Difference between revisions of "Conductive"
From Flexible Survival
(Auto update) |
(Auto update) |
||
Line 1: | Line 1: | ||
− | {{Mutantpower|name=Conductive|desc=Mutation has granted you the ability to disperse hostile energies with ease! Keeping this protection going is mildly draining, however. Critters with hides that make them exceptionally resistant to electricity gain the same bonuses against energy damage|basepower=Defense Matrix|powertype=|target=Self NoAoE|slot=|energy=0.8|charge=300|cooldown=6000|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of Energydamageresist at magnitude 2 for 2 rounds.<br>|Upgrades=Energy by -0. | + | {{Mutantpower|name=Conductive|desc=Mutation has granted you the ability to disperse hostile energies with ease! Keeping this protection going is mildly draining, however. Critters with hides that make them exceptionally resistant to electricity gain the same bonuses against energy damage|basepower=Defense Matrix|powertype=|target=Self NoAoE|slot=|energy=0.8|charge=300|cooldown=6000|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of Energydamageresist at magnitude 2 for 2 rounds.<br>100% chance of Healgain at magnitude for 2 rounds.<br>|Upgrades=Energy by -0.3<br>EnergyDamageResistMag by 0.5<br>HealGainMag by 0.7<br>PhysicalDamageResistMag by 0.5}}[[Category:Energydamageresist powers]][[Category:Healgain powers]][[Category:Toggle]][[Category:Friendly powers]] |
Revision as of 19:55, 15 January 2012
Type | Target | Self NoAoE | |
---|---|---|---|
Description | Mutation has granted you the ability to disperse hostile energies with ease! Keeping this protection going is mildly draining, however. Critters with hides that make them exceptionally resistant to electricity gain the same bonuses against energy damage | ||
Based on Defense Matrix | Slot: | ||
Cooldown | 6000 | Charge time | 300 |
Energy | 0.8 | Accuracy | 75% |
Damage | 0 healing at level 0 | ||
Statuses | |||
100% chance of Energydamageresist at magnitude 2 for 2 rounds. 100% chance of Healgain at magnitude for 2 rounds. | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |