Difference between revisions of "Electric Field"
From Flexible Survival
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− | {{Mutantpower|name=Electric Field|desc=Got fur? If so, enjoy that constant static field fuzzing you out! Even if you don't there is a constant 'spark' to your skin. When threatened, it can be harnessed to give a hearty zap to anything too close.|basepower=Crushing Field-En|powertype=Attack, AoE, Physical, Slowing, Direct Damage, Aura, Toggle|target=Large Enemy AoE|slot=Hostile Aura|energy=2|charge=500|cooldown=6000|accuracy=75%|damageamount= | + | {{Mutantpower|name=Electric Field|desc=Got fur? If so, enjoy that constant static field fuzzing you out! Even if you don't there is a constant 'spark' to your skin. When threatened, it can be harnessed to give a hearty zap to anything too close.|basepower=Crushing Field-En|powertype=Attack, AoE, Physical, Slowing, Direct Damage, Aura, Toggle|target=Large Enemy AoE|slot=Hostile Aura|energy=2|charge=500|cooldown=6000|accuracy=75%|damageamount=1|damagetype=Sonic|Status=100% chance of Debuffresistdebuff at magnitude 5 for 2 rounds.<br>=== Unusual Modifications ===<br>Damage Type is modified by Electricity.<br>}}[[Category:Slotted powers]][[Category:Hostile Aura slot powers]][[Category:Sonic powers]][[Category:Debuffresistdebuff inflicting powers]][[Category:Toggle]][[Category:AoE]][[Category:Hostile powers]] |
Revision as of 00:05, 3 April 2024
Type | Attack, AoE, Physical, Slowing, Direct Damage, Aura, Toggle | Target | Large Enemy AoE |
---|---|---|---|
Description | Got fur? If so, enjoy that constant static field fuzzing you out! Even if you don't there is a constant 'spark' to your skin. When threatened, it can be harnessed to give a hearty zap to anything too close. | ||
Based on Crushing Field-En | Slot: Hostile Aura | ||
Cooldown | 6000 | Charge time | 500 |
Energy | 2 | Accuracy | 75% |
Damage | 1 Sonic at level 0 | ||
Statuses | |||
100% chance of Debuffresistdebuff at magnitude 5 for 2 rounds. === Unusual Modifications === Damage Type is modified by Electricity. | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |