German Shepherd Companion
Korvin, the anthro German Shepherd you've trained to be your dog, stands nearby with his arms crossed and a stern look on his canine face. He's got the typical brown and black coat of the breed. He's buff and well-built, though not overly so. His most distinguishing feature is the crooked scar that runs along his cheek and muzzle. Such marks are rare, even with the amount of fighting between mutants in the city. He's also nude, wearing nothing save for the rope leash you've put around his neck. Despite being tamed, his mind is definitely more corrupted than human, clearly only retaining shreds of his past life. Having put him in his place, he's come to accept you as his master and will follow your orders, even if he does retain a bit of an independent streak.
The taming of Korvin requires that the player defeat the special variant of the German Shepherd (SP). After dominating him enough times, the player is given the choice to recruit him as a pet or banish him permanently from the game.
Note: Losing or submitting to the German Shepherd resets the counter tracking the player's victories.
- If Korvin is the active pet, there are multiple scenes that can happen after battle or when entering the bunker. How you act in these scenes pushes his disposition towards either submissive or dominant.
- After enough interactions with Korvin, a scene will mention that you want to get Korvin a collar. You can pick up either the Silk Collar or Black Spiked Collar (depending on his current disposition) from a shop to the west of the Library. You cannot use the collars from the 'Pretty Kitty' in the Smith Haven Mall nor can you get the collar from the Pet Shop event.
- When not the active pet, Korvin can be found in the Grey Abbey Librarys rec room.