Difference between revisions of "Sculpting Nanomagic"

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Latest revision as of 01:25, 25 November 2024

Sculpting Nanomagic stats
Type Nanomagic, Passive Auto Target Self
Description Using builder nanites, you reshape objects. This allows you to make changes in their appearance and configuration. This is a crude manipulation. It only works well on non moving items. Basic hinges can be made to work for a hero point, and something as complex as a nail clipper for two. The new object will comprise the same things as the old object. A statue's pose could be changed, parts moved from one portion of something to another. Does not work on living, liquid, or gaseous objects of any kind.
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Up to four hundred pounds of object can be affected, doubled per hero point spent.
Things it can't do:
Put two things together that weren't already together.
Pull things apart that were together.
Affect a smaller portion of a large object.
This nanomagic is touch-based. Does not work on living tissue, or objects larger than 5 feet in any direction. You can use a hero point to double this length. This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.
Cooldown 0 Charge time 0
Energy 0 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of TrinketBonus at magnitude 5 for 10 rounds.
Training Upgrades
AoE by 2
TrinketBonusMag by 5
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Sculpting Nanomagic/Extra Notes Edit notes

Mutant powers Based on this power: