Difference between revisions of "Conductive"
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− | {{Mutantpower|name=Conductive|desc=Mutation has granted you the ability to disperse hostile energies with ease! Keeping this protection going is mildly draining, however. Critters with hides that make them exceptionally resistant to electricity gain the same bonuses against energy damage|basepower=Defense Matrix|powertype=Toggle, Self|target=Self NoAoE|slot=|energy=0.6|charge=300|cooldown=6000|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of Energydamageresist at magnitude 3 for 2 rounds.<br>100% chance of Healgain at magnitude 1 for 2 rounds.<br>|Upgrades= | + | {{Mutantpower|name=Conductive|desc=Mutation has granted you the ability to disperse hostile energies with ease! Keeping this protection going is mildly draining, however. Critters with hides that make them exceptionally resistant to electricity gain the same bonuses against energy damage|basepower=Defense Matrix|powertype=Toggle, Self|target=Self NoAoE|slot=|energy=0.6|charge=300|cooldown=6000|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of Energydamageresist at magnitude 3 for 2 rounds.<br>100% chance of Healgain at magnitude 1 for 2 rounds.<br>|Upgrades=EnergyDamageResistMag by 1<br>HealGainMag by 1.5}}[[Category:Energydamageresist inflicting powers]][[Category:Healgain inflicting powers]][[Category:Toggle]][[Category:Friendly powers]] |
Revision as of 08:44, 27 January 2014
Type | Toggle, Self | Target | Self NoAoE |
---|---|---|---|
Description | Mutation has granted you the ability to disperse hostile energies with ease! Keeping this protection going is mildly draining, however. Critters with hides that make them exceptionally resistant to electricity gain the same bonuses against energy damage | ||
Based on Defense Matrix | Slot: | ||
Cooldown | 6000 | Charge time | 300 |
Energy | 0.6 | Accuracy | 75% |
Damage | 0 healing at level 0 | ||
Statuses | |||
100% chance of Energydamageresist at magnitude 3 for 2 rounds. 100% chance of Healgain at magnitude 1 for 2 rounds. | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |