Difference between revisions of "Basic Construction Nanomagic"
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− | {{Basepower|name=Basic Construction Nanomagic|desc=Requiring sculpting, this nanomagic would be the equivalent of having soldering irons and a blow torch and a hot glue stick always on hand. You can assemble existing items together, like taking glass shards and assembling a window or a pretty little sculpture of a penguin(the latter also using sculpting, which you have). You can't create things out of nowhere, just put them together and arrange them logically. The nanomagic does not move anything, so you will have to use your own devices(fingers are a good start) to put the pieces close enough to bond into the right shape. Does not work on living objects(Failsafes reject the target). Does not work on objects larger than 5 feet in any direction. A hero point doubles this length. Bonded items remain bonded until torn apart the old fashioned way or through some other devious nanomagic.|powertype=|target=|energy=0|charge=0|cooldown=0|accuracy= | + | {{Basepower|name=Basic Construction Nanomagic|desc=Requiring sculpting, this nanomagic would be the equivalent of having soldering irons and a blow torch and a hot glue stick always on hand. You can assemble existing items together, like taking glass shards and assembling a window or a pretty little sculpture of a penguin(the latter also using sculpting, which you have). You can't create things out of nowhere, just put them together and arrange them logically. The nanomagic does not move anything, so you will have to use your own devices(fingers are a good start) to put the pieces close enough to bond into the right shape. Does not work on living objects(Failsafes reject the target). Does not work on objects larger than 5 feet in any direction. A hero point doubles this length. Bonded items remain bonded until torn apart the old fashioned way or through some other devious nanomagic.|powertype=Passive Self, Nanomagic|target=Self|energy=0|charge=0|cooldown=0|accuracy=100%|damageamount=0|damagetype=Healing|Status=100% chance of Salvage at magnitude 2 for 10 rounds.<br>100% chance of TrinketBonus at magnitude 4 for 10 rounds.<br>|Upgrades=AoE by 1<br>SalvageMag by 2<br>TrinketBonus by 3}}[[Category:Salvage inflicting base powers]][[Category:Trinketbonus inflicting base powers]][[Category:Passive base power]][[Category:Friendly base powers]][[Category:Nanomagic]] |
Revision as of 03:04, 9 January 2013
Type | Passive Self, Nanomagic | Target | Self |
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Description | Requiring sculpting, this nanomagic would be the equivalent of having soldering irons and a blow torch and a hot glue stick always on hand. You can assemble existing items together, like taking glass shards and assembling a window or a pretty little sculpture of a penguin(the latter also using sculpting, which you have). You can't create things out of nowhere, just put them together and arrange them logically. The nanomagic does not move anything, so you will have to use your own devices(fingers are a good start) to put the pieces close enough to bond into the right shape. Does not work on living objects(Failsafes reject the target). Does not work on objects larger than 5 feet in any direction. A hero point doubles this length. Bonded items remain bonded until torn apart the old fashioned way or through some other devious nanomagic. | ||
Cooldown | 0 | Charge time | 0 |
Energy | 0 | Accuracy | 100% |
Damage | 0 Healing at level 0 | ||
Statuses | |||
100% chance of Salvage at magnitude 2 for 10 rounds. 100% chance of TrinketBonus at magnitude 4 for 10 rounds. | |||
Training Upgrades | |||
AoE by 1 SalvageMag by 2 TrinketBonus by 3 | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Basic Construction Nanomagic/Extra Notes Edit notes
Mutant powers Based on this power:
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