Difference between revisions of "Conductive"
From Flexible Survival
Line 1: | Line 1: | ||
− | {{Mutantpower|name=Conductive|desc=Mutation has granted you the ability to disperse hostile energies with ease! Keeping this protection going is mildly draining, however. Critters with hides that make them exceptionally resistant to electricity gain the same bonuses against energy damage.|basepower=Defense Matrix|powertype=Toggle, Self|target=Self NoAoE|slot=|energy=0.6|charge=300|cooldown=6000|accuracy=75%|damageamount=0|damagetype= | + | {{Mutantpower|name=Conductive|desc=Mutation has granted you the ability to disperse hostile energies with ease! Keeping this protection going is mildly draining, however. Critters with hides that make them exceptionally resistant to electricity gain the same bonuses against energy damage.|basepower=Defense Matrix|powertype=Toggle, Self|target=Self NoAoE|slot=|energy=0.6|charge=300|cooldown=6000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Electricitydamageimmunity at magnitude 10 for 2 rounds.<br>100% chance of Energydamageresist at magnitude 3 for 2 rounds.<br>100% chance of Healgain at magnitude 2 for 2 rounds.<br>100% chance of Negativedamageimmunity at magnitude -5 for 2 rounds.<br>100% chance of Positivedamageimmunity at magnitude 10 for 2 rounds.<br>}}[[Category:Electricitydamageimmunity inflicting powers]][[Category:Energydamageresist inflicting powers]][[Category:Healgain inflicting powers]][[Category:Negativedamageimmunity inflicting powers]][[Category:Positivedamageimmunity inflicting powers]][[Category:Toggle]][[Category:Friendly powers]] |
Revision as of 00:03, 17 October 2020
Type | Toggle, Self | Target | Self NoAoE |
---|---|---|---|
Description | Mutation has granted you the ability to disperse hostile energies with ease! Keeping this protection going is mildly draining, however. Critters with hides that make them exceptionally resistant to electricity gain the same bonuses against energy damage. | ||
Based on Defense Matrix | Slot: | ||
Cooldown | 6000 | Charge time | 300 |
Energy | 0.6 | Accuracy | 75% |
Damage | 0 Healing at level 0 | ||
Statuses | |||
100% chance of Electricitydamageimmunity at magnitude 10 for 2 rounds. 100% chance of Energydamageresist at magnitude 3 for 2 rounds. 100% chance of Healgain at magnitude 2 for 2 rounds. 100% chance of Negativedamageimmunity at magnitude -5 for 2 rounds. 100% chance of Positivedamageimmunity at magnitude 10 for 2 rounds. | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |