Thick Hide: Difference between revisions

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<pre>
{{Mutantpower|name=Thick Hide|desc=A thick hide lets you take more punishment than others.|basepower=Armored|powertype=Passive Auto Self NaniteImmune|target=Self NoAoE|slot=Special Adaption|energy=0|charge=10|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Accuracy at magnitude -10 for 10 rounds.<br>100% chance of Debuffclear at magnitude 7 for 1 rounds.<br>100% chance of Energydamageresist at magnitude 2 for 10 rounds.<br>100% chance of Maxhp at magnitude 15 for 10 rounds.<br>100% chance of Negativedamageimmunity at magnitude 5 for 10 rounds.<br>100% chance of Poisondamageimmunity at magnitude 5 for 10 rounds.<br>100% chance of Radiationdamageimmunity at magnitude 5 for 10 rounds.<br>}}[[Category:Slotted powers]][[Category:Special Adaption slot powers]][[Category:Accuracy inflicting powers]][[Category:Debuffclear inflicting powers]][[Category:Energydamageresist inflicting powers]][[Category:Maxhp inflicting powers]][[Category:Negativedamageimmunity inflicting powers]][[Category:Poisondamageimmunity inflicting powers]][[Category:Radiationdamageimmunity inflicting powers]][[Category:Passive]][[Category:Friendly powers]]
.________________________________________________________________________.
| Item [Thick Hide                   ]  Type [            Mutant Power]|
|________________________________________________________________________|
|______________________[        Description      ]______________________|
| A thick hide lets you take more punishment than others.               |
|________________________________________________________________________|
|______________________[  Additional Information  ]______________________|
| Power  [Armored                                                     ] |
|______________________[    Base Power Stats    ]______________________|
| Type    [Passive Auto Self                                           ] |
| Target  [Auto Self                                                   ] |
| Energy  [0                                                           ] |
| Charge  [0                                                           ] |
| Cooldown[0                                                           ] |
| Accuracy[75%                                                         ] |
| Statuses                                                              |
| \_PhysicalDamageResist        [100% chance at 0.25 power for 2 rounds] |
|______________________[Variations from Base Power]______________________|
| MaxHPChance              [+100                                      ] |
| MaxHPDuration            [+2                                        ] |
| MaxHPMag                [+10                                        ] |
| PhysicalDamageResistChanc[-100                                      ] |
|______________________[         Upgrades        ]______________________|
| \_MaxHPMag                    [5                                    ] |
|________________________________________________________________________|
</pre>
 
Available from [[Horned Wyvern]] and [[Lobster]] skin infections.
[[Category:Mutant powers]]
[[Category:Hides]]

Latest revision as of 02:10, 15 May 2025


Thick Hide stats
Type Passive Auto Self NaniteImmune Target Self NoAoE
Description A thick hide lets you take more punishment than others.
Based on Armored Slot: Special Adaption
Cooldown 0 Charge time 10
Energy 0 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of Accuracy at magnitude -10 for 10 rounds.
100% chance of Debuffclear at magnitude 7 for 1 rounds.
100% chance of Energydamageresist at magnitude 2 for 10 rounds.
100% chance of Maxhp at magnitude 15 for 10 rounds.
100% chance of Negativedamageimmunity at magnitude 5 for 10 rounds.
100% chance of Poisondamageimmunity at magnitude 5 for 10 rounds.
100% chance of Radiationdamageimmunity at magnitude 5 for 10 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

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