Difference between revisions of "Sculpting Nanomagic"
From Flexible Survival
(55 intermediate revisions by the same user not shown) | |
(No difference)
|
Latest revision as of 01:25, 25 November 2024
Type | Nanomagic, Passive Auto | Target | Self |
---|---|---|---|
Description | Using builder nanites, you reshape objects. This allows you to make changes in their appearance and configuration. This is a crude manipulation. It only works well on non moving items. Basic hinges can be made to work for a hero point, and something as complex as a nail clipper for two. The new object will comprise the same things as the old object. A statue's pose could be changed, parts moved from one portion of something to another. Does not work on living, liquid, or gaseous objects of any kind. - Up to four hundred pounds of object can be affected, doubled per hero point spent. Things it can't do: Put two things together that weren't already together. Pull things apart that were together. Affect a smaller portion of a large object. This nanomagic is touch-based. Does not work on living tissue, or objects larger than 5 feet in any direction. You can use a hero point to double this length. This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated. | ||
Cooldown | 0 | Charge time | 0 |
Energy | 0 | Accuracy | 75% |
Damage | 0 Healing at level 0 | ||
Statuses | |||
100% chance of TrinketBonus at magnitude 5 for 10 rounds. | |||
Training Upgrades | |||
AoE by 2 TrinketBonusMag by 5 | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Sculpting Nanomagic/Extra Notes Edit notes
Mutant powers Based on this power:
|
|
|