Difference between revisions of "Craftmod"

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|This modifier increases the spread of a basic object, making it a small AoE without sacrificing too much.
 
|This modifier increases the spread of a basic object, making it a small AoE without sacrificing too much.
 
|100%
 
|100%
|5(%? unsure)
+
|5
 
|None
 
|None
 
|Common Mechanical x5
 
|Common Mechanical x5
Line 97: Line 97:
 
|-
 
|-
 
|[[Blocking]]
 
|[[Blocking]]
 +
|It's just larger, in unpredictable ways.
 +
|75%
 +
|50%
 +
|None
 +
|Uncommon Mechanical x1
 +
|None
 +
|
 +
*100% chance of AreaBlock at magnitude 14 for 10 rounds.
 +
*100% chance of StatusBoostDebuff at magnitude 6 for 6 rounds.
 +
*Damage of -10%
 +
*Energy of +30%
 +
*Loadout of 5
 +
*100% chance of AreaBlock at magnitude 4 for 10 rounds.
 +
*100% chance of StatusBoostDebuff at magnitude 2 for 6 rounds.
 +
*Status Mag of +20%
 
|-
 
|-
 
|[[Bouncing]]
 
|[[Bouncing]]
 +
|Placed on items that affect allies, this modifier causes them to gain a reactive proc on being struck in combat, allowing them to bounce back.
 +
|75%
 +
|N/A
 +
|None
 +
|50%
 +
|None
 +
|100% chance of BounceBack
 
|-
 
|-
 
|[[Burning]]
 
|[[Burning]]
 +
|Attaching flammable chemicals to things has never been so easy. Now you can make your friends and enemies spontaneously combust too!
 +
|45%
 +
|10
 +
|None
 +
|Common Chemical x5
 +
|None
 +
|
 +
*100% chance of ColdAdaption at magnitude 7 for 3 rounds.
 +
*100% chance of EnergyDamageResist at magnitude 4 for 3 rounds.
 +
*100% chance of IceDamageResist at magnitude 10 for 3 rounds.
 +
*80% chance of FireDamage at magnitude 5 for 7 rounds.
 +
*80% chance of DebuffResistDebuff at magnitude 5 for 7 rounds.
 +
*Charge of -5%
 +
*Cooldown of +20%
 +
*Damage of +5%
 +
*Energy of +5%
 +
*Loadout of +10%
 +
*100% chance of ColdAdaption at magnitude 4 for 3 rounds.
 +
*80% chance of FireDamage at magnitude 2 for 7 rounds.
 +
*80% chance of DebuffResistDebuff at magnitude 2 for 7 rounds.
 +
*Upkeep of +10%
 
|-
 
|-
 
|[[Calibrated]]
 
|[[Calibrated]]
 +
|Good calibration improves the accuracy of the item. Not very applicable for ally/self affecting items.
 +
|50%
 +
|50%
 +
|None
 +
|Common Electronic x5
 +
|None
 +
|
 +
*Accuracy of 100%
 +
*Status Chance of +50%
 
|-
 
|-
 
|[[Calming]]
 
|[[Calming]]
 +
|Finally, something to keep that boner from popping up at inopportune times. Items modified as such will keep your loins calm, even with all the temptations in the world today.
 +
|33%
 +
|20%
 +
|None
 +
|
 +
*Uncommon Edible x1
 +
*Common Chemical x20
 +
|None
 +
|
 +
*100% chance of Rut at magnitude -15.00 for 200 rounds.
 +
*100% chance of InHeat at magnitude -5.00 for 200 rounds.
 +
*100% chance of HornyAsHell at magnitude -5.00 for 200 rounds.
 +
*Loadout of 3
 +
*100% chance of Rut at magnitude -2.00 for 10 rounds.
 +
*100% chance of InHeat at magnitude -2.00 for 10 rounds.
 +
*100% chance of HornyAsHell at magnitude -2.00 for 10 rounds.
 +
*Upkeep of 2
 
|-
 
|-
 
|[[Cheap]]
 
|[[Cheap]]

