Difference between revisions of "Conductive"
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− | {{Mutantpower|name=Conductive|desc=Mutation has granted you the ability to disperse hostile energies with ease! Keeping this protection going is mildly draining, however. Critters with hides that make them exceptionally resistant to electricity gain the same bonuses against energy damage|basepower=Defense Matrix|powertype=|target=|energy=0|charge=300|cooldown=6000|accuracy=75%|damageamount= | + | {{Mutantpower|name=Conductive|desc=Mutation has granted you the ability to disperse hostile energies with ease! Keeping this protection going is mildly draining, however. Critters with hides that make them exceptionally resistant to electricity gain the same bonuses against energy damage|basepower=Defense Matrix|powertype=|target=|energy=0|charge=300|cooldown=6000|accuracy=75%|damageamount=|damagetype=healing|Status=100% chance of Energydamageresist at magnitude 2 for 2 rounds.<br>|Upgrades=Energy by -0.20<br>EnergyDamageResistMag by 0.5<br>PhysicalDamageResistMag by 0}}[[Category:Energydamageresist powers]][[Category:Toggle]][[Category:AoE]][[Category:Friendly powers]] |
Revision as of 12:28, 20 December 2011
Type | Target | ||
---|---|---|---|
Description | Mutation has granted you the ability to disperse hostile energies with ease! Keeping this protection going is mildly draining, however. Critters with hides that make them exceptionally resistant to electricity gain the same bonuses against energy damage | ||
Based on Defense Matrix | Slot: Not Slotted | ||
Cooldown | 6000 | Charge time | 300 |
Energy | 0 | Accuracy | 75% |
Damage | healing at level 0 | ||
Statuses | |||
100% chance of Energydamageresist at magnitude 2 for 2 rounds. | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |