Difference between revisions of "Rubbery Hide"

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{{Mutantpower|name=Rubbery Hide|desc=You're rubber, they're glue. Damage sticks to them and bounces off you. Also, you wobble but don't fall down.|basepower=Armored|powertype=Passive Auto Self|target=Self NoAoE|slot=Defensive Adaption|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of Bluntdamageimmunity at magnitude 15 for 10 rounds.<br>100% chance of Damageresist at magnitude 0.25 for 10 rounds.<br>100% chance of Energydamagereturn at magnitude  for 10 rounds.<br>100% chance of Knockdownresist at magnitude 2 for 10 rounds.<br>100% chance of Piercedamageimmunity at magnitude -5 for 10 rounds.<br>100% chance of Poisondamageimmunity at magnitude 5 for 10 rounds.<br>100% chance of Slashdamageimmunity at magnitude -5 for 10 rounds.<br>}}[[Category:Slotted powers]][[Category:Defensive Adaption slot powers]][[Category:Bluntdamageimmunity inflicting powers]][[Category:Damageresist inflicting powers]][[Category:Energydamagereturn inflicting powers]][[Category:Knockdownresist inflicting powers]][[Category:Piercedamageimmunity inflicting powers]][[Category:Poisondamageimmunity inflicting powers]][[Category:Slashdamageimmunity inflicting powers]][[Category:Passive]][[Category:Friendly powers]]
.________________________________________________________________________.
 
| Item [Rubbery Hide                 ]  Type [            Mutant Power]|
 
|________________________________________________________________________|
 
|______________________[        Description      ]______________________|
 
| A tough rubbery hide resists physical trauma excellently.             |
 
|________________________________________________________________________|
 
|______________________[  Additional Information  ]______________________|
 
| Power  [Armored                                                     ] |
 
|______________________[    Base Power Stats    ]______________________|
 
| Type    [Passive Auto Self                                           ] |
 
| Target  [Auto Self                                                   ] |
 
| Energy  [0                                                           ] |
 
| Charge  [0                                                           ] |
 
| Cooldown[0                                                           ] |
 
| Accuracy[75%                                                         ] |
 
| Statuses                                                              |
 
| \_PhysicalDamageResist        [100% chance at 0.25 power for 2 rounds] |
 
|______________________[Variations from Base Power]______________________|
 
| KnockdownResistChance    [+100                                      ] |
 
| KnockdownResistDuration  [+1                                        ] |
 
| KnockdownResistMag      [+3                                        ] |
 
|______________________[         Upgrades        ]______________________|
 
| \_KnockdownResistMag          [0.75                                  ] |
 
| \_PhysicalDamageResistMAG    [0.15                                  ] |
 
|________________________________________________________________________|
 
</pre>
 
 
 
This power can be obtained from the [[Inflatable Turtle Raft]] skin, [[Latex Fox]] skin, [[Latex Snow Leopard]] skin, and [[Rubber Balls]] torso infections.
 
Additional Monsters/body parts with infection will be added later
 
[[Category:Mutant powers]]
 
[[Category:Hides]]
 

Latest revision as of 00:06, 26 December 2024


Rubbery Hide stats
Type Passive Auto Self Target Self NoAoE
Description You're rubber, they're glue. Damage sticks to them and bounces off you. Also, you wobble but don't fall down.
Based on Armored Slot: Defensive Adaption
Cooldown 0 Charge time 0
Energy 0 Accuracy 75%
Damage 0 healing at level 0
Statuses
100% chance of Bluntdamageimmunity at magnitude 15 for 10 rounds.
100% chance of Damageresist at magnitude 0.25 for 10 rounds.
100% chance of Energydamagereturn at magnitude for 10 rounds.
100% chance of Knockdownresist at magnitude 2 for 10 rounds.
100% chance of Piercedamageimmunity at magnitude -5 for 10 rounds.
100% chance of Poisondamageimmunity at magnitude 5 for 10 rounds.
100% chance of Slashdamageimmunity at magnitude -5 for 10 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

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