Revision as of 02:15, 16 July 2016

Name Description Cred Cost XP Cost Ingredients Salvage Crafting Skills Item Stats
Agonizing By dispersing the energy release over time, you can deal more overall damage with your weapons. It may deal less over its previous duration of damage, but it now lasts far longer to give more overall ow. 25% N/A None Common Energy x50 None
  • CriticalDamageDuration of +40%
  • CriticalDamageMag of -20%
  • EnergyDamageDuration of +40%
  • EnergyDamageMag of -20%
  • PhysicalDamageDuration of +40%
  • PhysicalDamageMag of -20%
  • PoisonDamageDuration of +40%
  • PoisonDamageMag of -20%
Amplifying A few extra thousand volts never hurt anyone! Nobody you cared about, anyway. 50% 50% None Uncommon Energy x1 None stats
Attention Grabbing An item so modified is designed to grab the attention of everyone round it. Heal and harm with style and never be forgotten! 30% N/A None None None Aggro Rate of +100
Backstabbing Insulate the motor, cover the lights, paint it black, whatever. Just make it a little easier to sneak up on a feral while you are carrying this, striking when and where they least expect it. 75% 150% None Uncommon Electronic x1 None
  • 30% chance of CriticalDamage at magnitude 3 for 3 rounds.
  • Aggro Rate of -25%
  • Cooldown of +20%
  • Damage of +15%
  • Penetration of +100%
  • Secondary Damage of +15%
Barb Firing An item so modified causes its targets to be covered with tiny barbs. Being struck has a chance of making them dig in. Painful! Safety regulations restrict use on allies. 50% N/A None 25% None 100% chance of Barbs
Basic Spread This modifier increases the spread of a basic object, making it a small AoE without sacrificing too much. 100% 5 None Common Mechanical x5 None
  • Accuracy of 65%
  • AoE of +2
  • Charge of +20%
  • Cooldown of +20%
  • Damage of -10%
  • Energy of +20%
  • Status Mag of -10%
Bimbolicious Just wearing something with this... it makes you feel so... like, wow. You just kinda want to play. Forget all that boring stuff! N/A N/A None Uncommon Chemical x1 None
  • 100% chance of Bimbo at magnitude 1 for 5 rounds.
  • 100% chance of Sexual at magnitude 10 for 5 rounds.
  • 100% chance of (all other proficiencies) at magnitude -10 for 5 rounds.
Blocking It's just larger, in unpredictable ways. 75% 50% None Uncommon Mechanical x1 None
  • 100% chance of AreaBlock at magnitude 14 for 10 rounds.
  • 100% chance of StatusBoostDebuff at magnitude 6 for 6 rounds.
  • Damage of -10%
  • Energy of +30%
  • Loadout of 5
  • 100% chance of AreaBlock at magnitude 4 for 10 rounds.
  • 100% chance of StatusBoostDebuff at magnitude 2 for 6 rounds.
  • Status Mag of +20%
Bouncing Placed on items that affect allies, this modifier causes them to gain a reactive proc on being struck in combat, allowing them to bounce back. 75% N/A None 50% None 100% chance of BounceBack
Burning Attaching flammable chemicals to things has never been so easy. Now you can make your friends and enemies spontaneously combust too! 45% 10 None Common Chemical x5 None
  • 100% chance of ColdAdaption at magnitude 7 for 3 rounds.
  • 100% chance of EnergyDamageResist at magnitude 4 for 3 rounds.
  • 100% chance of IceDamageResist at magnitude 10 for 3 rounds.
  • 80% chance of FireDamage at magnitude 5 for 7 rounds.
  • 80% chance of DebuffResistDebuff at magnitude 5 for 7 rounds.
  • Charge of -5%
  • Cooldown of +20%
  • Damage of +5%
  • Energy of +5%
  • Loadout of +10%
  • 100% chance of ColdAdaption at magnitude 4 for 3 rounds.
  • 80% chance of FireDamage at magnitude 2 for 7 rounds.
  • 80% chance of DebuffResistDebuff at magnitude 2 for 7 rounds.
  • Upkeep of +10%
Calibrated Good calibration improves the accuracy of the item. Not very applicable for ally/self affecting items. 50% 50% None Common Electronic x5 None
  • Accuracy of 100%
  • Status Chance of +50%
Calming Finally, something to keep that boner from popping up at inopportune times. Items modified as such will keep your loins calm, even with all the temptations in the world today. 33% 20% None
  • Uncommon Edible x1
  • Common Chemical x20
None
  • 100% chance of Rut at magnitude -15.00 for 200 rounds.
  • 100% chance of InHeat at magnitude -5.00 for 200 rounds.
  • 100% chance of HornyAsHell at magnitude -5.00 for 200 rounds.
  • Loadout of 3
  • 100% chance of Rut at magnitude -2.00 for 10 rounds.
  • 100% chance of InHeat at magnitude -2.00 for 10 rounds.
  • 100% chance of HornyAsHell at magnitude -2.00 for 10 rounds.
  • Upkeep of 2
Cheap
Computerized
Cool
Covered
Covering
Crippling
Cut Rate
Decked Out
Delaying
Directed
Dripping
Drooling
Duplicating
Durable
Enduring Effect
Energized
Ergonomic
Evasive
Extra Lethal
Extraplanar
Extreme spread
Fast
Flexible
Focused
Fortified
Gravid
Hair Triggered
Hardening
Heavy
Height Gaining
Height Losing
Hooked
Improved
Instant Drawing
Insulating
Intricately Wrought
Invisible
Jagged
Jumbo Pack
Laser Emitting
Leaking
Lecherous
Leeching
Lifestealing
Light
Maiming
Medicated
Mending
Milky
Miniaturized
Modular
Mowing
Nanite Magnetic
Nanite Reliant
Nanite Shielded
Oozing
Optimized
Overcharged
Overwhelming
Penetrative Training
Piercing Design
Poisoned
Potent
Priming
Protective
Quick
Rage Inducing
Rapid Cooling
Reactive Triage
Repairing
Repeating
Rubbery
Ruggedized
Salvaging
Self Cooling
Self Heating
Self Powering
Sharp
Slutty
Stabilizing
Sticky
Stiffened
Stimulating
Subtle
Sucking
Suppressing
Targeting
Temporal
Thunderous
Toughened
Unpredictable
Untrackable
Weight Gaining
Weight Losing
Weighted
Wild
Willful
Windup