Difference between revisions of "Craftmod"
From Flexible Survival
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|This modifier increases the spread of a basic object, making it a small AoE without sacrificing too much. | |This modifier increases the spread of a basic object, making it a small AoE without sacrificing too much. | ||
|100% | |100% | ||
− | |5 | + | |5 |
|None | |None | ||
|Common Mechanical x5 | |Common Mechanical x5 | ||
Line 97: | Line 97: | ||
|- | |- | ||
|[[Blocking]] | |[[Blocking]] | ||
+ | |It's just larger, in unpredictable ways. | ||
+ | |75% | ||
+ | |50% | ||
+ | |None | ||
+ | |Uncommon Mechanical x1 | ||
+ | |None | ||
+ | | | ||
+ | *100% chance of AreaBlock at magnitude 14 for 10 rounds. | ||
+ | *100% chance of StatusBoostDebuff at magnitude 6 for 6 rounds. | ||
+ | *Damage of -10% | ||
+ | *Energy of +30% | ||
+ | *Loadout of 5 | ||
+ | *100% chance of AreaBlock at magnitude 4 for 10 rounds. | ||
+ | *100% chance of StatusBoostDebuff at magnitude 2 for 6 rounds. | ||
+ | *Status Mag of +20% | ||
|- | |- | ||
|[[Bouncing]] | |[[Bouncing]] | ||
+ | |Placed on items that affect allies, this modifier causes them to gain a reactive proc on being struck in combat, allowing them to bounce back. | ||
+ | |75% | ||
+ | |N/A | ||
+ | |None | ||
+ | |50% | ||
+ | |None | ||
+ | |100% chance of BounceBack | ||
|- | |- | ||
|[[Burning]] | |[[Burning]] | ||
+ | |Attaching flammable chemicals to things has never been so easy. Now you can make your friends and enemies spontaneously combust too! | ||
+ | |45% | ||
+ | |10 | ||
+ | |None | ||
+ | |Common Chemical x5 | ||
+ | |None | ||
+ | | | ||
+ | *100% chance of ColdAdaption at magnitude 7 for 3 rounds. | ||
+ | *100% chance of EnergyDamageResist at magnitude 4 for 3 rounds. | ||
+ | *100% chance of IceDamageResist at magnitude 10 for 3 rounds. | ||
+ | *80% chance of FireDamage at magnitude 5 for 7 rounds. | ||
+ | *80% chance of DebuffResistDebuff at magnitude 5 for 7 rounds. | ||
+ | *Charge of -5% | ||
+ | *Cooldown of +20% | ||
+ | *Damage of +5% | ||
+ | *Energy of +5% | ||
+ | *Loadout of +10% | ||
+ | *100% chance of ColdAdaption at magnitude 4 for 3 rounds. | ||
+ | *80% chance of FireDamage at magnitude 2 for 7 rounds. | ||
+ | *80% chance of DebuffResistDebuff at magnitude 2 for 7 rounds. | ||
+ | *Upkeep of +10% | ||
|- | |- | ||
|[[Calibrated]] | |[[Calibrated]] | ||
+ | |Good calibration improves the accuracy of the item. Not very applicable for ally/self affecting items. | ||
+ | |50% | ||
+ | |50% | ||
+ | |None | ||
+ | |Common Electronic x5 | ||
+ | |None | ||
+ | | | ||
+ | *Accuracy of 100% | ||
+ | *Status Chance of +50% | ||
|- | |- | ||
|[[Calming]] | |[[Calming]] | ||
+ | |Finally, something to keep that boner from popping up at inopportune times. Items modified as such will keep your loins calm, even with all the temptations in the world today. | ||
+ | |33% | ||
+ | |20% | ||
+ | |None | ||
+ | | | ||
+ | *Uncommon Edible x1 | ||
+ | *Common Chemical x20 | ||
+ | |None | ||
+ | | | ||
+ | *100% chance of Rut at magnitude -15.00 for 200 rounds. | ||
+ | *100% chance of InHeat at magnitude -5.00 for 200 rounds. | ||
+ | *100% chance of HornyAsHell at magnitude -5.00 for 200 rounds. | ||
+ | *Loadout of 3 | ||
+ | *100% chance of Rut at magnitude -2.00 for 10 rounds. | ||
+ | *100% chance of InHeat at magnitude -2.00 for 10 rounds. | ||
+ | *100% chance of HornyAsHell at magnitude -2.00 for 10 rounds. | ||
+ | *Upkeep of 2 | ||
|- | |- | ||
|[[Cheap]] | |[[Cheap]] |
Revision as of 02:15, 16 July 2016
Name | Description | Cred Cost | XP Cost | Ingredients | Salvage | Crafting Skills | Item Stats |
---|---|---|---|---|---|---|---|
Agonizing | By dispersing the energy release over time, you can deal more overall damage with your weapons. It may deal less over its previous duration of damage, but it now lasts far longer to give more overall ow. | 25% | N/A | None | Common Energy x50 | None |
|
Amplifying | A few extra thousand volts never hurt anyone! Nobody you cared about, anyway. | 50% | 50% | None | Uncommon Energy x1 | None | stats |
