Matrix|powertype=Toggle, Self|target=Self NoAoE|energy=0|charge=300|cooldown=6000|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of PhysicalDamageResist at magnitude 2 for 1 rounds.<br>100% chance of Energydamageresist at magnitude 2 for 2 rounds.<br>|Upgrades=Energy by -0.20, EnergyDamageResistMag by 0.5, PhysicalDamageResistMag by 0, }}[[Category:Energydamageresist powers]][[Category:PhysicalDamageResist powers]]
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{{Mutantpower|name=Conductive|desc=Mutation has granted you the ability to disperse hostile energies with ease! Keeping this protection going is mildly draining, however. Critters with hides that make them exceptionally resistant to electricity gain the same bonuses against energy damage|basepower=Defense Matrix|powertype=Toggle, Self|target=Self NoAoE|energy=0|charge=300|cooldown=6000|accuracy=75%|damageamount=0|damagetype=healing|Status=100-100PhysicalDamageResist at magnitude 2 for 2 rounds.<br>100% chance of Energydamageresist at magnitude 2 for 2 rounds.<br>|Upgrades=Energy by -0.20, EnergyDamageResistMag by 0.5, PhysicalDamageResistMag by 0}}[[Category:Energydamageresist powers]][[Category:PhysicalDamageResist powers]]

Revision as of 08:02, 20 December 2011


Conductive stats
Type Toggle, Self Target Self NoAoE
Description Mutation has granted you the ability to disperse hostile energies with ease! Keeping this protection going is mildly draining, however. Critters with hides that make them exceptionally resistant to electricity gain the same bonuses against energy damage
Based on Defense Matrix Slot: Not Slotted
Cooldown 6000 Charge time 300
Energy 0 Accuracy 75%
Damage 0 healing at level 0
Statuses
100-100PhysicalDamageResist at magnitude 2 for 2 rounds.
100% chance of Energydamageresist at magnitude 2 for 2 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Found On:

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G

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L

M

R

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