Irascible Tendrils
From Flexible Survival
Type | Toggle Buff | Target | Self NoAoE |
---|---|---|---|
Description | Where you tread, so too does dread. At this point it's more an effort to maintain control, and your wiggly friends are here to help. Bursting forth from your body or your immediate area, they grasp and grope at your opposition, slowing their advance and fumbling their efforts at recovery. | ||
Cooldown | 4000 | Charge time | 600 |
Energy | 6 | Accuracy | 75% |
Damage | 0 Healing at level 0 | ||
Statuses | |||
100% chance of Confused at magnitude 5 for 2 rounds. | |||
Training Upgrades | |||
Secondary Effects | |||
Secondary Damage | 5 Slash at level 0 | ||
Secondary Type | Enemy Aura | Secondary Target | Medium AoE Enemy |
Secondary Statuses | |||
80% chance of DelayDebuff at magnitude 5 for 2 rounds. 80% chance of RechargeDebuff at magnitude 5 for 2 rounds. 25% chance of KnockDown at magnitude 1 for 2 rounds. |
Irascible Tendrils/Extra Notes Edit notes
Mutant powers Based on this power:
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