Difference between revisions of "Conductive"

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{{Mutantpower|name=Conductive|desc=Mutation has granted you the ability to disperse hostile energies with ease! Keeping this protection going is mildly draining, however. Critters with hides that make them exceptionally resistant to electricity gain the same bonuses against energy damage.|basepower=Defense Matrix|powertype=Toggle, Self|target=Self NoAoE|slot=|energy=0.6|charge=300|cooldown=6000|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of Electricitydamageimmunity at magnitude 10 for 2 rounds.<br>100% chance of Energydamageresist at magnitude 3 for 2 rounds.<br>100% chance of Healgain at magnitude 1 for 2 rounds.<br>100% chance of Negativedamageimmunity at magnitude -5 for 2 rounds.<br>100% chance of Positivedamageimmunity at magnitude 10 for 2 rounds.<br>}}[[Category:Electricitydamageimmunity inflicting powers]][[Category:Energydamageresist inflicting powers]][[Category:Healgain inflicting powers]][[Category:Negativedamageimmunity inflicting powers]][[Category:Positivedamageimmunity inflicting powers]][[Category:Toggle]][[Category:Friendly powers]]
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{{Mutantpower|name=Conductive|desc=Mutation has granted you the ability to disperse hostile energies with ease! Keeping this protection going is mildly draining, however. Critters with hides that make them exceptionally resistant to electricity gain the same bonuses against energy damage.|basepower=Defense Matrix|powertype=Toggle, Self|target=Self NoAoE|slot=|energy=0.6|charge=300|cooldown=6000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Electricitydamageimmunity at magnitude 10 for 2 rounds.<br>100% chance of Energydamageresist at magnitude 3 for 2 rounds.<br>100% chance of Healgain at magnitude 2 for 2 rounds.<br>100% chance of Negativedamageimmunity at magnitude -5 for 2 rounds.<br>100% chance of Positivedamageimmunity at magnitude 10 for 2 rounds.<br>}}[[Category:Electricitydamageimmunity inflicting powers]][[Category:Energydamageresist inflicting powers]][[Category:Healgain inflicting powers]][[Category:Negativedamageimmunity inflicting powers]][[Category:Positivedamageimmunity inflicting powers]][[Category:Toggle]][[Category:Friendly powers]]

Latest revision as of 00:31, 25 November 2024


Conductive stats
Type Toggle, Self Target Self NoAoE
Description Mutation has granted you the ability to disperse hostile energies with ease! Keeping this protection going is mildly draining, however. Critters with hides that make them exceptionally resistant to electricity gain the same bonuses against energy damage.
Based on Defense Matrix Slot:
Cooldown 6000 Charge time 300
Energy 0.6 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of Electricitydamageimmunity at magnitude 10 for 2 rounds.
100% chance of Energydamageresist at magnitude 3 for 2 rounds.
100% chance of Healgain at magnitude 2 for 2 rounds.
100% chance of Negativedamageimmunity at magnitude -5 for 2 rounds.
100% chance of Positivedamageimmunity at magnitude 10 for 2 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

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