Difference between revisions of "Headbutt"

From Flexible Survival
Jump to: navigation, search
(Auto update)
(Auto update)
Line 1: Line 1:
{{Mutantpower|name=Headbutt|desc=A brilliant, head-ringing attack given more power by diverted bloodflow.|basepower=Crushing swipe-phy|powertype=|target=|energy=5|charge=50|cooldown=1300|accuracy=75%|damageamount=8|damagetype=Physical|Status=100% chance of KnockDown at magnitude 2 for 999 rounds.<br>|Upgrades=Aggro Rate by 75<br>Charge by -175<br>Cooldown by -225<br>Damage by 2.5<br>KnockDownMag by 2<br>Penetration by 5}}[[Category:Knockdown powers]][[Category:Hostile powers]]
+
{{Mutantpower|name=Headbutt|desc=A brilliant, head-ringing attack given more power by diverted bloodflow.|basepower=Crushing swipe-phy|powertype=|target=|energy=5|charge=50|cooldown=1300|accuracy=75%|damageamount=|damagetype=Physical|Status=100% chance of KnockDown at magnitude 2 for 999 rounds.<br>|Upgrades=Aggro Rate by 75<br>Charge by -175<br>Cooldown by -225<br>Damage by 2.5<br>KnockDownMag by 2<br>Penetration by 5}}[[Category:Physical powers]][[Category:Knockdown powers]][[Category:Hostile powers]]

Revision as of 12:31, 20 December 2011


Headbutt stats
Type Target
Description A brilliant, head-ringing attack given more power by diverted bloodflow.
Based on Crushing swipe-phy Slot: Not Slotted
Cooldown 1300 Charge time 50
Energy 5 Accuracy 75%
Damage Physical at level 0
Statuses
100% chance of KnockDown at magnitude 2 for 999 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Found On:

A

B

C

D

F

G

H

I

J

L

M

O

P

Q

R

S

T

U

W

Z

Edit notes