Difference between revisions of "Multiplayer Updates"

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(February)
(February)
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Need up-to-the-minute updates? They're over [http://flexiblesurvival.com/index?webupdate here]!
 
Need up-to-the-minute updates? They're over [http://flexiblesurvival.com/index?webupdate here]!
 +
==March==
 +
'''1st'''
 +
*People in IDL or OOC statuses will stop covering everything they see.
 +
*You will now always be warned about cost when adding craftmods to things.
 +
*Upmentored players will no longer have an impact on the drop chances for craftmods.
 +
*<code>+request</code>s made on the web will stop putting URL gibberish into their content.
 +
 
==February==
 
==February==
 
'''28th'''
 
'''28th'''
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'''27th'''
 
'''27th'''
*<code>+fprompt</code> can now be used to replace your standard HP/Energy bars in combat (the option is in <code>editplayer</code>). It's also had a reversed-energy bug fixed.
+
*<code>+fprompt</code> can now be used to replace your standard HP/Energy bars in combat (the option is in <code>editplayer</code>).  
 +
**It's also had a reversed-energy bug fixed.
  
 
'''26th'''
 
'''26th'''

Revision as of 05:01, 2 March 2013

The following is a list of updates made to the game since it entered open beta in 2011.

For planned future updates, see Nuku's six month plan at http://checkvist.com/checklists/97925-six-month-plan.

Need up-to-the-minute updates? They're over here!

March

1st

  • People in IDL or OOC statuses will stop covering everything they see.
  • You will now always be warned about cost when adding craftmods to things.
  • Upmentored players will no longer have an impact on the drop chances for craftmods.
  • +requests made on the web will stop putting URL gibberish into their content.

February

28th

  • Passive statuses on crafted items are now a little longer-lasting, to help ensure that they never wear off (again).

27th

  • +fprompt can now be used to replace your standard HP/Energy bars in combat (the option is in editplayer).
    • It's also had a reversed-energy bug fixed.

26th

  • Unpredictable is now balanced, and shares a slot with Improved/Overcharged.
  • Recipes that yield passive abilities should now actually remain on all the time, even with Light on them.
  • Each status from an item now has its magnitudes calculated separately, rather than all at once.
  • Viewing an item now shows the skills of the person who made it.
    • Yes, this means that if someone makes an item or craftmod, then ups their skill, the item retroactively gets credit for the new value.
    • There were like three updates about bugs regarding this being fixed. I think it works now.

25th

  • DebuffClear effects should stop accidentally increasing the magnitudes of debuffs. Heh.
  • Characters with the destined flag now get slightly better odds on finding craft mods.
  • Prize Finder merit created, which more or less does the above.
  • Staff list pruned for inactivity. :<
  • Wedding Band now in the elite shop. 5 mako, finished item.
    • By the way, recipes can now be made public by putting the finished item, instead of selling the recipe.
    • Lucky Charm works that way now, too.

24th

  • Did I say 20 mako yesterday? I meant 50. The various declassified recipes are 50 mako.
  • Craft bounties will stop asking for things that get made in multiples, like Energy Snack.
  • quests now properly account for higher difficulties when reporting progress.
  • Overcharged added to the elite store for 20 mako. (Yes, actually 20 mako.)
    • Please note that this mod cannot be used alongside Improved. Modifiers can have slots, too!

23rd

  • Laser Scope got a little more laser-y.
  • The salvage market is now zippier, and no longer has a delay before adjusting prices.
  • You can now only turn in a specific crafting bounty once.
  • Consumable item overhauls!
  • New Crafting Tester added to the web interface, in the 'Game' menu. Allows you to do a 'what if' using any combination of items and mods.
  • New help file for what you can and cannot keep to yourself. Yeah, go buy your stupid Rabbit Pill and Slutty mods from the elite store now.
    • Oh yeah, both of those are now in the elite store for 20 mako apiece.
    • So is Lucky Charm, which was buffed to make it less of a joke item.
    • Please note that this only applies to actual mechanical things. Private forms can stay private, so long as they do not keep any unique powers away from the playerbase at large.
  • If you have a skill at level 3, and your group has the skill, you will no longer imply that you have 4 points when you +prove the skill.
  • A bug that was keeping higher-end daily rewards from showing up has been squashed.
  • The display on g who has more room to show contributions now.
  • Ferals will no longer have random dedications on them.

22nd

  • Craft bounties will stop asking for annoyingly hard-to-produce modifiers, like Sucking.
  • Craftmod objects will stop giving incorrect values when dropped, and now are just 0-1 freecred.
  • Jelly Bean rebalanced to be more of a self-buffing item, as itended.
    • Health Snack currently being rebalanced to be relevant again.
  • Binoculars now do something, seeing as how instances are long gone.

21st

  • Posing or saying somethign while OOC or IDL will now mark you as IC automatically.
  • The XP reward from +reward has been buffed for those of levels 30-.
    • No, I don't know if that was a typo.

20th

  • Crafting things in-game now remembers that it's supposed to use salvage. Whoops!
  • Cred energy should stop suffering from crippling overflow errors. Also whoops!
  • Infinite salvage bug fixed.

19th

  • fprompt created. Works like mprompt, but shows the HP/energy of all targets in the room.
    • If you lack Xeno skill, then these stats are shown as percentages, as per normal.
  • @room now supports container locks. They work just like normal locks, only they work on containers in the room.
  • Monsters can now drop crafting mods.
    • These mods will always be at least (maximum level) + 20 skill, so they'll be neat enough to craft an extra mod onto what things can normally be created with.
    • They're pretty hard to find.
    • They will not drop if anyone in the party is mentored, or if you're fighting enemies at less than 90% of the level cap.
    • Primes may drop them, too!
  • New monster template: Front and Center. Only appears when Pheromones are set up to 3 or higher. They keep their buddies safe!
  • Diseased template now actually works, only appearing on monsters level 41+, and only if Danger is set to 0 or higher.
  • Token rewards are now slower to gather, but the token cap is now 20, instead of 12, for a single daily mission.
    • quest tracking has been updated to compensate.

18th

  • test now gives the proper readout.
  • The negative stats on items is no longer boosted by All Natural.
  • Perk exclusions updated, please open a +request if any spots were missed.
  • Billing code had another bug fixed; if your subscription lapsed in error please open a +request.
  • Fenrir is now more accepting of people with too many arms.
  • Rolling code altered to behave differently when rolling just a number(which tends to be when rolling an NPC). NPCs are now assumed to have 1/2 their dice or their dice - 20, whichever is higher, in actual skill.

17th

  • Help file written on MUD clients, for people tired of the web interface.
  • Looking at a modifier in your inventory now tells you important information, such as what it is, what level it is, what skills were used to create it, and if it was dropped from a monster.
  • People should no longer be set IDL, though the change requires you to go through one fight, first.
  • Monsters with the 'Rugged' template should now properly award +60% more xp and cash.
  • Fixed an infinite mako bug.
  • Nuku softly churrls, "Influence in research now degrades over time(a major hit was noticed as all degradation owed was smacked into). Rate is 1% of the invested pool per 12 RL hours."
    • If anyone knows what this means, please feel free to write your local wiki updater.

16th

  • Web crafting should now show accurate numbers. No, really. Stop laughing, you guys.
  • The Puzzler is back on his meds, and should stop constantly giving out an order of magnitude too much loot for the tiny little puzzles.
    • Up next, the 'Puzzler's Meds' avatar item, for when you steal those from him, too. You horrible person.

15th

  • The succubus option for Pack Leader is now properly implemented.
  • Oh, crap. More crafting changes!
    • You can no longer stack identical modifiers on crafted gear; you do not need a light light light light mechanical drone.
      • You can also no longer make level 0 modifiers.
    • You can no longer go over your energy cap through the use of crafted items.
    • When applying a modifier to an item, the cost in adding the modifier is the cost between making the item and making the item with the modifier you're trying to add.
    • Applying craftmods will now remember to use group crafting perks.
  • Effects that alter your energy use now impact passives properly.
  • Intense Training now functions as stated on the +rpinfo.
  • The odds of getting two puzzles in a row are now drastically reduced.
  • The Promethean Studies Labs (the guys who want gryphon ass all the time) will stop asking for things marked noreward.

14th

  • Charismatic merit coded.
  • Oh crap, item overhauls in process.
    • You can now remove unwanted modifiers from items by talking to an old soldier (he will be standing about somewhere) CAUTION: This process is unreversible.
    • New command: craftmod. Will let people craft 'modifiers' that can then be useed and applied to existing items (the skill for 'crafting' this will take the mean of the skills of the items crafter, or the modifiers crafter, or just use the player doing the work, if theirs is higher.)
    • Items with distills on them cannot be modified.
    • More stuff is coming!

13th

11th

10th

  • Help file for RP etiquette added.
  • When confused, a heal now only has a (magnitude)/100% chance to turn into damage against your party.
  • New commands, sa train and sa train list added FOR SEKRIT NEW STUFF!
    • sa is no longer an alias for say.

9th

  • Help file for roleplay-related commands added.
  • You can now pour as much mako into research as you want.
    • Please keep in mind that you cannot proceed the research past either the money or materials percentage.
  • Looks like we finally figured out what that Alaskan transmission was all about. Commies! Enemies everywhere!

8th

  • Illusion Nanomagic has been revised, making it a little harder to mimic detailed illusions.
  • wpot command added. Acts like the pot command, only involves wombs. If you use it from the outside of one, and have a Womb for Rent, it shows what's been going on inside. If you are inside of one, it lets you know what's been going on in the world outside.

7th

  • Horny agents will no longer rub phantom dicks.
  • Tomatoes are no longer counted when you +finger a staffer. You can still thrown them if you really want, but it's now even more meaningless than it was. :D
  • Help file updates for combat status and cookies (removing the references to tomatoes), while a new help file for chat-titles has been written.
  • Metamorphosis has been set to NoAoE. It probably should have been set like that the whole time.

5th

  • When contributing to a mako pool started on your own behalf, you will now receive fewer supporter points. This is to discourage people from opening pools just to fill them for free supporter points.
  • Okay, NOW you will no longer be shunted to the idle room.
    • You will, however, be set IDL if you fail to do anything for 60 minutes.

3rd

  • You can no longer go to JDG (Judge) status when not actually a judge.
  • Helpfiles added for in-character status and buffclearing.
  • Incidentally, you can only use buffclear on things that are listed as a buff in their +rpinfo.
  • Clydesdale Stud added to Were Equine patterns.

2nd

  • You can now, when using a boss vial, elect to have it compressed into a generic vial. This will strip it of its proper name and infection, round its level to the nearest 5, and allow you to stack it with others of its kind.
    • Upside: Many more boss vials in far less space. Rounding may work in your favor for leveling purposes.
    • Downside: With no actual infection, it cannot be used for upgrading a power to epic.
  • You can now daily restart (area) to restart your daily to match up with your teammates.
  • You are no longer shunted to the idle room when idle. Take that, grues! Not sure the update was misinterpreted. More later.

1st

  • The skill requirement for the Pregnancy Broadcaster global research has been stealthily lowered from 3/3 Computers/Medicine to 2/2.

January

31st

  • New global research topic: Pregnancy Broadcaster. Want to help counteract the slowing of player pregnancies? Too bad, you don't have the skills for it.
  • Submitting will no longer cause agents with Advanced Inoculation to mutate. Unless the monster is scripted, that is.
  • The price of the various EMP harnesses in the elite store have been slashed to a fifth of their normal cost; they can now be obtained for 5 mako apiece.
  • When getting a daily mission, you can now demand a specific location. Just type daily (area)!

29th

  • You may no longer switch dedications in the middle of a fight. Cheater.
  • Scientifically Minded merit coded. Y'know, for all that research available.

27th

  • The RNG for +rewards has been improved. Expect fewer streaks of the same thing over and over again. Maybe. Hopefully.
  • The Puzzler will now round properly when deciding how much salvage to give you, instead of flooring. Nickel and dime him to death!
  • Sexy Exosuit added to Theta Base.
  • Mouse avatar installed to the avatar system!
  • Scene creator added to the web interface.
  • +timezones command added. Just a simple chart of what time it is where.

26th

  • +register now shows all your characters, not just the ones on Flexible Survival.
  • The Puzzler's Hat has been added to the elite store for 1 mako. It's an avatar accessory! You cannot actually wear it unless you have the Mastermind badge for completing a very large puzzle, however.
  • Rotating objects in the avatar system actually works now, instead of making big black boxes everywhere.

25th

  • Adapting Womb added to the elite store for 20 mako. Allows you to infect the bajeezus out of anyone you stuff up yourself. That'll teach 'em.
  • If an item is expired, you'll see it marked as such (in big red letters) when you view your inventory.
  • Guys? I think the Puzzler forgot that not everyone is an idiot. He's had to cut back on his salvage rewards, which now have a ceiling of 1 salvage per thousand freecred worth.

24th

  • You must now either be actively dedicated to Recursion or have a Recursor to recurse.
  • You will no longer get a second +XP multiplier bonus from +reward while one is already active.
    • Also, the bonus now applies to RP ticks.
  • Blue Collar added to the elite store for 1 mako. Grants a new accessory for the avatar system.
  • Speaking of avatars, gaze upon the unbridled majesty of the new taurbutt feature! GAZE AT IT.
    • If you find a shape that has a taurbutt, and your butt is insufficiently large on the avatar system, please file a +request to have this travesty rectified.
  • Anyone who had the "Advanced Innoculation" perk will find it missing. Please go purchase the properly-spelled "Advanced Inoculation" perk instead.

23rd

  • The perk room in chargen now properly tells you that you can spend 26 points, not 20.

22nd

  • Talking to the mission NPCs will now do the same thing as gathering a daily mission.
  • Oh my glob, you guys. [if not A] is now a usable thing. You can use NOT in if blocks now!
  • Latex Snow Leopard finally remembered it's a cat, and now resembles one in the avatar system.

21st

  • XP will no longer fall out of +reward if you are at the level cap.
    • It also only has a 50% chance of consuming your high octane reward.
  • The web interface is a little less likely to make a mistake due to refreshing, such as double-challenging the Puzzler or double-pasting a comment to a request.

20th

  • You will now more reliably be sent to an idle room after an hour of inactivity.
  • Helpfile for rewards updated.
  • White Siberian Tiger now properly uses the feline avatar.
  • mine command added due to the completion of the Expanded Promethean Farms research. Allows you to gather materials (of unknown usefulness at this time) in designated areas in exchange for freecred patrol points.
    • Farming room added to new Dawn.

19th

18th

  • The premium lotto (+mlotto) will now only actually run when there is at least 20 mako sunk into that current drawing.

17th

  • +mako/role no longer has ambiguity errors when checking if a role about to be removed is equipped.
  • You can now properly repair items that had expired with no modifiers on them.

Fixed a bug in billing software that was causing recently added credit cards to fail to store into the database correctly. This also fixes an issue where subscriptions were not loading. If you are having problems with billing or subscriptions, please create a +request.

  • When you use Faction Exchange Paperwork to change faction, the resulting badge should actually reference the correct losing team.
  • Commandable Nanites now properly parse size changes.
  • Typing shift (or its equivalents, tf or transform) by itself will now give the proper syntax for the command.

16th

15th

14th

  • Helpfile added for dedications.
  • Updates to clarify the rules for scene rewards.
  • The partial-matching ability of the help command is now far more intelligent, and works akin to +rpinfo.
  • Bouncy ferals have their groins again. This should prevent them from bypassing the No Female Sex and No Male Sex merits.

13th

  • Friend and Enemy door locks now support 'ally' lists. Players in these lists can control access just like the owner (but cannot update the ally list or remove the lock).
    • +re #lock fancy added to rental rooms. This is a lock that works the same as a regular 'friend' lock. Note: it increases the cost of the room's rental.
  • The Penetration combat skill now pierces HP Buffers. +rpinfo updated with values.
  • DebuffResist now has soft caps at 20% and 40%, plus a hard cap at 60%.
  • The 'spread' modifiers now properly grant Modified players a little AoE.
  • New command setai lets you set specific named sets to particular fight conditions, they will be loaded just before each fight starts.

12th

  • The freecred component to training levels has been adjusted. New values listed at the Level Costs page.
  • The Puzzler is now a bit more obvious about announcing himself when you are notified in-MUD.
  • The Nanite Magnetic Brew, being useless, has been removed from the Mall. Sorry about that.
  • When you specifically challenge the Puzzler, the odds of better rewards are now higher.
  • There's a new, massive helpfile for shifting!
  • Jelly Bean recipe added to the Seelie Sweets store.
  • InstantCooldown now actually works, instead of just taking all your powers off cooldown instantly forever. Whoops.

11th

  • Emergency Medical Care coded and added to the elite store for 1 mako. Acts as a single-use immediate health recovery.
  • Now that the in-game clock has caught up with whatever the hell 'meatspace' is, so the timescale is now 1:1. Fairhaven is now running on CST (GMT -4). Don't think about it too hard.
    • This also means that months now have the proper number of days.
  • +mako/preg now advances your pregnancy by 2%5% of the maximum pregnancy timer. This is a minor boost now, but will continue to be increasingly important as pregnancies continue to slow.

10th

  • Patrol puzzles should now mention that fox jerk. Also, they should start giving the better rewards from the last couple of days.
  • Using the web interface to sell XP for creds should no longer cause the game to explode.
  • Giant Size is now appropriately NoAoE. Being huge is not especially contagious.
  • NeoGAMES Lab added to Woodfield. Currently only contains Anklyosaurian, but that may change in the near future.

9th

  • Documentation on Damage, Accuracy, and freecred updated.
  • When you win patrol points from a patrol puzzle, you now receive back the cost of the puzzle (2 if encountered randomly, 15 if you challenged it intentionally) as well.
  • Obtaining the Destined flag from having 260+ supporter points is now automatic.
    • It now properly boosts salvage and cred income.
  • Winning the patrol puzzle and being rewarded with salvage now uses the market price of salvage; you should start getting a bit more now.

8th

  • Lots of fun tweaks to make the AI a little more intelligent and a little less artificial.
    • AI: Post Combat should fire now.
    • You can now set pets to 'always summon' in their individual AI settings. This means you'll keep trying to re-cast them if they're off cooldown, even if they're not quite dead yet.
  • The effects of the Infectious Womb now respect infections set to not be funnellable.
    • It also now informs you when your womb infects its passengers.
  • Opportunistic merit coded.
  • StatusBoost no longer improves the InstantCooldown status.
  • The time until your next hero point regenerates is now visible in the web interface.
  • Some jerkass fox (but I repeat myself! Zing!) has stepped forward, claiming credit for all those patrol puzzles.
    • He claims to be known as... The Puzzler.
    • He cannot be punched at this time. He can, however, be challenged at any time by clicking the new "Puzzle" button on the web interface. Costs 15 patrol points, mind.

7th

  • Lunar Touched mako cost reduced from 45 to 30.
    • Were Dino added.
    • Were Dragon added.
    • Were Goo added.
    • Were Insect added.
    • Were Latex added.
    • Were Reptile added.
    • Were Undead added.
    • Were Ursine added.
  • Insulating's passive effect reduced in power by 25%. Turns out it was just a mite too powerful since moving to long-refresh passives.
  • Fox avatar updated on the Who's Online page.
  • The Talakai have obtained their own web avatar! So that's what they're supposed to be.
  • Damage and Accuracy now allow a % of your damage to pierce a HPBuffer. 5 10 and 20 % per 1 2 and 3 points, respectively (the two are added together, so a max of 40% piercing).
  • Medical Implanter added to the nanite workshop. This allows people to start or stop being Modified.

6th

  • Being in botmode now prevents dying from turning off auto.
  • farbop command added.
  • Anyone who was procrastinating on one of the old instanced daily missions may notice that it just cancelled itself.
  • Help files for missions and children updated.
  • Silver Plated Supply Crate added to token store. 50 tokens, gives 1 uncommon salvage.
  • Gold Framed Supply Crate added to token store. 1000 tokens, gives 1 rare salvage.
  • HPBuffer mechanics change II: Buffers now absorb DoTs. However, DoTs will target your *smallest* buffer each time they tick. Prepare accordingly.
  • No, seriously, the discrepancy between web crafting previews and reality fixed this time.
  • More background fixes. Open up a +request if you see anything weird in combat, please.

