Difference between revisions of "Craftmod"
From Flexible Survival
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|Common Energy x50 | |Common Energy x50 | ||
|None | |None | ||
− | |CriticalDamageDuration of +40% | + | | |
− | CriticalDamageMag of -20% | + | *CriticalDamageDuration of +40% |
− | EnergyDamageDuration of +40% | + | *CriticalDamageMag of -20% |
− | EnergyDamageMag of -20% | + | *EnergyDamageDuration of +40% |
− | PhysicalDamageDuration of +40% | + | *EnergyDamageMag of -20% |
− | PhysicalDamageMag of -20% | + | *PhysicalDamageDuration of +40% |
− | PoisonDamageDuration of +40% | + | *PhysicalDamageMag of -20% |
− | PoisonDamageMag of -20% | + | *PoisonDamageDuration of +40% |
+ | *PoisonDamageMag of -20% | ||
|- | |- | ||
|[[Amplifying]] | |[[Amplifying]] | ||
Line 59: | Line 60: | ||
|- | |- | ||
|[[Barb Firing]] | |[[Barb Firing]] | ||
+ | |An item so modified causes its targets to be covered with tiny barbs. Being struck has a chance of making them dig in. Painful! Safety regulations restrict use on allies. | ||
+ | |50% | ||
+ | |N/A | ||
+ | |None | ||
+ | |25% | ||
+ | |None | ||
+ | |100% chance of Barbs | ||
|- | |- | ||
|[[Basic Spread]] | |[[Basic Spread]] | ||
+ | |This modifier increases the spread of a basic object, making it a small AoE without sacrificing too much. | ||
+ | |100% | ||
+ | |5(%? unsure) | ||
+ | |None | ||
+ | |Common Mechanical x5 | ||
+ | |None | ||
+ | | | ||
+ | *Accuracy of 65% | ||
+ | *AoE of +2 | ||
+ | *Charge of +20% | ||
+ | *Cooldown of +20% | ||
+ | *Damage of -10% | ||
+ | *Energy of +20% | ||
+ | *Status Mag of -10% | ||
|- | |- | ||
|[[Bimbolicious]] | |[[Bimbolicious]] | ||
+ | |Just wearing something with this... it makes you feel so... like, wow. You just kinda want to play. Forget all that boring stuff! | ||
+ | |N/A | ||
+ | |N/A | ||
+ | |None | ||
+ | |Uncommon Chemical x1 | ||
+ | |None | ||
+ | | | ||
+ | *100% chance of Bimbo at magnitude 1 for 5 rounds. | ||
+ | *100% chance of Sexual at magnitude 10 for 5 rounds. | ||
+ | *100% chance of (all other proficiencies) at magnitude -10 for 5 rounds. | ||
|- | |- | ||
|[[Blocking]] | |[[Blocking]] |
Revision as of 01:40, 16 July 2016
Name | Description | Cred Cost | XP Cost | Ingredients | Salvage | Crafting Skills | Item Stats |
---|---|---|---|---|---|---|---|
Agonizing | By dispersing the energy release over time, you can deal more overall damage with your weapons. It may deal less over its previous duration of damage, but it now lasts far longer to give more overall ow. | 25% | N/A | None | Common Energy x50 | None |
|
Amplifying | A few extra thousand volts never hurt anyone! Nobody you cared about, anyway. | 50% | 50% | None | Uncommon Energy x1 | None | stats |
Attention Grabbing | An item so modified is designed to grab the attention of everyone round it. Heal and harm with style and never be forgotten! | 30% | N/A | None | None | None | Aggro Rate of +100 |
Backstabbing | Insulate the motor, cover the lights, paint it black, whatever. Just make it a little easier to sneak up on a feral while you are carrying this, striking when and where they least expect it. | 75% | 150% | None | Uncommon Electronic x1 | None |
|
Barb Firing | An item so modified causes its targets to be covered with tiny barbs. Being struck has a chance of making them dig in. Painful! Safety regulations restrict use on allies. | 50% | N/A | None | 25% | None | 100% chance of Barbs |
Basic Spread | This modifier increases the spread of a basic object, making it a small AoE without sacrificing too much. | 100% | 5(%? unsure) | None | Common Mechanical x5 | None |
|
Bimbolicious | Just wearing something with this... it makes you feel so... like, wow. You just kinda want to play. Forget all that boring stuff! | N/A | N/A | None | Uncommon Chemical x1 | None |
|
Blocking | |||||||
Bouncing | |||||||
Burning | |||||||
Calibrated | |||||||
Calming | |||||||
Cheap | |||||||
Computerized | |||||||
Cool | |||||||
Covered | |||||||
Covering | |||||||
Crippling | |||||||
Cut Rate | |||||||
Decked Out | |||||||
Delaying | |||||||
Directed | |||||||
Dripping | |||||||
Drooling | |||||||
Duplicating | |||||||
Durable | |||||||
Enduring Effect | |||||||
Energized | |||||||
Ergonomic | |||||||
Evasive | |||||||
Extra Lethal | |||||||
Extraplanar | |||||||
Extreme spread | |||||||
Fast | |||||||
Flexible | |||||||
Focused | |||||||
Fortified | |||||||
Gravid | |||||||
Hair Triggered | |||||||
Hardening | |||||||
Heavy | |||||||
Height Gaining | |||||||
Height Losing | |||||||
Hooked | |||||||
Improved | |||||||
Instant Drawing | |||||||
Insulating | |||||||
Intricately Wrought | |||||||
Invisible | |||||||
Jagged | |||||||
Jumbo Pack | |||||||
Laser Emitting | |||||||
Leaking | |||||||
Lecherous | |||||||
Leeching | |||||||
Lifestealing | |||||||
Light | |||||||
Maiming | |||||||
Medicated | |||||||
Mending | |||||||
Milky | |||||||
Miniaturized | |||||||
Modular | |||||||
Mowing | |||||||
Nanite Magnetic | |||||||
Nanite Reliant | |||||||
Nanite Shielded | |||||||
Oozing | |||||||
Optimized | |||||||
Overcharged | |||||||
Overwhelming | |||||||
Penetrative Training | |||||||
Piercing Design | |||||||
Poisoned | |||||||
Potent | |||||||
Priming | |||||||
Protective | |||||||
Quick | |||||||
Rage Inducing | |||||||
Rapid Cooling | |||||||
Reactive Triage | |||||||
Repairing | |||||||
Repeating | |||||||
Rubbery | |||||||
Ruggedized | |||||||
Salvaging | |||||||
Self Cooling | |||||||
Self Heating | |||||||
Self Powering | |||||||
Sharp | |||||||
Slutty | |||||||
Stabilizing | |||||||
Sticky | |||||||
Stiffened | |||||||
Stimulating | |||||||
Subtle | |||||||
Sucking | |||||||
Suppressing | |||||||
Targeting | |||||||
Temporal | |||||||
Thunderous | |||||||
Toughened | |||||||
Unpredictable | |||||||
Untrackable | |||||||
Weight Gaining | |||||||
Weight Losing | |||||||
Weighted | |||||||
Wild | |||||||
Willful | |||||||
Windup |