Attention Grabbing | An item so modified is designed to grab the attention of everyone round it. Heal and harm with style and never be forgotten! | 30% | N/A | None | None | None | Aggro Rate of +100 |
Backstabbing | Insulate the motor, cover the lights, paint it black, whatever. Just make it a little easier to sneak up on a feral while you are carrying this, striking when and where they least expect it. | 75% | 150% | None | Uncommon Electronic x1 | None |
|
Barb Firing | An item so modified causes its targets to be covered with tiny barbs. Being struck has a chance of making them dig in. Painful! Safety regulations restrict use on allies. | 50% | N/A | None | 25% | None | 100% chance of Barbs |
Basic Spread | This modifier increases the spread of a basic object, making it a small AoE without sacrificing too much. | 100% | 5 | None | Common Mechanical x5 | None |
|
Bimbolicious | Just wearing something with this... it makes you feel so... like, wow. You just kinda want to play. Forget all that boring stuff! | N/A | N/A | None | Uncommon Chemical x1 | None |
|
Blocking | It's just larger, in unpredictable ways. | 75% | 50% | None | Uncommon Mechanical x1 | None |
|
Bouncing | Placed on items that affect allies, this modifier causes them to gain a reactive proc on being struck in combat, allowing them to bounce back. | 75% | N/A | None | 50% | None | 100% chance of BounceBack |
Burning | Attaching flammable chemicals to things has never been so easy. Now you can make your friends and enemies spontaneously combust too! | 45% | 10 | None | Common Chemical x5 | None |
|
Calibrated | Good calibration improves the accuracy of the item. Not very applicable for ally/self affecting items. | 50% | 50% | None | Common Electronic x5 | None |
|
Calming | Finally, something to keep that boner from popping up at inopportune times. Items modified as such will keep your loins calm, even with all the temptations in the world today. | 33% | 20% | None |
|
None |
|
Cheap | |||||||
Computerized | |||||||
Cool | |||||||
Covered | |||||||
Covering | |||||||
Crippling | |||||||
Cut Rate | |||||||
Decked Out | |||||||
Delaying | |||||||
Directed | |||||||
Dripping | |||||||
Drooling | |||||||
Duplicating | |||||||
Durable | |||||||
Enduring Effect | |||||||
Energized | |||||||
Ergonomic | |||||||
Evasive | |||||||
Extra Lethal | |||||||
Extraplanar | |||||||
Extreme spread | |||||||
Fast | |||||||
Flexible | |||||||
Focused | |||||||
Fortified | |||||||
Gravid | |||||||
Hair Triggered | |||||||
Hardening | |||||||
Heavy | |||||||
Height Gaining | |||||||
Height Losing | |||||||
Hooked | |||||||
Improved | |||||||
Instant Drawing | |||||||
Insulating | |||||||
Intricately Wrought | |||||||
Invisible | |||||||
Jagged | |||||||
Jumbo Pack | |||||||
Laser Emitting | |||||||
Leaking | |||||||
Lecherous | |||||||
Leeching | |||||||
Lifestealing | |||||||
Light | |||||||
Maiming | |||||||
Medicated | |||||||
Mending | |||||||
Milky | |||||||
Miniaturized | |||||||
Modular | |||||||
Mowing | |||||||
Nanite Magnetic | |||||||
Nanite Reliant | |||||||
Nanite Shielded | |||||||
Oozing | |||||||
Optimized | |||||||
Overcharged | |||||||
Overwhelming | |||||||
Penetrative Training | |||||||
Piercing Design | |||||||
Poisoned | |||||||
Potent | |||||||
Priming | |||||||
Protective | |||||||
Quick | |||||||
Rage Inducing | |||||||
Rapid Cooling | |||||||
Reactive Triage | |||||||
Repairing | |||||||
Repeating | |||||||
Rubbery | |||||||
Ruggedized | |||||||
Salvaging | |||||||
Self Cooling | |||||||
Self Heating | |||||||
Self Powering | |||||||
Sharp | |||||||
Slutty | |||||||
Stabilizing | |||||||
Sticky | |||||||
Stiffened | |||||||
Stimulating | |||||||
Subtle | |||||||
Sucking | |||||||
Suppressing | |||||||
Targeting | |||||||
Temporal | |||||||
Thunderous | |||||||
Toughened | |||||||
Unpredictable | |||||||
Untrackable | |||||||
Weight Gaining | |||||||
Weight Losing | |||||||
Weighted | |||||||
Wild | |||||||
Willful | |||||||
Windup |