Difference between revisions of "Repeats Damager (build)"

From Flexible Survival
Jump to: navigation, search
(Combat Skills)
(Core)
 
(13 intermediate revisions by 4 users not shown)
Line 2: Line 2:
 
What are repeats? Repeats are special attacks that deal a small hit, but leave a punishing status on the opponent that strikes many times distributed across a few turns. This gives you a wide range of options that include dealing small bursts of damage, or dealing sustained damage to opponents, depending on repeat duration. However, the nature of a repeat build grants it very high aggro. Also, repeats rarely provide any form of team support.
 
What are repeats? Repeats are special attacks that deal a small hit, but leave a punishing status on the opponent that strikes many times distributed across a few turns. This gives you a wide range of options that include dealing small bursts of damage, or dealing sustained damage to opponents, depending on repeat duration. However, the nature of a repeat build grants it very high aggro. Also, repeats rarely provide any form of team support.
  
===Combat Skills===
+
==Combat Skills==
  
====Core====
+
===Core===
 
[[Flurry]] 3 - Increases the number of repeats you hit by a whopping 40%.
 
[[Flurry]] 3 - Increases the number of repeats you hit by a whopping 40%.
 
[[Flurry]] 3 - Have I mentioned you increase the number of repeats by a whopping 40%
 
[[Flurry]] 3 - Have I mentioned you increase the number of repeats by a whopping 40%
Line 16: Line 16:
 
**Profession Skill [[Intimidation]] gives a toggle that massively reduces your threat, [[Avoid Notice]]
 
**Profession Skill [[Intimidation]] gives a toggle that massively reduces your threat, [[Avoid Notice]]
  
====Important====
+
===Important===
 
[[Readiness]] - Increases the amount of gear you can carry, important for that extra bit of equipment.
 
[[Readiness]] - Increases the amount of gear you can carry, important for that extra bit of equipment.
  
Line 26: Line 26:
  
 
[[Back Row]] - Monster threat needs to be controlled.
 
[[Back Row]] - Monster threat needs to be controlled.
====Situational====
+
===Situational===
 
[[Fast Loading]] - While this reduces the cooldown on abilities, repeats are mechanically restricted to firing within a fixed number of turns. Reducing cooldown isn't always functional. (Example, [[Blade Flurry]])
 
[[Fast Loading]] - While this reduces the cooldown on abilities, repeats are mechanically restricted to firing within a fixed number of turns. Reducing cooldown isn't always functional. (Example, [[Blade Flurry]])
  
Line 43: Line 43:
 
[[Forced Milking]] - Emergency panic button that grants heavy lifesteal.
 
[[Forced Milking]] - Emergency panic button that grants heavy lifesteal.
  
[[Fiery Hide]]/[[Endocrine overdrive]] - Dps boosts. Both are lovely, though the latter comes with minor penalties.
+
[[Fiery Hide]]/[[Endocrine Overdrive]] - Dps boosts. Both are lovely, though the latter comes with minor penalties.
  
 
[[Quill Wag]] - Passive damage toggle.  
 
[[Quill Wag]] - Passive damage toggle.  
Line 58: Line 58:
 
[[Blade Flurry]] - Single most damaging power in game upgraded 2 repeat 1 damage.
 
[[Blade Flurry]] - Single most damaging power in game upgraded 2 repeat 1 damage.
  
===General Playstyle===
+
==General Playstyle==
 +
 
 +
===Dedications===
 +
====Optimum====
 +
[[Fenrir Wolf]] - Lifestealing repeat that might replace Forced Milking, provides energy. High defensive toggle.
 +
 
 +
[[Weapon Master (dedication)]] - Powerful repeat skill, and good dps toggle. Access to  [[Blade of mastery]], light and powerful weapon with team support.
 +
 
 +
[[Talakai]] - [[Overdrive]]
 +
 
 +
[[Kitsune]] - Tails. Well, [[Tail Fury]]. Also, floating wisp high dps support pet.
 +
 
 +
====Great====
 +
Why are you not taking a dps dedication D: Don't be a bad.
 +
===Gear===
 +
====Core====
 +
You won't actually be able to fit all this in, so pick and choose. They're just reccomendations. But taking these items, you can't really go too wrong.
 +
 
 +
*'''PS! GO FERAL OR FAIL DPS'''*
 +
 
 +
[[Void Totem]] - Cheap recharge!
 +
 
 +
[[Training - Strength]] - Cheap damagebuff
 +
 
 +
 
 +
'''Below Gear made useless by expensive repair bills and/or nerfs'''
 +
 
 +
[[Flexible]]/[[Insulating]]/[[Leeching]] Modules - Most efficient survivability increasers
 +
 
 +
[[Cool]]/[[Amplifying]] Modules - Large stat boosts that help on all fronts, very space efficient
 +
 
 +
[[Crippling]]/[[Fast]]/[[Sharp]]/[[Quick]]/[[Targeting]] Modules - Damage increasers
 +
 
 +
[[Blade of mastery]] - Stats speak for themselves, Weapon Master required.
 +
 
 +
[[Automated Weapon]] - In case you feel mutant powers don't suffice, or you're all natural.
 +
 
 +
[[Steroid Injecting Unit]] - More damagebuff at energy cost.
 +
 
 +
[[Blood Extractor]] - Lifesteal on demand.
 +
 
 +
[[Muscular Enhancers]] - Max health and damagebuff.
 +
 
 +
====Situational====
 +
[[Cybernetic Reflex Booster]] - Haste and defense. The use of haste is questionable since most repeats are fast charging.
 +
 
 +
[[Lucky Charm]] - Sometimes, you'll get just what you need.
 +
 
 +
[[Lifegiving Armor]][[Physical Armor]]/[[Light Energy Armor]] - Lightweight protection to increase survivability.
  
Optimum Dedications:
+
[[Overclocker]] - Big haste boost at large energy penalty
                    [[Fenrir Wolf]] - Lifestealing big threat attack, defensive toggle.
 
                    [[Weapon Master]] - Big threat attack, defensive toggle, access to [[Spear of Judgement]], a really high threat weapon that is also team support.
 
                    [[Anubis Servant]] - Revive upon Death.
 
                    [[Flame Bearer]] - Strongest cover of all tanks in the game, has a big support toggle.
 
                    [[Kaiju]] - Strong defensive passive, High hp, big threat attack.
 
             
 
Great Dedications: 
 
                    [[Nanite Adept]] - A big heal!
 
                    [[Nekomata]] - Powerful debuffclear, and a very jack of all trades passive.
 
                    [[Survivalist Leader]] - Has a team defensive toggle.
 
  
Crafted Gear of Interest (Non exhaustive, generic.)
+
[[Ultraquench]] - Very costly replacement to water flask.
                    [[Spear of Judgement]] - Woaaah. Stats are self explanatory. Big threat, team support, light weight!
 
                    [[Physical Armor]]/[[Light Energy Armor]]/[[Heavy Armor]] or [[Lifegiving Armor]] - Increases your resists greatly!
 
                    [[Shield]] - Provides Defense
 
                    [[Flexible]]/[[Amplifying]] module - Increased defense
 
                    [[Stiffened]]/[[Hardened]]/[[Protective]] module - Increased resist
 
                    [[Insulating]] module - Passive HPBuffer
 
                    [[Training - Assertiveness]] - Bonus threat.
 
                    [[Void Totem]] - Free recharge at a light weight.
 
                    [[Earrings]] - Energybreak bonus.
 
                    [[Superconducting Magnet]] - Helps absorb damage for teammates.
 
  
Solo: After your first few levels, you are nigh unkillable with your roles. Grab [[Lactaid]] early on, but no toggles as your energy regen will be very low. If possible, ask someone to funnel you [[Sharpshooter]] or [[Drain Vitae]] for easy single target kills. Grab passives asap. Then after, grab a few more attacks for threat and damage sake, and then after 35, start building up your toggle collection.
+
[[Scattershot 2000]] - Questionable. Very heavy, and most repeats are already AoE.
  
Group: Hold threat for teammates. Keep self alive.
+
[[Subtle]] Module - Learn to manage aggro D:

Latest revision as of 15:45, 21 April 2014

Overview

What are repeats? Repeats are special attacks that deal a small hit, but leave a punishing status on the opponent that strikes many times distributed across a few turns. This gives you a wide range of options that include dealing small bursts of damage, or dealing sustained damage to opponents, depending on repeat duration. However, the nature of a repeat build grants it very high aggro. Also, repeats rarely provide any form of team support.

