Difference between revisions of "Everliving"

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{{Basepower|name=Everliving|desc=One of the few powers usable while defeated, gets you back on your feet with the blessings of your patron.|powertype=|target=|energy=1|charge=0|cooldown=100000|accuracy=75%|damageamount=250|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 20 for 3 rounds.<br>100% chance of DamageResist at magnitude 10 for 3 rounds.<br>100% chance of Haste at magnitude 30 for 3 rounds.<br>100% chance of Recharge at magnitude 30 for 3 rounds.<br>100% chance of DamageBuff at magnitude 30 for 3 rounds.<br>100% chance of HealGain at magnitude 4 for 3 rounds.<br>|Upgrades=Cooldown by
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{{Basepower|name=Everliving|desc=One of the few powers usable while defeated, gets you back on your feet with the blessings of your patron.|powertype=|target=|energy=1|charge=0|cooldown=100000|accuracy=75%|damageamount=250|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 20 for 3 rounds.<br>100% chance of DamageResist at magnitude 10 for 3 rounds.<br>100% chance of Haste at magnitude 30 for 3 rounds.<br>100% chance of Recharge at magnitude 30 for 3 rounds.<br>100% chance of DamageBuff at magnitude 30 for 3 rounds.<br>100% chance of HealGain at magnitude 4 for 3 rounds.<br>|Upgrades=Cooldown by -25000<br>Damage by 20<br>EnergyModMag by 5<br>HasteMag by 10<br>HealGainMag by 2}}[[Category:Healing base powers]][[Category:Damagebuff base powers]][[Category:Damageresist base powers]][[Category:Energymod base powers]][[Category:Haste base powers]][[Category:Healgain base powers]][[Category:Recharge base powers]][[Category:Dedication power]][[Category:Friendly base powers]]

Revision as of 18:20, 7 January 2012

Everliving stats
Type Target
Description One of the few powers usable while defeated, gets you back on your feet with the blessings of your patron.
Cooldown 100000 Charge time 0
Energy 1 Accuracy 75%
Damage 250 Healing at level 0
Statuses
100% chance of EnergyMod at magnitude 20 for 3 rounds.
100% chance of DamageResist at magnitude 10 for 3 rounds.
100% chance of Haste at magnitude 30 for 3 rounds.
100% chance of Recharge at magnitude 30 for 3 rounds.
100% chance of DamageBuff at magnitude 30 for 3 rounds.
100% chance of HealGain at magnitude 4 for 3 rounds.
Training Upgrades
Cooldown by -25000
Damage by 20
EnergyModMag by 5
HasteMag by 10
HealGainMag by 2
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Everliving/Extra Notes Edit notes

Mutant powers Based on this power: