Difference between revisions of "Earth Nanomagic"
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Latest revision as of 01:02, 25 November 2024
Type | Nanomagic | Target | Minor AoE Enemy |
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Description | The ability to move earth was one of the earliest developed tricks for nanites to perform. And now you can too. Directing local nanites into soil or rock, you can reshape the land to your will. Constructing basic huts and walls has never been easier, and your assistance can make large building projects faster than ever before. Large amounts of rock and soil do not move quickly, progressing at about an inch a second, but small pieces can be rapidly propelled, allowing you to become a deadly source of stone shrapnel in combat situations. - When using this out of combat, You should destroy 50 ng of nanite mass for each cubed feet involved in the final result of whatever you are shaping (see nanitespend command). You can shape at most the size of an olympic sized swimming-pool in a single go. The base range of effect is the usual 20-feet radius. When using this nanomagic to direct materials, it is an Active nanomagic and cannot be used when another nanomagic is Active and in use. | ||
Cooldown | 10000 | Charge time | 0 |
Energy | 16 | Accuracy | 75% |
Damage | 4 Pierce at level 0 | ||
Statuses | |||
100% chance of WeaponDamage at magnitude 8 for 1 rounds. | |||
Training Upgrades | |||
Charge by -200 Cooldown by -1700 Damage by 0.25 Energy by -4 | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Earth Nanomagic/Extra Notes Edit notes
Mutant powers Based on this power:
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