You do more healing. Increase all healing by 5/10/15%. Includes regen effects. Only half effective when you are the receiver. Healing also allows hpbuffers to convert more efficiently into healswhen they expire. Base amount is 50%, +20% per rank of healing, max100%. Items, abilities, and other things that have 'healing' in thetype become faster charging (5%) per point of healing.
Available In Classes
Available In Roles