Difference between revisions of "Readiness"
From Flexible Survival
(Created Readiness combat skill) |
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− | < | + | {{Basepower|name=Readiness|desc=Maps? Check.<br>Rations? Check.<br>Ammo? Check.<br>Let's just get to the gist of it. You're really good at what you do. More often than not you have exactly what you need on-hand. It's a virtue, and oh boy is it paying off!|powertype=Auto Buff|target=Self NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of XPBonus at magnitude 5 for 10 rounds.<br>100% chance of Salvage at magnitude 2 for 10 rounds.<br>100% chance of Technical at magnitude 5 for 10 rounds.<br>100% chance of Survival at magnitude 2 for 10 rounds.<br>100% chance of Design at magnitude 1 for 10 rounds.<br>|Upgrades=}}[[Category:Design inflicting base powers]][[Category:Salvage inflicting base powers]][[Category:Survival inflicting base powers]][[Category:Technical inflicting base powers]][[Category:Xpbonus inflicting base powers]][[Category:Passive base power]][[Category:Friendly base powers]] |
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Latest revision as of 00:14, 24 January 2023
Type | Auto Buff | Target | Self NoAoE |
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Description | Maps? Check. Rations? Check. Ammo? Check. Let's just get to the gist of it. You're really good at what you do. More often than not you have exactly what you need on-hand. It's a virtue, and oh boy is it paying off! | ||
Cooldown | 0 | Charge time | 0 |
Energy | 0 | Accuracy | 75% |
Damage | 0 Healing at level 0 | ||
Statuses | |||
100% chance of XPBonus at magnitude 5 for 10 rounds. 100% chance of Salvage at magnitude 2 for 10 rounds. 100% chance of Technical at magnitude 5 for 10 rounds. 100% chance of Survival at magnitude 2 for 10 rounds. 100% chance of Design at magnitude 1 for 10 rounds. | |||
Training Upgrades | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Readiness/Extra Notes Edit notes
Mutant powers Based on this power:
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