Multiplayer Updates/July 2014

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July 4th to 22nd

  • Added missing Victory and oVictory scenes to House Cat, courtesy of Menil.
  • Impregnations should no longer create insta-children.
  • The +account/+register command will now show all email addresses linked to your account.
    • The default email address will always be at the top of the list.
  • The +account/+register command will now list your active monthly premium subscriptions.
    • Note: Last update does not include paypal subscriptions.
  • Account merge routine now properly supports [redacted] logging systems.
  • Removed superfluous white pixels from web site.
  • Performance updates to the web code.
  • Fixed a bug where choosing 'no' when first asked to assist Sarah would let you skip the quest. My bad.
  • Tweaked table indexes on account database to improve performance.
    • Most noticable in page #last and +account history spam.
  • To improve performance, the maximum length of account property names has been reduced from 255 to 100 bytes.
  • Fixed a tiny typo in +lock when used on an enemy-lock.
  • ProtoMUCK 2.1a0.2.7: Added REG_CAPTURE flag to regex prims.
  • Updated FMUD web client.
  • Fixed typos in egg pregnancy messages.
  • Flavor NPC added to East Forest, Corrupted Plantlife.
  • In theory, 'all' is now a valid thing to put in for the type of salvage you are handing to someone, so you can give all all common salvage to bob and bob will get all the common salvage you have.
    • You can still use 'all' for the amount of things, and for the type of thing: "give 1 all chemical salvage to Bob" would result in Bob getting one common, uncommon, rare, and so on chemical salvage.
      • "give all all all salvage to Bob" would mean dumping salvage on him, all of it.
  • Unfillable merit added and implemented.
  • Licker item added to mako store and implemented.
  • New free avatar color: medium orchid.
  • New flavor NPC added to Hotel Oblivion - Floor 2, the Bound Egyptian Mau.
  • Message when licking fixed.
  • New mako accessory: laser pistol.
  • The sexual recorder should track number of balls better now.
  • New Free avatar accessory: pink panties.
  • Rutting Cum coded and implemented.
  • Resolved issue that was causing large MUF program uploads to take forever to complete.
  • Combat AI should now be less constrained about what kinds of equipment it can use.
  • Removed superfluous references to space ships and copilots from AI routine.
  • wnative now gives more clear indication of its function while using.
  • Fixed a bug in Ultraquench item.
    • It now stops crashing the combat engine and will now be used more often by the AI when your energy is low.
  • New Staff Monster, Lapis Lazuligan added to the Fredericks of Woodfield.
  • New Staff Monster, Egyptian Mau added to Death Valley.
  • Giving all your salvage should work better.
  • Giving all salvage fixed, for reals yo.
  • Sterility Patch coded and implemented.
    • Available for 5 mako.
  • Infection Randomizer implemented, in theory.
  • New free avatar accessory: leather belt.
  • "Shift random" should now work for people with the right item.
  • RP Ticks should now be more reliable and crash resistant.
  • Updated Skunk Girl with Arm Divider support.
  • The watchfor (wf) program will no longer try add #hash-commands to your watchfor list if you mis-type a command.
    • watchfor now includes a count of people in your watch list when you use #list.
  • You can now set notes for specific players that will display under their name on the who, findall, and wf lists.
    • The syntax for setting notes is @set me=_plyrnotes/PlayerName:Your Note Here
  • @progsearch will now respect your line length setting.
    • @progsearch is a STAFF ONLY command.
  • Terrible Pun upgraded!

June 23rd to July 4th

  • Added soft caps to Penetration status.
    • 10 points of status is the same as one point of Penetration combat skill.
    • Soft caps are at 40, 60 and 80.
  • Added DamageImmunity and <element>DamageImmunity statuses.
    • These are a % of damage outright negated after resistances are calculated.
      • So if you were taking 500 damage post resist, and you have 20 DamageImmunity, you will only take 400 damage.
    • You will always take at least 1 damage from an attack.
    • DamageImmunity can be a negative number.
      • And it will suck for you if it is.
  • Ally HP 75 added to the RSX program store.
  • Negative DamageImmunity now processing correctly
  • lobby rules have been updated, type look to see!
  • New public accessory: reading glasses.
  • Endless flow's secondary statuses fixed
  • ProtoMUCK 2.1a0.2.1: All memory handling routines are now fully compliant with and written with respect to C++ standards and requirements.
  • ProtoMUCK 2.1a0.2.2: ARRAY_PUT_PROPLIST will no longer attempt to store NULL values.
  • ProtoMUCK 2.1a0.2.2: ARRAY_PUT_PROPLIST will no longer generate a list with index counter of 0 when given an empty array.
    • ARRAY_PUT_PROPLIST now erases any previously existing list located in the same place as the one you are attempting to set.
  • ProtoMUCK 2.1a0.2.5: Extensive re-structuring of the internal HTTP server.
  • Description for the Glazed Scarab mako item has been updated both in-game and on the wiki.
  • Fixed bugs and typos in the Liquid Pantheress infection.
  • Groin mutation now also accounts for multiorgans.
  • New premium avatar accessory: A diamond stud.
  • We now have a program that can give out arbitrary gear with arbitrary properties, displaying arbitrary messages, as defined in the database.
  • Fixed a crash in the new item-generator I stumbled over by accident.
  • NEW TALKSCRIPT.
    • /createitem will call the new item-generating code.
      • Keep in mind that only staff will be able to use it proper.
  • Fixed outlying local stat naming conventions.
    • All local stats should now follow the 'Form Name/attributename' template for organization's sake.
  • Encounter rate in Fairhaven reduced due to plot.
  • Do you like math? Yes? Great.
    • Because we just added 'pick largest' and 'pick smallest' in string parsing.
      • The format is [> A B C >] to pick the largest number, and [< A B C <] to pick the smallest number.
  • 'pick greatest' and 'pick smallest' code for string parsing now works, honest.
  • Updated channels help file to account for several new(-ish) channels.
  • Added 'least of set' and 'greatest of set' math documentation to the string parsing help file.
  • Changed references of Flexible Survival as a 'MUD' to a 'MUCK', which is technically more correct.
  • Fixed a bug with Alex the zebra.
    • Sie now passes out cake again on a character's birthday.
  • 5 mako/lunar handed out to everyone!
    • At least everyone on in the last week or so.
    • Thanks for supporting the game(s)!
  • The web server will now redirect to a nicer error page when the game is down.
    • TODO: Write error page
  • We will now try to post status updates, maintenance windows and other important information using the @silvergamesmuck Twitter account.
  • Several NPCs are now slightly more...selective, about their lovers.
  • Fixed Cat Girl defeat message firing twice.
  • Re-added misplaced Plump Tigress defeat message.
  • Updated Color Chooser description to reflect new(er) commands for use.
  • New fancy web error page: https://silvergamesllc.com/resources/error.php
  • The vicious Shadow Dragons seem to have developed a new trick that they and they alone are able to perform. However, agents who completely adopt the form will find their own nanites whispering how to use this new power to them.
  • Fixed a crash in the milker-code
  • Added missing sex scene to Chenoa the Aassahke Female.
  • Fixed assorted typos in WI flag descriptions.
  • Resolved various string parsing issues in various programs.
    • Things that were potentially affected by the resolved bug: Talkscript, roomdescs, the new item-generation code. These should all function properly now.
  • Added a very special reward after finishing Sarah the Husky's questline.
  • New content should now actually be accessible.
  • To make upkeep easier on staff, the item-generation code now stores the time when you can generate a new item, rather than the time of last creation. This makes hooking into talkscript timers easier, for example. It also means that you're off-cooldown for free for anything using this system, right now. Yay freebies.
  • Updated string parsing help file with documentation for [size of [target]] and [weight of [target]]
  • Added missing Defeat scene to Coatl Servant, courtesy of fellow player Menil.
  • Added missing Victory and oVictory scenes to Wolf Beast, courtesy of Prios and Skade.
  • Fixed Victory message for Water Hydra.
  • It no longer assumes non-male characters have a dick.