5th

  • Clicking on the mako icon in the web interface now takes you straight to the buy mako page.
  • Were Equines added to Lunar Touched.
  • As a reminder, please do not buy 200 mako simultaneously and break the entire mako market. Pretty please. :<
  • 'Bloodletter' monster templates weakened slightly. Modern medicine, ho!
  • New command: setemail (address) (also +setemail or @setemail (address)) -- changes the email attached to your account.
  • lots and lots of changes to the new background systems that handle accounts, but you figured that already.

4th

  • Gigantic ferals have shrunk a little bit, due to an improper wash cycle.
  • Background overhaul to player accounts. Beyond a bunch of boring back-end optimizations, the main thing you'll notice is that your mako/lunars/whatever are now shared between both games. And any future games!

3rd

  • Gigantic and Tiny should stop appearing on the same mutants.
  • The Eagle Eyes perk has been destroyed, and perk points refunded for anyone that had it.
  • Help file for wombs added.
  • HPBuffer mechanics change: When an attack hits your HP Buffers, it can only hit one individual buffer at a time. If a single hit is stronger than your single strongest standing buffer, the extra damage goes right through to you. This is to lower the impact of stacked buffers.
  • Lunar Touched coded and placed in the convention center.

2nd

  • Are you ready for a huge pile of daily mission updates? Good!
    • Players at their XP cap will now be able to progress through daily missions. Whoops.
    • A salvage roll, akin to what you did at the end of instances, will now trigger at the end of a mission.
      • Helping someone with at least 51% of their own mission will also give you a salvage roll. Familiar!
    • Monsters with templates, and especially monsters with multiple templates, will count for more when tallying up your daily mission.
      • That means more loots.
    • You will now get a readout about how far along you are in your daily mission after each combat.
  • +help/search now requires you put in at least four characters, to prevent gigantic floods of useless results.
  • [relief [target]] updated. You can now use [relief female of [target]] or [relief male of [target]] to specify which set of urges were just sated. [relief [target]] still does both.
  • That mako pool for more perk points went through.
    • Everyone got five more perk points to play with! This is baseline; it will apply to everyone, past, present, and future.
    • Another pool, this one costing 1,600 mako, has been opened. Yes, it would mean another five.
  • Exciting breakthroughs in the world of wombcraft!
    • +womb/vacate (target) added; allows you to force a person out of yourself. When used with no argument, it empties the pool. Everyone out.
    • Infectious Womb coded and placed in the elite store for 40 mako. When possessed and activated, everyone in your womb will be hit with your groin mutation as if you funneled them.
  • Templated fun:
    • Gigantic and Tiny monster templates added. Adjusts monster size; big ones get a little AoEmod, too.
      • Both only show up with +2 danger level settings or higher.
    • Cock Hungry and Pussy Loving templates added. Only spawns on female/male ferals when the player is the opposite sex and has the relevant horniness of 60.
    • Bloodletter template added. Only shows up with +3 danger.
    • Templates on monsters now also boost their trinket drop values, as well as the normal XP/cred gain.

1st

  • [relief [target]] added to string parsing. Reduces horniness, as if you had just managed to have sex without actually causing an impregnation.
  • The holiday badges and accessory pack have been removed from the elite store until next year.
  • We have finally run out of malls. Daily missions are now missions to proceed to X area and beat up huge piles of ferals. Just like the web interface, in other words.
    • Report to the same NPCs as before, but now you type daily to get your mission. daily restart will let you draw a new mission from the hat.
    • Rewards are now handed out based upon how much ass you kicked during the mission.
  • String parsing if blocks now support the use of parenthesis. [if (a and b) or (c and d)] will now parse properly.
    • Yes, you can nest them. Go nuts!

Previous months can be found in the Multiplayer Updates Archive