Difference between revisions of "Divine Mercy"
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− | + | {{Basepower|name=Divine Mercy|desc=Divine powers revives a defeated ally.<br>-<br>If you are anything other than a pile of ash or a fine smear, there's a chance someone with this skill can revive you if you are given attention within 5 minutes of 'death'.|powertype=Resurrection, Dedication, Healing|target=Minor AoE Dead Ally|energy=20|charge=0|cooldown=30000|accuracy=75%|damageamount=250|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 15 for 2 rounds.<br>100% chance of DamageResist at magnitude 10 for 2 rounds.<br>100% chance of Wound at magnitude 1 for 1 rounds.<br>|Upgrades=AoE by 2<br>Charge by -500<br>Cooldown by -7500<br>Damage by 30<br>Energy by -10<br>EnergyModMag by 15}}[[Category:Healing base powers]][[Category:Damageresist inflicting base powers]][[Category:Energymod inflicting base powers]][[Category:Wound inflicting base powers]][[Category:Dedication power]][[Category:AoE base power]][[Category:Friendly base powers]] | |
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Latest revision as of 00:13, 8 January 2015
Type | Resurrection, Dedication, Healing | Target | Minor AoE Dead Ally |
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Description | Divine powers revives a defeated ally. - If you are anything other than a pile of ash or a fine smear, there's a chance someone with this skill can revive you if you are given attention within 5 minutes of 'death'. | ||
Cooldown | 30000 | Charge time | 0 |
Energy | 20 | Accuracy | 75% |
Damage | 250 Healing at level 0 | ||
Statuses | |||
100% chance of EnergyMod at magnitude 15 for 2 rounds. 100% chance of DamageResist at magnitude 10 for 2 rounds. 100% chance of Wound at magnitude 1 for 1 rounds. | |||
Training Upgrades | |||
AoE by 2 Charge by -500 Cooldown by -7500 Damage by 30 Energy by -10 EnergyModMag by 15 | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Divine Mercy/Extra Notes Edit notes
Mutant powers Based on this power:
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