Combat Skills

Core

Flurry 3 - Increases the number of repeats you hit by a whopping 40%. Flurry 3 - Have I mentioned you increase the number of repeats by a whopping 40%

Penetration 3 - One of the greatest weaknesses of repeats is that each repeat is susceptible to resists from opponents, and are easily deflected. This skill solves both problems and is very crucial.

Damage 3 - Damage.

Speed 3 - Reduces the duration of repeats, making it deal the same damage over lesser time. Also allows you to attack a lot more frequently, reducing charge and turn timers. A must have.

Important

Readiness - Increases the amount of gear you can carry, important for that extra bit of equipment.

Sacrificial Fury - Massive increase to damage at great health cost.

Accuracy - Speaks for itself.

Vampiric - Two of the three strongest repeats in the game are highly self damaging. This helps mitigate some of that damage (though definitely not all.) Increases the potency of Forced Milking, and provides general life steal to help mitigate some damage.

Back Row - Monster threat needs to be controlled.

Situational

Fast Loading - While this reduces the cooldown on abilities, repeats are mechanically restricted to firing within a fixed number of turns. Reducing cooldown isn't always functional. (Example, Blade Flurry)

Health - A larger pool of health allows you to better survive self damage from Fire Dance, but only a luxury otherwise.

Avoidance - Take less damage! It's a lot easier for a dps to get defense than a high level of resist, so Avoidance is better.

Mutant Powers

Core

Scent of Blood - Attack increases all hits you do by the stated number, scaling. This makes attack a core status!!!

Tooth and Nail - Attack.

Plated Hide/Furry Hide - Defense and haste? YES PLEASE! Alternatively, the energybreak on furry hide!

Forced Milking - Emergency panic button that grants heavy lifesteal.

Fiery Hide/Endocrine Overdrive - Dps boosts. Both are lovely, though the latter comes with minor penalties.

Quill Wag - Passive damage toggle.

Quad Punch or Prism Storm or Raking Claws - These are the most lovely filler skills for repeats. Each have their own advantages, but you'll need one.

Notable

Feline Agility/Skitter - These toggles can be upgraded to increase your defense greatly or increase a combat stat.

Frenzy - Large damage increase

Fire Dance - Hugely sacrificial power. Strong but very taxing on your own HP bar.

Blade Flurry - Single most damaging power in game upgraded 2 repeat 1 damage.

General Playstyle

Dedications

Optimum

Fenrir Wolf - Lifestealing repeat that might replace Forced Milking, provides energy. High defensive toggle.

Weapon Master (dedication) - Powerful repeat skill, and good dps toggle. Access to Blade of mastery, light and powerful weapon with team support.

Talakai - Overdrive

Kitsune - Tails. Well, Tail Fury. Also, floating wisp high dps support pet.

Great

Why are you not taking a dps dedication D: Don't be a bad.

Gear

Core

You won't actually be able to fit all this in, so pick and choose. They're just reccomendations. But taking these items, you can't really go too wrong.

  • PS! GO FERAL OR FAIL DPS*

Void Totem - Cheap recharge!

Training - Strength - Cheap damagebuff


Below Gear made useless by expensive repair bills and/or nerfs

Flexible/Insulating/Leeching Modules - Most efficient survivability increasers

Cool/Amplifying Modules - Large stat boosts that help on all fronts, very space efficient

Crippling/Fast/Sharp/Quick/Targeting Modules - Damage increasers

Blade of mastery - Stats speak for themselves, Weapon Master required.

Automated Weapon - In case you feel mutant powers don't suffice, or you're all natural.

Steroid Injecting Unit - More damagebuff at energy cost.

Blood Extractor - Lifesteal on demand.

Muscular Enhancers - Max health and damagebuff.

Situational

Cybernetic Reflex Booster - Haste and defense. The use of haste is questionable since most repeats are fast charging.

Lucky Charm - Sometimes, you'll get just what you need.

Lifegiving ArmorPhysical Armor/Light Energy Armor - Lightweight protection to increase survivability.

Overclocker - Big haste boost at large energy penalty

Ultraquench - Very costly replacement to water flask.

Scattershot 2000 - Questionable. Very heavy, and most repeats are already AoE.

Subtle Module - Learn to manage aggro D: