Difference between revisions of "Pyrotechnic Nanomagic"
From Flexible Survival
(Auto update) |
(Auto update) |
||
Line 1: | Line 1: | ||
− | {{Basepower|name=Pyrotechnic Nanomagic|desc=Building on, and requiring, Thermal nanomagic, Pyrotechnic allows the creation of dazzling displays of fireworks and smoke. Great for distraction and entertainment both. Making pretty and general effects is easy, but writing messages beyond three letters in the sky requires a 1d20 check vs 10, +1 per point of design and sports you have, -1 per 5 letters. A hero point gives +10 to this roll.|powertype=|target=|energy= | + | {{Basepower|name=Pyrotechnic Nanomagic|desc=Building on, and requiring, Thermal nanomagic, Pyrotechnic allows the creation of dazzling displays of fireworks and smoke. Great for distraction and entertainment both. Making pretty and general effects is easy, but writing messages beyond three letters in the sky requires a 1d20 check vs 10, +1 per point of design and sports you have, -1 per 5 letters. A hero point gives +10 to this roll.|powertype=Nanomagic|target=Self NoAoE|energy=25|charge=0|cooldown=25000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Aggro at magnitude 200 for 3 rounds.<br>100% chance of Menace at magnitude 50 for 3 rounds.<br>|Upgrades=AggroMag by 100<br>Cooldown by -4250<br>Energy by -5<br>MenaceMag by 50}}[[Category:Aggro inflicting base powers]][[Category:Menace inflicting base powers]][[Category:Friendly base powers]][[Category:Nanomagic]] |
Revision as of 01:52, 24 May 2012
Type | Nanomagic | Target | Self NoAoE |
---|---|---|---|
Description | Building on, and requiring, Thermal nanomagic, Pyrotechnic allows the creation of dazzling displays of fireworks and smoke. Great for distraction and entertainment both. Making pretty and general effects is easy, but writing messages beyond three letters in the sky requires a 1d20 check vs 10, +1 per point of design and sports you have, -1 per 5 letters. A hero point gives +10 to this roll. | ||
Cooldown | 25000 | Charge time | 0 |
Energy | 25 | Accuracy | 75% |
Damage | 0 Healing at level 0 | ||
Statuses | |||
100% chance of Aggro at magnitude 200 for 3 rounds. 100% chance of Menace at magnitude 50 for 3 rounds. | |||
Training Upgrades | |||
AggroMag by 100 Cooldown by -4250 Energy by -5 MenaceMag by 50 | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Pyrotechnic Nanomagic/Extra Notes Edit notes
Mutant powers Based on this power:
|
|
|