Fluid Suspension nanomagic
From Flexible Survival
Type | Target | ||
---|---|---|---|
Description | As lovely as drawing water up from the depths is nice, what if you don't want them in a puddle? What if you want them to go from one cup to another cup? Enter Fluid Suspension! Using nano filaments, you not only draw water up but hold it in place, allowing you to move water from place to place, or just have convenient balls of water hovering near you. You can, easily, draw about six blobs of water at a time (about 1.2 gallons of water in total). This is an active nanomagic. A hero point doubles the diameter or number of balls for the scene (two for both at once). The range you can hold these blobs is about a foot at most from yourself. Any further than that requires a good toss and hoping for the best. A hero point permits you to hold these blobs about five feet away from yourself, increased by a further five for every consecutive hero point spent, for one minute. | ||
Cooldown | 0 | Charge time | 0 |
Energy | 0 | Accuracy | 75% |
Damage | 0 at level 0 | ||
Statuses | |||
Training Upgrades | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Fluid Suspension nanomagic/Extra Notes Edit notes
Mutant powers Based on this power: No mutant powers based on this power detected.