Difference between revisions of "Pyrotechnic Nanomagic"
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− | {{Basepower|name=Pyrotechnic Nanomagic|desc=Building on, and requiring, Thermal nanomagic, Pyrotechnic allows the creation of dazzling displays of fireworks and smoke. Great for distraction and entertainment both. Making pretty and general effects is easy, but writing messages beyond three letters in the sky requires a 1d20 check vs 10, +1 per point of design and acrobatics you have, -1 per 5 letters. A hero point gives +10 to this roll.|powertype=Nanomagic|target=Self NoAoE|energy=25|charge=0|cooldown=25000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Aggro at magnitude 200 for 3 rounds.<br>100% chance of Menace at magnitude 50 for 3 rounds.<br>|Upgrades=AggroMag by 100<br>Cooldown by -4250<br>Energy by -5<br>MenaceMag by 50}}[[Category:Aggro inflicting base powers]][[Category:Menace inflicting base powers]][[Category:Friendly base powers]][[Category:Nanomagic]] | + | {{Basepower|name=Pyrotechnic Nanomagic|desc=Building on, and requiring, Thermal nanomagic, Pyrotechnic allows the creation of dazzling displays of fireworks and smoke. Great for distraction and entertainment both. Making pretty and general effects is easy, but writing messages beyond three letters in the sky requires a 1d20 check vs 10, +1 per point of design and acrobatics you have, -1 per 5 letters. A hero point gives +10 to this roll. This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=Nanomagic|target=Self NoAoE|energy=25|charge=0|cooldown=25000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Aggro at magnitude 200 for 3 rounds.<br>100% chance of Menace at magnitude 50 for 3 rounds.<br>|Upgrades=AggroMag by 100<br>Cooldown by -4250<br>Energy by -5<br>MenaceMag by 50}}[[Category:Aggro inflicting base powers]][[Category:Menace inflicting base powers]][[Category:Friendly base powers]][[Category:Nanomagic]] |
Latest revision as of 00:18, 12 May 2017
Type | Nanomagic | Target | Self NoAoE |
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Description | Building on, and requiring, Thermal nanomagic, Pyrotechnic allows the creation of dazzling displays of fireworks and smoke. Great for distraction and entertainment both. Making pretty and general effects is easy, but writing messages beyond three letters in the sky requires a 1d20 check vs 10, +1 per point of design and acrobatics you have, -1 per 5 letters. A hero point gives +10 to this roll. This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated. | ||
Cooldown | 25000 | Charge time | 0 |
Energy | 25 | Accuracy | 75% |
Damage | 0 Healing at level 0 | ||
Statuses | |||
100% chance of Aggro at magnitude 200 for 3 rounds. 100% chance of Menace at magnitude 50 for 3 rounds. | |||
Training Upgrades | |||
AggroMag by 100 Cooldown by -4250 Energy by -5 MenaceMag by 50 | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Pyrotechnic Nanomagic/Extra Notes Edit notes
Mutant powers Based on this power:
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