Difference between revisions of "Thick Hide"

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{{Mutantpower|name=Thick Hide|desc=A thick hide lets you take more punishment than others.|basepower=Armored|powertype=|target=|slot=|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of Maxhp at magnitude 10 for 2 rounds.<br>|Upgrades=MaxHPMag by 5<br>PhysicalDamageResistMAG by 0}}[[Category:Maxhp powers]][[Category:Passive]][[Category:Friendly powers]]
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{{Mutantpower|name=Thick Hide|desc=A thick hide lets you take more punishment than others.|basepower=Armored|powertype=|target=Self NoAoE|slot=|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of Maxhp at magnitude 10 for 2 rounds.<br>|Upgrades=MaxHPMag by 5<br>PhysicalDamageResistMAG by 0}}[[Category:Maxhp powers]][[Category:Passive]][[Category:Friendly powers]]

Revision as of 10:28, 29 December 2011


Thick Hide stats
Type Target Self NoAoE
Description A thick hide lets you take more punishment than others.
Based on Armored Slot:
Cooldown 0 Charge time 0
Energy 0 Accuracy 75%
Damage 0 healing at level 0
Statuses
100% chance of Maxhp at magnitude 10 for 2 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Found On:

A

C

D

E

F

H

K

L

M

N

O

P

S

T

V

W

Z

Edit notes