Difference between revisions of "Everliving"
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− | {{Basepower|name=Everliving|desc=One of the few powers usable while defeated, gets you back on your feet with the blessings of your patron.|powertype=|target=|energy=1|charge=0|cooldown=100000|accuracy=75%|damageamount=250|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 20 for 3 rounds.<br>100% chance of DamageResist at magnitude 10 for 3 rounds.<br>100% chance of Haste at magnitude 30 for 3 rounds.<br>100% chance of Recharge at magnitude 30 for 3 rounds.<br>100% chance of DamageBuff at magnitude 30 for 3 rounds.<br>100% chance of HealGain at magnitude 4 for 3 rounds.<br>|Upgrades=Cooldown by -25000<br>Damage by 20<br>EnergyModMag by 5<br>HasteMag by 10<br>HealGainMag by 2}}[[Category:Healing base powers]][[Category:Damagebuff base powers]][[Category:Damageresist base powers]][[Category:Energymod base powers]][[Category:Haste base powers]][[Category:Healgain base powers]][[Category:Recharge base powers]][[Category:Dedication power]][[Category:Friendly base powers]] | + | {{Basepower|name=Everliving|desc=One of the few powers usable while defeated, gets you back on your feet with the blessings of your patron.|powertype=|target=|energy=1|charge=0|cooldown=100000|accuracy=75%|damageamount=250|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 20 for 3 rounds.<br>100% chance of DamageResist at magnitude 10 for 3 rounds.<br>100% chance of Haste at magnitude 30 for 3 rounds.<br>100% chance of Recharge at magnitude 30 for 3 rounds.<br>100% chance of DamageBuff at magnitude 30 for 3 rounds.<br>100% chance of HealGain at magnitude 4 for 3 rounds.<br>|Upgrades=Cooldown by -25000<br>Damage by 20<br>EnergyModMag by 5<br>HasteMag by 10<br>HealGainMag by 2}}[[Category:Healing base powers]][[Category:Damagebuff inflicting base powers]][[Category:Damageresist inflicting base powers]][[Category:Energymod inflicting base powers]][[Category:Haste inflicting base powers]][[Category:Healgain inflicting base powers]][[Category:Recharge inflicting base powers]][[Category:Dedication power]][[Category:Friendly base powers]] |
Revision as of 17:08, 24 February 2012
Type | Target | ||
---|---|---|---|
Description | One of the few powers usable while defeated, gets you back on your feet with the blessings of your patron. | ||
Cooldown | 100000 | Charge time | 0 |
Energy | 1 | Accuracy | 75% |
Damage | 250 Healing at level 0 | ||
Statuses | |||
100% chance of EnergyMod at magnitude 20 for 3 rounds. 100% chance of DamageResist at magnitude 10 for 3 rounds. 100% chance of Haste at magnitude 30 for 3 rounds. 100% chance of Recharge at magnitude 30 for 3 rounds. 100% chance of DamageBuff at magnitude 30 for 3 rounds. 100% chance of HealGain at magnitude 4 for 3 rounds. | |||
Training Upgrades | |||
Cooldown by -25000 Damage by 20 EnergyModMag by 5 HasteMag by 10 HealGainMag by 2 | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Everliving/Extra Notes Edit notes
Mutant powers Based on this power:
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