Difference between revisions of "Magnetic Personality"

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{{Mutantpower|name=Magnetic Personality|desc=They say opposites attract, and Ferals agree! They just won't leave you alone.|basepower=Enemy Aura|powertype=|target=Medium AoE Enemy|slot=|energy=1|charge=500|cooldown=6000|accuracy=65%|damageamount=0|damagetype=Physical|Status=10% chance of Taunt at magnitude 1 for 1 rounds.<br>|Upgrades=Charge by 0<br>Cooldown by 0<br>Energy by -0.5<br>TauntChance by 5<br>TauntMag by 1}}[[Category:Taunt powers]][[Category:Toggle]][[Category:AoE]][[Category:Hostile powers]]
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{{Mutantpower|name=Magnetic Personality|desc=They say opposites attract, and Ferals agree! They just won't leave you alone.|basepower=Enemy Aura|powertype=|target=Medium AoE Enemy|slot=Hostile Aura|energy=1|charge=500|cooldown=6000|accuracy=75%|damageamount=0|damagetype=Physical|Status=100% chance of Accuracydebuff at magnitude  for 2 rounds.<br>10% chance of Taunt at magnitude 1 for 2 rounds.<br>|Upgrades=AccuracyDebuffMag by 8<br>Energy by -1<br>TauntChance by 5}}[[Category:Slotted powers]][[Category:Hostile Aura slot powers]][[Category:Accuracydebuff powers]][[Category:Taunt powers]][[Category:Toggle]][[Category:AoE]][[Category:Hostile powers]]

Revision as of 06:22, 30 December 2011


Magnetic Personality stats
Type Target Medium AoE Enemy
Description They say opposites attract, and Ferals agree! They just won't leave you alone.
Based on Enemy Aura Slot: Hostile Aura
Cooldown 6000 Charge time 500
Energy 1 Accuracy 75%
Damage 0 Physical at level 0
Statuses
100% chance of Accuracydebuff at magnitude for 2 rounds.
10% chance of Taunt at magnitude 1 for 2 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Minimum Level:

  • Level 30

Found On:

C

D

H

Edit notes