Difference between revisions of "Irascible Tendrils"

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{{Basepower|name=Irascible Tendrils|desc=It doesn't matter how they manifest, it could be literal physical extensions of yourself, or psionic tendrils swishing about you, but one thing is certain, and that is the inevitability of lashing and cutting to those daring enough to take a swing at you.|powertype=Toggle Buff|target=|energy=6|charge=600|cooldown=4000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of DamageResist at magnitude 2 for 2 rounds.<br>100% chance of PhysicalDamageReturn at magnitude 8 for 2 rounds.<br>|Upgrades=|secondpowertype=Enemy Aura|seconddamageamount=5|seconddamagetype=Slash|secondtarget=Medium AoE Enemy|secondStatus=100% chance of DamageResistDebuff at magnitude 2 for 2 rounds.<br>}}[[Category:Base powers with secondary effects]][[Category:Damageresist inflicting base powers]][[Category:Damageresistdebuff inflicting base powers]][[Category:Physicaldamagereturn inflicting base powers]][[Category:Toggle base power]][[Category:Hostile base powers]]
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{{Basepower|name=Irascible Tendrils|desc=Where you tread, so too does dread. At this point it's more an effort to maintain control, and your wiggly friends are here to help. Bursting forth from your body or your immediate area, they grasp and grope at your opposition, slowing their advance and fumbling their efforts at recovery.|powertype=Toggle Buff|target=Self NoAoE|energy=6|charge=600|cooldown=4000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Confused at magnitude 5 for 2 rounds.<br>|Upgrades=|secondpowertype=Enemy Aura|seconddamageamount=5|seconddamagetype=Slash|secondtarget=Medium AoE Enemy|secondStatus=80% chance of DelayDebuff at magnitude 5 for 2 rounds.<br>80% chance of RechargeDebuff at magnitude 5 for 2 rounds.<br>25% chance of KnockDown at magnitude 1 for 2 rounds.<br>}}[[Category:Base powers with secondary effects]][[Category:Confused inflicting base powers]][[Category:Delaydebuff inflicting base powers]][[Category:Knockdown inflicting base powers]][[Category:Rechargedebuff inflicting base powers]][[Category:Toggle base power]][[Category:Friendly base powers]]

Latest revision as of 00:11, 9 January 2021

Irascible Tendrils stats
Type Toggle Buff Target Self NoAoE
Description Where you tread, so too does dread. At this point it's more an effort to maintain control, and your wiggly friends are here to help. Bursting forth from your body or your immediate area, they grasp and grope at your opposition, slowing their advance and fumbling their efforts at recovery.
Cooldown 4000 Charge time 600
Energy 6 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of Confused at magnitude 5 for 2 rounds.
Training Upgrades
Secondary Effects
Secondary Damage 5 Slash at level 0
Secondary Type Enemy Aura Secondary Target Medium AoE Enemy
Secondary Statuses
80% chance of DelayDebuff at magnitude 5 for 2 rounds.
80% chance of RechargeDebuff at magnitude 5 for 2 rounds.
25% chance of KnockDown at magnitude 1 for 2 rounds.

Irascible Tendrils/Extra Notes Edit notes

Mutant powers Based on this power: