Difference between revisions of "Conductive"
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− | {{Mutantpower|name=Conductive|desc=Mutation has granted you the ability to disperse hostile energies with ease! Keeping this protection going is mildly draining, however. Critters with hides that make them exceptionally resistant to electricity gain the same bonuses against energy damage|basepower=Defense Matrix|powertype=|target=Self NoAoE|slot=|energy=0.8|charge=300|cooldown=6000|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of Energydamageresist at magnitude 2 for 2 rounds.<br>100% chance of Healgain at magnitude for 2 rounds.<br>|Upgrades=Energy by -0.3<br>EnergyDamageResistMag by 0.5<br>HealGainMag by 0.7<br>PhysicalDamageResistMag by 0}}[[Category:Energydamageresist inflicting powers]][[Category:Healgain inflicting powers]][[Category:Toggle]][[Category:Friendly powers]] | + | {{Mutantpower|name=Conductive|desc=Mutation has granted you the ability to disperse hostile energies with ease! Keeping this protection going is mildly draining, however. Critters with hides that make them exceptionally resistant to electricity gain the same bonuses against energy damage|basepower=Defense Matrix|powertype=Toggle, Self|target=Self NoAoE|slot=|energy=0.8|charge=300|cooldown=6000|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of Energydamageresist at magnitude 2 for 2 rounds.<br>100% chance of Healgain at magnitude for 2 rounds.<br>|Upgrades=Energy by -0.3<br>EnergyDamageResistMag by 0.5<br>HealGainMag by 0.7<br>PhysicalDamageResistMag by 0}}[[Category:Energydamageresist inflicting powers]][[Category:Healgain inflicting powers]][[Category:Toggle]][[Category:Friendly powers]] |
Revision as of 16:52, 8 March 2012
Type | Toggle, Self | Target | Self NoAoE |
---|---|---|---|
Description | Mutation has granted you the ability to disperse hostile energies with ease! Keeping this protection going is mildly draining, however. Critters with hides that make them exceptionally resistant to electricity gain the same bonuses against energy damage | ||
Based on Defense Matrix | Slot: | ||
Cooldown | 6000 | Charge time | 300 |
Energy | 0.8 | Accuracy | 75% |
Damage | 0 healing at level 0 | ||
Statuses | |||
100% chance of Energydamageresist at magnitude 2 for 2 rounds. 100% chance of Healgain at magnitude for 2 rounds. | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |