Pyrotechnic Nanomagic: Difference between revisions
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{{Basepower|name=Pyrotechnic Nanomagic|desc=Building on, and requiring, Thermal nanomagic, Pyrotechnic allows the creation of dazzling displays of fireworks and smoke. Great for distraction and entertainment both. Making pretty and general effects is easy, but writing messages beyond three letters in the sky requires a 1d20 check vs 10, +1 per point of design and | {{Basepower|name=Pyrotechnic Nanomagic|desc=Building on, and requiring, Thermal nanomagic, Pyrotechnic allows the creation of dazzling displays of fireworks and smoke. Great for distraction and entertainment both. Making pretty and general effects is easy, but writing messages beyond three letters in the sky requires a 1d20 check vs 10, +1 per point of design and acrobatics you have, -1 per 5 letters. A hero point gives +10 to this roll.|powertype=Nanomagic|target=Self NoAoE|energy=25|charge=0|cooldown=25000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Aggro at magnitude 200 for 3 rounds.<br>100% chance of Menace at magnitude 50 for 3 rounds.<br>|Upgrades=AggroMag by 100<br>Cooldown by -4250<br>Energy by -5<br>MenaceMag by 50}}[[Category:Aggro inflicting base powers]][[Category:Menace inflicting base powers]][[Category:Friendly base powers]][[Category:Nanomagic]] | ||
Revision as of 00:21, 5 February 2015
| Type | Nanomagic | Target | Self NoAoE |
|---|---|---|---|
| Description | Building on, and requiring, Thermal nanomagic, Pyrotechnic allows the creation of dazzling displays of fireworks and smoke. Great for distraction and entertainment both. Making pretty and general effects is easy, but writing messages beyond three letters in the sky requires a 1d20 check vs 10, +1 per point of design and acrobatics you have, -1 per 5 letters. A hero point gives +10 to this roll. | ||
| Cooldown | 25000 | Charge time | 0 |
| Energy | 25 | Accuracy | 75% |
| Damage | 0 Healing at level 0 | ||
| Statuses | |||
| 100% chance of Aggro at magnitude 200 for 3 rounds. 100% chance of Menace at magnitude 50 for 3 rounds. | |||
| Training Upgrades | |||
| AggroMag by 100 Cooldown by -4250 Energy by -5 MenaceMag by 50 | |||
| Secondary Effects | |||
| Secondary Damage | No damage at level 0 | ||
| Secondary Type | None | Secondary Target | None |
| Secondary Statuses | |||
| No Secondary Statuses | |||
Pyrotechnic Nanomagic/Extra Notes Edit notes
Mutant powers Based on this power: <css>
- content table.wikitable{
border: 0; margin: -1.1em 0 0 -12px; }
- content table.wikitable th, #content table.wikitable td {
border: 0; background: transparent; } table.wikitable ul { margin-top: 0; }
</css>