Dreadnaut
From Flexible Survival
Type | Self Buff | Target | Self NoAoE |
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Description | When push comes to shove, you'll imbue yourself with the tenacity of beasts from... 'other' places. It is uncertain what sort of foul influence affects you when this is activated, but with an increase in stature and nightmarish aura you are also imbued with the resilience of those eternally regenerating netherfiends from the realms best left unmentioned. Beware, however... it is very difficult to heal such an alien body, and your alterations certainly aren't helping this matter. Barring the preventative effects of any perks or other mechanics that prevent stature growth, your appearance while this is active much resembles your base, albeit "graced" with a multitude of minor physical traits more befitting a mutant aberration. Perhaps you grow horns? Long sickly-tinted fangs? Maybe your eyes start glowing or your hands grow some vicious looking claws? You might even sprout extra eyes, ears, horns, or other such small bits of anatomy in places where they usually wouldn't be found! Go crazy, just not /too/ crazy. | ||
Cooldown | 30000 | Charge time | 250 |
Energy | 5 | Accuracy | 75% |
Damage | 20 Psychic at level 0 | ||
Statuses | |||
100% chance of Healgain at magnitude -30 for 10 rounds. 100% chance of Recharge at magnitude -12 for 10 rounds. 100% chance of EnergyBreak at magnitude -20 for 10 rounds. 100% chance of MaxHP at magnitude 30 for 10 rounds. 100% chance of Height at magnitude 20 for 10 rounds. 100% chance of DamageResist at magnitude 2 for 10 rounds. 100% chance of Growing at magnitude 1 for 10 rounds. | |||
Training Upgrades | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Dreadnaut/Extra Notes Edit notes
Mutant powers Based on this power:
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