Difference between revisions of "Tail Smash"
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− | + | {{Mutantpower|name=Tail Smash|desc=A powerful swipe of a limb knocks an opponent off their feet. Painful, and slowing.|basepower=Knockout Swing-Phy|powertype=Attack, Single Target, Physical, Direct Damage, Melee|target=Single Enemy|slot=|energy=30|charge=1050|cooldown=6150|accuracy=85%|damageamount=27|damagetype=Physical|Status=100% chance of KnockDown at magnitude 10 for 999 rounds.<br>50% chance of Criticalknockdown at magnitude 5 for 1 rounds.<br>|Upgrades=Charge by -350<br>Cooldown by -1025<br>CriticalKnockDownChance by 30<br>CriticalKnockDownMag by 4<br>Damage by 11<br>Energy by -7.5<br>KnockDownMag by 0}}[[Category:Physical powers]][[Category:Criticalknockdown inflicting powers]][[Category:Knockdown inflicting powers]][[Category:Hostile powers]] |
Revision as of 04:52, 8 April 2012
Type | Attack, Single Target, Physical, Direct Damage, Melee | Target | Single Enemy |
---|---|---|---|
Description | A powerful swipe of a limb knocks an opponent off their feet. Painful, and slowing. | ||
Based on Knockout Swing-Phy | Slot: | ||
Cooldown | 6150 | Charge time | 1050 |
Energy | 30 | Accuracy | 85% |
Damage | 27 Physical at level 0 | ||
Statuses | |||
100% chance of KnockDown at magnitude 10 for 999 rounds. 50% chance of Criticalknockdown at magnitude 5 for 1 rounds. | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |