Difference between revisions of "Category:Salvage"

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(Temporary note about looting chances)
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Fill things out!  Nuku says:<br>
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Salvage is used in [[Crafting#Making Items|crafting]], and can be obtained by defeating [[:Category:Monsters|ferals]], by completing certain [[missions]], or by being rewarded by a player judge. It comes in five types ([[Electronic Salvage|Mechanical]], [[Electronic Salvage|Electronic]], [[Energy Salvage|Energy]], [[ Edible Salvage|Edible]], and [[Chemical Salvage|Chemical]]), each of which is available at levels 1-10 and at three different rarity levels (Common, Uncommon, Rare).
  
[Public] Nuku squeaks, "Mechanical, Electronic, Edible, Energy, Chemical"<br>
 
[Public] Nuku squeaks, "1-10, Common, Uncommon, Rare"<br>
 
[Public] Nuku squeaks, "Ok, level 1 mechanical, common: Nails, bricks, metal sheet. Uncommon: pulley, pencil sharpener, sharp edge blade. Rare: Tiny electric motor, Stainless Steel Blade, Pristine Metal Sheet"<br><br>
 
  
[[Chemical Salvage]]<br>
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The level of the salvage depends on the level of the feral defeated, or the level of the mission instance.
[[Edible Salvage]]<br>
 
[[Electronic Salvage]]<br>
 
[[Energy Salvage]]<br>
 
[[Mechanical Salvage]]<br><br>
 
  
[Public] Nuku squeaks, "Survival ups Edible"<br>
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[Public] Nuku squeaks, "Installation ups Mechanical and Energy"<br>
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The rarity of the salvage depends on the source:
[Public] Nuku squeaks, "Research ups Chemical"<br>
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*Defeated ferals yield common salvage
[Public] Nuku squeaks, "Computer ups Electronic"<br>
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*Instance (mission) salvage rewards are uncommon. 100 common salvage can also be traded for 1 uncommon salvage of the same level and type through the 'convert' command.
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*Rare salvage is currently only available as a player judge reward.
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Salvage rates can be increased by training your crafting skills, effects from powers or distillations, and by your knowledge skills:
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*[[Survival]] increases the rate of Edible salvage
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*[[Installation]] increases the rate of Mechanical and Energy salvage
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*[[Research]] increases the rate of Chemical salvage
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*[[Computer]] increases the rate of Electronic salvage
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Salvage can be traded between players, and is not limited to whole number amounts. It's quite possible to, for example, 'give 0.5 Level 2 Common Edible Salvage to <name>'.

Revision as of 03:50, 28 October 2011

Salvage is used in crafting, and can be obtained by defeating ferals, by completing certain missions, or by being rewarded by a player judge. It comes in five types (Mechanical, Electronic, Energy, Edible, and Chemical), each of which is available at levels 1-10 and at three different rarity levels (Common, Uncommon, Rare).


The level of the salvage depends on the level of the feral defeated, or the level of the mission instance.


The rarity of the salvage depends on the source:

  • Defeated ferals yield common salvage
  • Instance (mission) salvage rewards are uncommon. 100 common salvage can also be traded for 1 uncommon salvage of the same level and type through the 'convert' command.
  • Rare salvage is currently only available as a player judge reward.


Salvage rates can be increased by training your crafting skills, effects from powers or distillations, and by your knowledge skills:

  • Survival increases the rate of Edible salvage
  • Installation increases the rate of Mechanical and Energy salvage
  • Research increases the rate of Chemical salvage
  • Computer increases the rate of Electronic salvage


Salvage can be traded between players, and is not limited to whole number amounts. It's quite possible to, for example, 'give 0.5 Level 2 Common Edible Salvage to <name>'.

Pages in category "Salvage"

The following 6 pages are in this category, out of 6 total.